Commit Graph

  • bbed1c4bbb Use GetContentRegionAvail().x textAlign Webster Sheets 2021-06-21 12:54:04 -0400
  • 2d3aa2e52c Add demo code to test text alignment support Webster Sheets 2021-06-21 02:47:02 -0400
  • 8bcb0cda73 Add text alignment support, fix wrapping behavior Webster Sheets 2021-06-21 02:46:21 -0400
  • d07649b7b4 Add Push/PopTextAlignment function Webster Sheets 2021-06-20 22:14:12 -0400
  • 277ae93c41 Version 1.90.4 master ocornut 2024-02-22 19:55:40 +0100
  • f5be90523d Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag. ocornut 2024-02-22 19:43:03 +0100
  • 13d91ff918 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag. ocornut 2024-02-22 19:39:10 +0100
  • 34965cf23a Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). (#7340) ocornut 2024-02-22 14:53:33 +0100
  • 659fb41d0a Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. (#2673) ocornut 2024-02-20 17:31:25 +0100
  • 198c38f0b1 Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions. ocornut 2024-02-20 16:33:54 +0100
  • 3b6d924acd ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars. ocornut 2024-02-20 16:02:04 +0100
  • d3f1a7165c Popups: allow Child Popups to be resizable if not explicitly disabling. ocornut 2024-02-20 15:03:09 +0100
  • e78ce72eb6 Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290 ocornut 2024-02-20 15:00:01 +0100
  • 014e0ac8c9 Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063) ocornut 2024-02-20 14:01:24 +0100
  • c16043c1d5 Tables: Angled headers: improve clipping of text since multi-line labels makes clipping issues visible. (#6917) ocornut 2024-02-19 20:49:52 +0100
  • 405e54ebd5 Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917) ocornut 2024-02-19 20:24:07 +0100
  • 6655ab2e43 Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917) ocornut 2024-02-19 13:48:09 +0100
  • 9159cd7b4a
    Updated invalid documentation link (#7331) Tim-Rex 2024-02-18 22:51:32 +1100
  • ccc5347e45
    Fix typos (#7332) cvionis 2024-02-18 06:50:51 -0500
  • 8a14b71f22 Version 1.90.4 WIP ocornut 2024-02-15 16:51:57 +0100
  • b19a4c5f2b
    Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320) John Melas 2024-02-15 15:57:37 +0200
  • 5b6f03213d Version 1.90.3 ocornut 2024-02-14 13:57:26 +0100
  • f80e65a406 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308) Shawn Hatori 2024-02-12 14:51:24 -0500
  • 829f45df99 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84.. ocornut 2024-02-14 12:06:21 +0100
  • 3cc37170ca Examples: GLFW+Metal: Add -I and -L paths for MacPorts. Tom Seddon 2024-02-13 22:31:03 +0000
  • 891b81fc5d Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890) ocornut 2024-02-14 11:37:18 +0100
  • 262e30e300 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180) ocornut 2024-02-14 11:30:43 +0100
  • 9dfa2397de Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315) ocornut 2024-02-14 11:02:24 +0100
  • d15e4100b8 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) ocornut 2024-02-13 18:50:21 +0100
  • f966da1f8f Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) ocornut 2024-02-13 16:31:33 +0100
  • bf1c96d4fa Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) ocornut 2024-02-13 16:24:44 +0100
  • fd8d6dc5d1 Backends: SDL2,SDL3: tidying up. ocornut 2024-02-13 15:49:49 +0100
  • e0ba0d0433 Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166) ocornut 2024-02-12 18:46:01 +0100
  • 11d73f03ee Backends: Vulkan: Fix/amend 8901931 ocornut 2024-02-12 17:18:52 +0100
  • 89019319dd Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037) Shawn Hatori 2023-12-23 14:01:48 -0500
  • 1d6f0cea0e Backends: DX9: use RGBA texture to avoid conversion if supported 璀境石 2023-07-06 01:48:35 +0800
