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64daeddf6f
commit
32779c5b64
26
imgui.cpp
26
imgui.cpp
@ -2357,7 +2357,7 @@ ImGuiListClipper::ImGuiListClipper()
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ImGuiListClipper::~ImGuiListClipper()
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{
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IM_ASSERT(ItemsCount == -1 && "Forgot to call End(), or to Step() until false?");
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End();
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}
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// Use case A: Begin() called from constructor with items_height<0, then called again from Step() in StepNo 1
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@ -2388,22 +2388,24 @@ void ImGuiListClipper::Begin(int items_count, float items_height)
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void ImGuiListClipper::End()
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{
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ImGuiContext& g = *GImGui;
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if (ItemsCount < 0) // Already ended
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return;
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// In theory here we should assert that we are already at the right position, but it seems saner to just seek at the end and not assert/crash the user.
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ImGuiListClipperData* data = (ImGuiListClipperData*)TempData;
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if (ItemsCount < INT_MAX && DisplayStart >= 0)
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ImGuiContext& g = *GImGui;
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if (ItemsCount >= 0 && ItemsCount < INT_MAX && DisplayStart >= 0)
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ImGuiListClipper_SeekCursorForItem(this, ItemsCount);
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ItemsCount = -1;
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data->StepNo = data->Ranges.Size;
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// Restore temporary buffer and fix back pointers which may be invalidated when nesting
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IM_ASSERT(g.ClipperTempDataStacked > 0);
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data = (--g.ClipperTempDataStacked > 0) ? &g.ClipperTempData[g.ClipperTempDataStacked - 1] : NULL;
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if (data)
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data->ListClipper->TempData = data;
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if (ImGuiListClipperData* data = (ImGuiListClipperData*)TempData)
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{
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IM_ASSERT(data->ListClipper == this);
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data->StepNo = data->Ranges.Size;
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if (--g.ClipperTempDataStacked > 0)
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{
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data = &g.ClipperTempData[g.ClipperTempDataStacked - 1];
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data->ListClipper->TempData = data;
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}
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TempData = NULL;
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}
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}
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bool ImGuiListClipper::Step()
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