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Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window.
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@ -74,6 +74,7 @@ Other Changes:
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the PressedOnClick/PressedOnDoubleClick/PressedOnRelease button policy.
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- Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation
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is disabled. (#4547, #4439) [@PathogenDavid]
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- Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window.
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- Nav: Improve scrolling behavior when navigating to an item larger than view.
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- TreePush(): removed unnecessary/inconsistent legacy behavior where passing a NULL value to
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the TreePush(const char*) and TreePush(const void*) functions would use an hardcoded replacement.
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@ -9814,10 +9814,11 @@ static void ImGui::NavEndFrame()
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}
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do_forward = true;
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}
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const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight();
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if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
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{
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bb_rel.Min.y = bb_rel.Max.y =
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ImMax(window->SizeFull.y, window->ContentSize.y + window->WindowPadding.y * 2.0f) - window->Scroll.y;
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ImMax(window->SizeFull.y, window->ContentSize.y + window->WindowPadding.y * 2.0f) - window->Scroll.y + decoration_up_height;
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if (move_flags & ImGuiNavMoveFlags_WrapY)
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{
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bb_rel.TranslateX(-bb_rel.GetWidth());
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@ -9827,7 +9828,7 @@ static void ImGui::NavEndFrame()
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}
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if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
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{
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bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y;
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bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y + decoration_up_height;
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if (move_flags & ImGuiNavMoveFlags_WrapY)
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{
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bb_rel.TranslateX(+bb_rel.GetWidth());
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