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Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
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@ -58,7 +58,8 @@ Other changes:
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indiviudal left/right alt key without intefering with the other.
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- Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow from making the child menu
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reopen and flicker (using ImGuiPopupFlags_NoReopen).
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- OpenPopup(): Added ImGuiPopupFlags_NoReopen flag to specifically not close nd reopen a popup
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- Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
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- OpenPopup(): Added ImGuiPopupFlags_NoReopen flag to specifically not close and reopen a popup
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when it is already open. (#1497, #1533)
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(Note that this differs from specific handling we already have in place for the case of calling
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OpenPopup() repeatedly every frame: we already didn't reopen in that specific situation, otherwise
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@ -11509,7 +11509,7 @@ static void ImGui::NavProcessItem()
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// Process Move Request (scoring for navigation)
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// FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRect + scoring from a rect wrapped according to current wrapping policy)
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if (g.NavMoveScoringItems && (item_flags & ImGuiItemFlags_Disabled) == 0)
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if (g.NavMoveScoringItems && (item_flags & ImGuiItemFlags_Disabled) == 0 && (window->Flags & ImGuiWindowFlags_NoNavInputs) == 0)
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{
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const bool is_tabbing = (g.NavMoveFlags & ImGuiNavMoveFlags_IsTabbing) != 0;
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if (is_tabbing)
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