  • 3af739a2d1 Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063) ocornut 2024-02-12 15:21:48 +0100
  • 2af01baffd Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set. ocornut 2024-02-12 14:57:39 +0100
  • 915c6393ad Version 1.90.3 WIP ocornut 2024-02-12 14:54:48 +0100
  • 536090303a Version 1.90.2 ocornut 2024-02-09 16:33:42 +0100
  • 7b5357d817 Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover. ocornut 2024-02-09 16:17:59 +0100
  • 70aa717a8e Combo: Fixed not reusing windows optimally when used inside a popup stack. ocornut 2024-02-09 15:23:43 +0100
  • 5cdc4a2a41 Demo: use ImGui::MemAlloc/MemFree for consistency. (#7300) ocornut 2024-02-09 14:20:12 +0100
  • 76e09c4b0f ClosePopupsOverWindow(): amend to remove _ChildWindow test. ocornut 2024-02-08 17:08:01 +0100
  • 3a078466a7 Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it. ocornut 2024-02-08 16:06:55 +0100
  • 7d67623d15 InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) fix accidental comment. ocornut 2024-02-08 15:46:17 +0100
  • a5e0e90c16 Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact. ocornut 2024-02-08 15:44:46 +0100
  • 1e8fc01ddd InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) + rename ocornut 2024-02-08 15:23:40 +0100
  • a06dd7a27b OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. (#1497, #1533) ocornut 2024-02-08 15:02:22 +0100
  • f104967c68 Comments ocornut 2024-02-07 22:33:42 +0100
  • 06ce312745 InputText: Internal: added reload from user-buf feature. (#2890) ocornut 2024-02-07 21:35:47 +0100
  • f50ddc431e
    Fixed some typos. (#7282) Bruce Mitchener 2024-02-02 00:30:00 +0700
  • 6172c22c5d
    CI: Update to actions/checkout v4 from v3. (#7281) Bruce Mitchener 2024-02-01 22:07:29 +0700
  • 96839b445e Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other. ocornut 2024-01-25 15:43:19 +0100
  • 7194756370 Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl) ocornut 2024-01-25 12:48:04 +0100
  • f1960b60c1 Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266) Peter0x44 2024-01-25 10:16:27 +0000
  • 8491cf36ad Inputs: g.ActiveIdUsingManyKeys[] prevent routes from being claimed. ocornut 2024-01-24 17:52:46 +0100
  • 9176eedf24 Internals: SetShortcutRouting() move code so next commit is easier to read. Should be no-op. ocornut 2024-01-24 17:47:30 +0100
  • 1509842107 Backends: OpenGL3: Shallow tweak of compile-time extensions detection. ocornut 2024-01-24 15:15:15 +0100
  • 1ce41f6218 Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253) Clément Gallet 2024-01-22 17:51:24 +0100
  • 81e0be856a Fixed strict-aliasing violation in FormatTextureIDForDebugDisplay(). (#7090, #7256) ocornut 2024-01-24 14:27:43 +0100
  • a201af7354 Added SetNextItemShortcut() wip function. (#456) ocornut 2024-01-22 17:56:34 +0100
  • 4c2c09450a Nav: keyboard/gamepad activation feedback properly timed instead of frame buffer. (#456) ocornut 2024-01-22 17:40:48 +0100
  • 5b5e9bd0cb Internals: Tweak shallow compaction as Clang complains about MS ABI signage of enums. ocornut 2024-01-22 17:43:58 +0100
  • 7c3fa7d049 Refactor: moved section in imgui_internal.h ocornut 2024-01-22 16:32:08 +0100
  • 9266c0d2d1 Backends: WebGPU: Avoid leaking pipeline layout. (#7245) rajveermalviya 2024-01-20 18:44:53 +0530
  • 595eb86624 Changelog, comment, minor data compaction ocornut 2024-01-22 15:02:22 +0100
  • 6850194f60 CI: Fixes WGPU example build. ocornut 2024-01-22 15:01:21 +0100
  • 5fc0a361b2 Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240) ocornut 2024-01-22 14:54:45 +0100
  • 831d42c1ab Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240) ocornut 2024-01-22 14:46:41 +0100
  • e3c7ff944d Examples: Emscripten+WebGPU: slightly refactor like other Emscripten compatible Desktop examples, as aiming to make this suppot desktop eventually. ocornut 2024-01-22 14:20:24 +0100
