mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 1)
Moved KeepAliveID() as well for increased locality. Adding dummy ItemAdd() placeholder to facilitate diffing (otherwise single commit single diff is a mess).
This commit is contained in:
parent
1a48a63446
commit
ff5f3aa38b
53
imgui.cpp
53
imgui.cpp
@ -75,6 +75,7 @@ CODE
|
||||
// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
|
||||
// [SECTION] INPUTS
|
||||
// [SECTION] ERROR CHECKING
|
||||
// [SECTION] ITEM SUBMISSION
|
||||
// [SECTION] LAYOUT
|
||||
// [SECTION] SCROLLING
|
||||
// [SECTION] TOOLTIPS
|
||||
@ -3924,17 +3925,6 @@ ImGuiID ImGui::GetHoveredID()
|
||||
return g.HoveredId ? g.HoveredId : g.HoveredIdPreviousFrame;
|
||||
}
|
||||
|
||||
// This is called by ItemAdd().
|
||||
// Code not using ItemAdd() may need to call this manually otherwise ActiveId will be cleared. In IMGUI_VERSION_NUM < 18717 this was called by GetID().
|
||||
void ImGui::KeepAliveID(ImGuiID id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.ActiveId == id)
|
||||
g.ActiveIdIsAlive = id;
|
||||
if (g.ActiveIdPreviousFrame == id)
|
||||
g.ActiveIdPreviousFrameIsAlive = true;
|
||||
}
|
||||
|
||||
void ImGui::MarkItemEdited(ImGuiID id)
|
||||
{
|
||||
// This marking is solely to be able to provide info for IsItemDeactivatedAfterEdit().
|
||||
@ -9728,12 +9718,46 @@ void ImGuiStackSizes::CompareWithContextState(ImGuiContext* ctx)
|
||||
IM_ASSERT(SizeOfFocusScopeStack == g.FocusScopeStack.Size && "PushFocusScope/PopFocusScope Mismatch!");
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ITEM SUBMISSION
|
||||
//-----------------------------------------------------------------------------
|
||||
// - KeepAliveID()
|
||||
// - ItemAdd()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Code not using ItemAdd() may need to call this manually otherwise ActiveId will be cleared. In IMGUI_VERSION_NUM < 18717 this was called by GetID().
|
||||
void ImGui::KeepAliveID(ImGuiID id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.ActiveId == id)
|
||||
g.ActiveIdIsAlive = id;
|
||||
if (g.ActiveIdPreviousFrame == id)
|
||||
g.ActiveIdPreviousFrameIsAlive = true;
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
// Declare item bounding box for clipping and interaction.
|
||||
// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface
|
||||
// declare their minimum size requirement to ItemSize() and provide a larger region to ItemAdd() which is used drawing/interaction.
|
||||
// THIS IS IN THE PERFORMANCE CRITICAL PATH (UNTIL THE CLIPPING TEST AND EARLY-RETURN)
|
||||
bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGuiItemFlags extra_flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
...
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] LAYOUT
|
||||
//-----------------------------------------------------------------------------
|
||||
// - ItemSize()
|
||||
// - ItemAdd()
|
||||
// - SameLine()
|
||||
// - GetCursorScreenPos()
|
||||
// - SetCursorScreenPos()
|
||||
@ -9801,10 +9825,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_baseline_y)
|
||||
SameLine();
|
||||
}
|
||||
|
||||
// Declare item bounding box for clipping and interaction.
|
||||
// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface
|
||||
// declare their minimum size requirement to ItemSize() and provide a larger region to ItemAdd() which is used drawing/interaction.
|
||||
// THIS IS IN THE PERFORMANCE CRITICAL PATH (UNTIL THE CLIPPING TEST AND EARLY-RETURN)
|
||||
|
||||
bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGuiItemFlags extra_flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
Loading…
Reference in New Issue
Block a user