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	Freetype: Enable FreeType bitmap glyphs. (#3879)
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		@@ -58,6 +58,8 @@ Other Changes:
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- Added GetAllocatorFunctions() to facilitate sharing allocators accross DLL boundaries. (#3836)
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- ImFontAtlas: Added 'bool TexPixelsUseColors' output to help backend decide of underlying texture format. (#3369)
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  This can currently only ever be set by the Freetype renderer.
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- imgui_freetype: Added ImGuiFreeTypeBuilderFlags_Bitmap flag to request Freetype loading bitmap data. 
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  This may have an effect on size and must be called with correct size values. (#3879) [@metarutaiga]
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- ImDrawList: AddCircle, AddCircleFilled(): Tweaked default segment count calculation to honor MaxError
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  with more accuracy. Made default segment count always even for better looking result. (#3808) [@thedmd]
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- ImDrawList: AddCircle, AddCircleFilled(): New default for style.
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@@ -6,6 +6,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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//  2021/03/05: added ImGuiFreeTypeBuilderFlags_Bitmap to load bitmap glyphs.
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//  2021/03/02: set 'atlas->TexPixelsUseColors = true' to help some backends with deciding of a prefered texture format.
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//  2021/01/28: added support for color-layered glyphs via ImGuiFreeTypeBuilderFlags_LoadColor (require Freetype 2.10+).
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//  2021/01/26: simplified integration by using '#define IMGUI_ENABLE_FREETYPE'.
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@@ -152,12 +153,13 @@ namespace
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        if (error != 0)
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            return false;
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        memset(&Info, 0, sizeof(Info));
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        SetPixelHeight((uint32_t)cfg.SizePixels);
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        // Convert to FreeType flags (NB: Bold and Oblique are processed separately)
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        UserFlags = cfg.FontBuilderFlags | extra_font_builder_flags;
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        LoadFlags = FT_LOAD_NO_BITMAP;
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        LoadFlags = 0;
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        if ((UserFlags & ImGuiFreeTypeBuilderFlags_Bitmap) == 0)
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            LoadFlags |= FT_LOAD_NO_BITMAP;
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        if (UserFlags & ImGuiFreeTypeBuilderFlags_NoHinting)
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            LoadFlags |= FT_LOAD_NO_HINTING;
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        if (UserFlags & ImGuiFreeTypeBuilderFlags_NoAutoHint)
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@@ -179,6 +181,9 @@ namespace
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        if (UserFlags & ImGuiFreeTypeBuilderFlags_LoadColor)
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            LoadFlags |= FT_LOAD_COLOR;
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        memset(&Info, 0, sizeof(Info));
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        SetPixelHeight((uint32_t)cfg.SizePixels);
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        return true;
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    }
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@@ -197,7 +202,7 @@ namespace
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        // is a maximum height of an any given glyph, i.e. it's the sum of font's ascender and descender. Seems strange to me.
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        // NB: FT_Set_Pixel_Sizes() doesn't seem to get us the same result.
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        FT_Size_RequestRec req;
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        req.type = FT_SIZE_REQUEST_TYPE_REAL_DIM;
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        req.type = (UserFlags & ImGuiFreeTypeBuilderFlags_Bitmap) ? FT_SIZE_REQUEST_TYPE_NOMINAL : FT_SIZE_REQUEST_TYPE_REAL_DIM;
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        req.width = 0;
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        req.height = (uint32_t)pixel_height * 64;
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        req.horiResolution = 0;
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@@ -225,7 +230,7 @@ namespace
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        // Need an outline for this to work
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        FT_GlyphSlot slot = Face->glyph;
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        IM_ASSERT(slot->format == FT_GLYPH_FORMAT_OUTLINE);
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        IM_ASSERT(slot->format == FT_GLYPH_FORMAT_OUTLINE || slot->format == FT_GLYPH_FORMAT_BITMAP);
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        // Apply convenience transform (this is not picking from real "Bold"/"Italic" fonts! Merely applying FreeType helper transform. Oblique == Slanting)
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        if (UserFlags & ImGuiFreeTypeBuilderFlags_Bold)
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@@ -26,7 +26,8 @@ enum ImGuiFreeTypeBuilderFlags
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    ImGuiFreeTypeBuilderFlags_Bold          = 1 << 5,   // Styling: Should we artificially embolden the font?
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    ImGuiFreeTypeBuilderFlags_Oblique       = 1 << 6,   // Styling: Should we slant the font, emulating italic style?
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    ImGuiFreeTypeBuilderFlags_Monochrome    = 1 << 7,   // Disable anti-aliasing. Combine this with MonoHinting for best results!
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    ImGuiFreeTypeBuilderFlags_LoadColor     = 1 << 8    // Enable FreeType color-layered glyphs
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    ImGuiFreeTypeBuilderFlags_LoadColor     = 1 << 8,   // Enable FreeType color-layered glyphs
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    ImGuiFreeTypeBuilderFlags_Bitmap        = 1 << 9    // Enable FreeType bitmap glyphs
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};
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namespace ImGuiFreeType
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