mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
This commit is contained in:
parent
3cc37170ca
commit
829f45df99
@ -42,8 +42,4 @@ IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
|
||||
enum ImGui_ImplSDL2_GamepadMode { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual };
|
||||
IMGUI_IMPL_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode, struct _SDL_GameController** manual_gamepads_array = NULL, int manual_gamepads_count = -1);
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
static inline void ImGui_ImplSDL2_NewFrame(SDL_Window*) { ImGui_ImplSDL2_NewFrame(); } // 1.84: removed unnecessary parameter
|
||||
#endif
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
@ -41,6 +41,8 @@ HOW TO UPDATE?
|
||||
|
||||
Breaking changes:
|
||||
|
||||
- Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which
|
||||
was obsoleted in 1.84. Calling ImGui_ImplSDL2_NewFrame() is fine.
|
||||
- Backends: Vulkan: Using dynamic rendering now require filling the PipelineRenderingCreateInfo
|
||||
structure in ImGui_ImplVulkan_InitInfo, allowing to configure color/depth/stencil formats.
|
||||
Removed ColorAttachmentFormat field previously provided for dynamic rendering.
|
||||
|
Loading…
Reference in New Issue
Block a user