  • 15908502ed Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250) Frank McCoy 2024-01-22 01:03:46 -0800
  • 788747f863
    Examples: Emscripten+WebGPU: Remove use of deprecated ObjectBase<...>::Release in favor of ::MoveToCHandle (#7251) Michał Cichoń 2024-01-22 10:45:41 +0100
  • 763100b385 Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. (#7237) ocornut 2024-01-19 18:37:21 +0100
  • c7edb446ca Shortcut(): always test ownership. ocornut 2024-01-19 16:38:25 +0100
  • 1844f903d5 Nav: space/enter poll check ownership. InputText: declare ownership of Enter key as it doesn't go through Shortcut ocornut 2024-01-19 15:52:11 +0100
  • 5ddfbb80d8 Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236) ocornut 2024-01-19 14:50:32 +0100
  • 2f48337335 Examples: Vulkan: Rename compile-time defies for the examples to remove misleading IMGUI_ prefixes. ocornut 2024-01-19 14:47:56 +0100
  • d7c2a0e38f Shortcut(): fixed 8323a06 adding _Repeat to all Shortcut() calls. ocornut 2024-01-17 18:19:00 +0100
  • 3b828d3701 Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 2) ocornut 2024-01-17 17:34:28 +0100
  • ff5f3aa38b Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 1) ocornut 2024-01-17 17:27:04 +0100
  • 1a48a63446 Enclosed a few more remaining sections in ifndef IMGUI_DISABLE_DEBUG_TOOLS for completeness. ocornut 2024-01-17 15:55:36 +0100
  • 33fabdf392 Scrollbar() doesn't forcefully mark itself as hovered when held. ocornut 2024-01-17 15:45:20 +0100
  • d431d85839 Internals: removed obsolete ImPool::GetSize() (last used by implot 0.10, changed in implot 0.11) ocornut 2024-01-17 15:33:12 +0100
  • f0d1f61fa5 Internals: commented out long-time obsoleted FocusableItemRegister()/FocusableItemUnregister() documentaton-only leftovers. + ocornut 2024-01-17 15:23:30 +0100
  • 095665977f Nav: marking NavId as hovered in ButtonBehavior() doesn't check for ActiveId. ocornut 2024-01-17 14:52:05 +0100
  • d10641b04a Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback. ocornut 2024-01-17 14:02:07 +0100
  • 03417cc77d Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232) ocornut 2024-01-17 13:26:02 +0100
  • 5fdcdf7080 Shortcut: ImGuiInputFlags_RouteFocused policy can filter Shortcuts conflicting with character input when an item is active. (#456) ocornut 2024-01-16 17:51:14 +0100
  • 80d5cb1ab1 Comments around ImGuiInputFlags. ocornut 2024-01-16 16:25:02 +0100
  • 1cc0eb4d32 Internals: Rename NavFocusScopePath to NavFocusRoute + fixed a static analyzer warning. ocornut 2024-01-16 12:32:00 +0100
  • 46e5f44ec8 Shortcut()/SetShortcutRouting(): use mixed current window focus scope + ParentWindowForFocusRoute. (#6798, #2637, #456) ocornut 2024-01-15 16:56:29 +0100
  • e0c8c80ada Shortcut()/SetShortcutRouting(): focus route testing now use ParentWindowForFocusRoute. Automatically set on child-window, manually configurable otherwise. (#6798, #2637, #456) ocornut 2024-01-15 14:18:10 +0100
  • 4b20a0217e Internals: add window to FocusScopeStack. (#6798) ocornut 2024-01-15 11:44:21 +0100
  • 2156db7a07 Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). (#6798, #2637, #456) ocornut 2024-01-15 15:57:14 +0100
  • dd0efdc637 Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope. (#7226) ocornut 2024-01-15 17:31:44 +0100
  • 8a3dfda8d0 Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'. ocornut 2024-01-15 11:20:13 +0100
  • 6228c2e1ec Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available. ocornut 2024-01-11 20:22:37 +0100
  • 70bb6d1e79 Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957) ocornut 2024-01-11 14:57:38 +0100
  • 82df7c8bf4 Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238) Tristan Gouge 2024-01-11 14:42:48 +0100