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Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available.
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@ -92,14 +92,14 @@
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#endif
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// Forward Declarations
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struct ImGui_ImplVulkanH_FrameRenderBuffers;
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struct ImGui_ImplVulkanH_WindowRenderBuffers;
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struct ImGui_ImplVulkan_FrameRenderBuffers;
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struct ImGui_ImplVulkan_WindowRenderBuffers;
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bool ImGui_ImplVulkan_CreateDeviceObjects();
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void ImGui_ImplVulkan_DestroyDeviceObjects();
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void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
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@ -191,7 +191,7 @@ static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
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// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_FrameRenderBuffers
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struct ImGui_ImplVulkan_FrameRenderBuffers
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{
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VkDeviceMemory VertexBufferMemory;
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VkDeviceMemory IndexBufferMemory;
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@ -203,11 +203,11 @@ struct ImGui_ImplVulkanH_FrameRenderBuffers
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// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_WindowRenderBuffers
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struct ImGui_ImplVulkan_WindowRenderBuffers
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{
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uint32_t Index;
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uint32_t Count;
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ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
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ImGui_ImplVulkan_FrameRenderBuffers* FrameRenderBuffers;
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};
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// Vulkan data
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@ -234,7 +234,7 @@ struct ImGui_ImplVulkan_Data
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VkCommandBuffer FontCommandBuffer;
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// Render buffers for main window
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ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
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ImGui_ImplVulkan_WindowRenderBuffers MainWindowRenderBuffers;
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ImGui_ImplVulkan_Data()
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{
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@ -426,7 +426,7 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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buffer_size = buffer_size_aligned;
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}
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static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
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static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* rb, int fb_width, int fb_height)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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@ -485,17 +485,17 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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pipeline = bd->Pipeline;
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// Allocate array to store enough vertex/index buffers
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ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
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ImGui_ImplVulkan_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
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if (wrb->FrameRenderBuffers == nullptr)
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{
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wrb->Index = 0;
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wrb->Count = v->ImageCount;
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wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
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memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
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wrb->FrameRenderBuffers = (ImGui_ImplVulkan_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count);
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memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count);
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}
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IM_ASSERT(wrb->Count == v->ImageCount);
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wrb->Index = (wrb->Index + 1) % wrb->Count;
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ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
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ImGui_ImplVulkan_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
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if (draw_data->TotalVtxCount > 0)
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{
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@ -1032,7 +1032,7 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
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ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
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ImGui_ImplVulkan_DestroyFontsTexture();
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if (bd->FontCommandBuffer) { vkFreeCommandBuffers(v->Device, bd->FontCommandPool, 1, &bd->FontCommandBuffer); bd->FontCommandBuffer = VK_NULL_HANDLE; }
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@ -1151,7 +1151,7 @@ void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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VkResult err = vkDeviceWaitIdle(v->Device);
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check_vk_result(err);
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ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
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ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
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bd->VulkanInitInfo.MinImageCount = min_image_count;
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}
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@ -1198,6 +1198,26 @@ void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
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vkFreeDescriptorSets(v->Device, v->DescriptorPool, 1, &descriptor_set);
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}
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void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
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{
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if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
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if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
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if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
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if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
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buffers->VertexBufferSize = 0;
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buffers->IndexBufferSize = 0;
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}
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void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
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{
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for (uint32_t n = 0; n < buffers->Count; n++)
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ImGui_ImplVulkan_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
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IM_FREE(buffers->FrameRenderBuffers);
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buffers->FrameRenderBuffers = nullptr;
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buffers->Index = 0;
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buffers->Count = 0;
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}
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//-------------------------------------------------------------------------
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// Internal / Miscellaneous Vulkan Helpers
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// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
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@ -1562,26 +1582,6 @@ void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH
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fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
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}
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void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
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{
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if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
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if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
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if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
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if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
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buffers->VertexBufferSize = 0;
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buffers->IndexBufferSize = 0;
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}
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void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
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{
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for (uint32_t n = 0; n < buffers->Count; n++)
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ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
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IM_FREE(buffers->FrameRenderBuffers);
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buffers->FrameRenderBuffers = nullptr;
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buffers->Index = 0;
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buffers->Count = 0;
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}
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//-----------------------------------------------------------------------------
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#endif // #ifndef IMGUI_DISABLE
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