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Popups: Fix a crash when a new window is created after a modal on the same frame. (#4920)
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@ -103,6 +103,7 @@ Other Changes:
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handled by core automatically for all kind of inputs. (#4858, #2787, #1992, #3383, #2525, #1320)
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- Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles,
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which would makes the draw operation of some backends assert (e.g. Metal with debugging). (#4857)
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- Popups: Fixed a regression crash when a new window is created after a modal on the same frame. (#4920) [@rokups]
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- Tables, ImDrawListSplitter: Fixed erroneously stripping trailing ImDrawList::AddCallback() when submitted in
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last column or last channel and when there are no other drawing operation. (#4843, #4844) [@hoffstadt]
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- Tables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). (#4918).
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@ -5890,7 +5890,9 @@ static ImGuiWindow* ImGui::FindBlockingModal(ImGuiWindow* window)
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for (int i = g.OpenPopupStack.Size - 1; i >= 0; i--)
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{
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ImGuiWindow* popup_window = g.OpenPopupStack.Data[i].Window;
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if (popup_window == NULL || !popup_window->WasActive || !(popup_window->Flags & ImGuiWindowFlags_Modal)) // Check WasActive, because this code may run before popup renders on current frame.
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if (popup_window == NULL || !(popup_window->Flags & ImGuiWindowFlags_Modal))
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continue;
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if (!popup_window->Active && !popup_window->WasActive) // Check WasActive, because this code may run before popup renders on current frame, also check Active to handle newly created windows.
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continue;
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if (IsWindowWithinBeginStackOf(window, popup_window)) // Window is rendered over last modal, no render order change needed.
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break;
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2
imgui.h
2
imgui.h
@ -65,7 +65,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.87 WIP"
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#define IMGUI_VERSION_NUM 18610
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#define IMGUI_VERSION_NUM 18611
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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