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https://github.com/Drezil/imgui.git
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Internals: removed HoveredRootWindow, tweak IsWindowHovered().
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parent
f5bc5e8630
commit
fdebb2e093
29
imgui.cpp
29
imgui.cpp
@ -3557,7 +3557,7 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
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{
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// Handle the edge case of a popup being closed while clicking in its empty space.
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// If we try to focus it, FocusWindow() > ClosePopupsOverWindow() will accidentally close any parent popups because they are not linked together any more.
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ImGuiWindow* root_window = g.HoveredRootWindow;
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ImGuiWindow* root_window = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
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const bool is_closed_popup = root_window && (root_window->Flags & ImGuiWindowFlags_Popup) && !IsPopupOpen(root_window->PopupId, ImGuiPopupFlags_AnyPopupLevel);
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if (root_window != NULL && !is_closed_popup)
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@ -3794,7 +3794,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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// Modal windows prevents mouse from hovering behind them.
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ImGuiWindow* modal_window = GetTopMostPopupModal();
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if (modal_window && g.HoveredRootWindow && !IsWindowChildOf(g.HoveredRootWindow, modal_window))
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if (modal_window && g.HoveredWindow && !IsWindowChildOf(g.HoveredWindow->RootWindow, modal_window))
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clear_hovered_windows = true;
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// Disabled mouse?
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@ -3822,7 +3822,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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clear_hovered_windows = true;
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if (clear_hovered_windows)
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g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
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g.HoveredWindow = g.HoveredWindowUnderMovingWindow = NULL;
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// Update io.WantCaptureMouse for the user application (true = dispatch mouse info to imgui, false = dispatch mouse info to Dear ImGui + app)
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if (g.WantCaptureMouseNextFrame != -1)
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@ -4146,7 +4146,7 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.CurrentWindowStack.clear();
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g.WindowsById.Clear();
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g.NavWindow = NULL;
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g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
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g.HoveredWindow = g.HoveredWindowUnderMovingWindow = NULL;
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g.ActiveIdWindow = g.ActiveIdPreviousFrameWindow = NULL;
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g.MovingWindow = NULL;
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g.ColorStack.clear();
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@ -4550,7 +4550,6 @@ static void FindHoveredWindow()
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}
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g.HoveredWindow = hovered_window;
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g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
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g.HoveredWindowUnderMovingWindow = hovered_window_ignoring_moving_window;
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}
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@ -6560,30 +6559,28 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
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{
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IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0); // Flags not supported by this function
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ImGuiContext& g = *GImGui;
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if (g.HoveredWindow == NULL)
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return false;
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if (flags & ImGuiHoveredFlags_AnyWindow)
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{
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if (g.HoveredWindow == NULL)
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return false;
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}
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else
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if ((flags & ImGuiHoveredFlags_AnyWindow) == 0)
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{
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ImGuiWindow* window = g.CurrentWindow;
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switch (flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows))
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{
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case ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows:
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if (g.HoveredRootWindow != g.CurrentWindow->RootWindow)
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if (g.HoveredWindow->RootWindow != window->RootWindow)
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return false;
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break;
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case ImGuiHoveredFlags_RootWindow:
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if (g.HoveredWindow != g.CurrentWindow->RootWindow)
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if (g.HoveredWindow != window->RootWindow)
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return false;
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break;
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case ImGuiHoveredFlags_ChildWindows:
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if (g.HoveredWindow == NULL || !IsWindowChildOf(g.HoveredWindow, g.CurrentWindow))
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if (!IsWindowChildOf(g.HoveredWindow, window))
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return false;
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break;
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default:
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if (g.HoveredWindow != g.CurrentWindow)
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if (g.HoveredWindow != window)
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return false;
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break;
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}
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@ -11047,7 +11044,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Text("WINDOWING");
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Indent();
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Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
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Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
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Text("HoveredWindow->Root: '%s'", g.HoveredWindow ? g.HoveredWindow->RootWindow->Name : "NULL");
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Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL");
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Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
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Unindent();
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@ -1312,7 +1312,6 @@ struct ImGuiContext
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int WindowsActiveCount; // Number of unique windows submitted by frame
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ImGuiWindow* CurrentWindow; // Window being drawn into
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ImGuiWindow* HoveredWindow; // Window the mouse is hovering. Will typically catch mouse inputs.
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ImGuiWindow* HoveredRootWindow; // == HoveredWindow ? HoveredWindow->RootWindow : NULL, merely a shortcut to avoid null test in some situation.
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ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set.
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ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindow.
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ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window.
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@ -1543,7 +1542,6 @@ struct ImGuiContext
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WindowsActiveCount = 0;
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CurrentWindow = NULL;
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HoveredWindow = NULL;
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HoveredRootWindow = NULL;
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HoveredWindowUnderMovingWindow = NULL;
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MovingWindow = NULL;
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WheelingWindow = NULL;
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@ -500,7 +500,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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flags |= ImGuiButtonFlags_PressedOnDefault_;
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ImGuiWindow* backup_hovered_window = g.HoveredWindow;
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const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window;
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const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredWindow && g.HoveredWindow->RootWindow == window;
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if (flatten_hovered_children)
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g.HoveredWindow = window;
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