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Internals: SetShortcutRouting() move code so next commit is easier to read. Should be no-op.
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parent
1509842107
commit
9176eedf24
17
imgui.cpp
17
imgui.cpp
@ -8438,17 +8438,20 @@ bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiI
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return true;
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}
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// Specific culling for shortcuts with no modifiers when there's an active id.
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// e.g. Shortcut(ImGuiKey_G) also generates 'g' character, should not trigger when InputText() is active.
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// but Shortcut(Ctrl+G) should generally trigger when InputText() is active.
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// TL;DR: lettered shortcut with no mods or with only Alt mod will not trigger while an item reading text input is active.
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// (We cannot filter based on io.InputQueueCharacters[] contents because of trickling and key<>chars submission order are undefined)
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if ((flags & ImGuiInputFlags_RouteFocused) && (g.ActiveId != 0 && g.ActiveId != owner_id))
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if (g.IO.WantTextInput && IsKeyChordPotentiallyCharInput(key_chord))
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// Specific culling when there's an active.
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if (g.ActiveId != 0 && g.ActiveId != owner_id)
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{
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// Cull shortcuts with no modifiers when it could generate a character.
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// e.g. Shortcut(ImGuiKey_G) also generates 'g' character, should not trigger when InputText() is active.
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// but Shortcut(Ctrl+G) should generally trigger when InputText() is active.
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// TL;DR: lettered shortcut with no mods or with only Alt mod will not trigger while an item reading text input is active.
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// (We cannot filter based on io.InputQueueCharacters[] contents because of trickling and key<>chars submission order are undefined)
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if ((flags & ImGuiInputFlags_RouteFocused) && g.IO.WantTextInput && IsKeyChordPotentiallyCharInput(key_chord))
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{
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IMGUI_DEBUG_LOG_INPUTROUTING("SetShortcutRouting(%s, owner_id=0x%08X, flags=%04X) -> filtered as potential char input\n", GetKeyChordName(key_chord), owner_id, flags);
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return false;
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}
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}
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// FIXME-SHORTCUT: A way to configure the location/focus-scope to test would render this more flexible.
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const int score = CalcRoutingScore(g.CurrentFocusScopeId, owner_id, flags);
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