ocornut
89d09070e3
Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. ( #4828 , #3255 , #5641 )
2023-03-22 15:42:14 +01:00
ocornut
e55a0ef107
IO: avoid changing context in AddKeyAnalogEvent(). Amend 7269498
. ( #6199 , #6256 , #4921 , #5856 )
2023-03-21 14:32:37 +01:00
cfillion
7269498ecc
IO: actually fixed adding events from inactive context ( #6199 , #6256 , #4921 , #5856 )
2023-03-21 14:19:59 +01:00
ocornut
5a2b1e8482
InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true ( #4714 )
...
Altered ItemAdd() clipping rule to keep previous-frame ActiveId unclipped to support that late commit.
Also, MarkItemEdited() may in theory need to do:
if (g.ActiveIdPreviousFrame == id)
g.ActiveIdPreviousFrameHasBeenEditedBefore = true;
But this should already be set so not adding now.
2023-03-16 21:12:57 +01:00
ocornut
314e6443c9
Internals: removed ImGuiInputSource_Nav enum,
...
Essentially finishing the work of removing Nav a dual input source (with e.g. removal of NavInput[]).
2023-03-16 20:28:05 +01:00
ocornut
24a44b9abe
Version 1.89.5 WIP
2023-03-15 12:25:20 +01:00
ocornut
f3f6295d53
Version 1.89.4
...
Commented out obsolete enums/functions names: ImGuiSliderFlags_ClampOnInput, ImGuiInputTextFlags_AlwaysInsertMode, ImDrawList::AddBezierCurve(), ImDrawList::PathBezierCurveTo()()
2023-03-14 16:36:19 +01:00
ocornut
cc2177de15
Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options.
2023-03-14 15:25:13 +01:00
ocornut
552969e33e
BeginTooltip: correctly testing return value of BeginTooltipEx() even though it always return true in current code.
...
Amend 3b2f617
2023-03-14 14:28:41 +01:00
domgho
6ca1556d02
Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible. ( #2814 , #2812 )
2023-03-10 19:12:04 +01:00
ocornut
2bb9e35a48
Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. ( #3092 , #5759 , #787 )
2023-03-10 18:35:52 +01:00
ocornut
e83fb468c6
Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). ( #3092 )
2023-03-09 18:53:57 +01:00
ocornut
a322122f74
InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active.
...
(regresion from 1.89) + removed unnecessary if block in NavProcessItem()
2023-03-09 16:24:03 +01:00
ocornut
3b2f617652
BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo.
...
Add SetWindowHiddendAndSkipItemsForCurrentFrame().
2023-03-09 15:16:40 +01:00
ocornut
b5f9381036
Made internal clipboard/IME handlers not rely on implicit GImGui context ( #5856 )
...
Code in SetPlatformImeDataFn_DefaultImpl amends 3a90dc389
by temporarily setting field in caller site.
2023-03-08 16:21:33 +01:00
Marc Delorme
c8ad25caa6
Make classes not depend on the implicit GImGui context ( #5856 , #6199 ): ImGuiWindow, ImGuiInputTextCallbackData, ImGuiListClipper, ImGuiStackSizes
...
This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.
This commit modifies ImGuiInputTextCallback, ImGuiListClipper and ImGuiStackSize so those classes do not to depend on GImGui context anymore.
About ImGuiInputTextCallback:
- ImGuiInputTextCallback depends on ImGuiContext because it has a
`InsertChars` method adding character to `g.InputTextState`
- To make ImGuiInputTextCallback aware of which context to use, the
appropriate context is given as argument of ImGuiInputTextCallback
constructor.
About ImGuiListClipper:
- ImGuiListClipper apply to a context through its `Begin`, `End`, and `Step`
method.
- To make ImGuiListClipper aware of which context to use, the
appropriate context is given as argument of ImGuiListClipper
constructor.
- Since the behavior is different than previously the class has been
renamed ImGuiListClipperEx
- In order to preserve backward compatibility, a subclass of ImGuiListClipperEx
named ImGuiListClipper has been defined and forward the implicit context
to ImGuiListClipperEx parent.
About ImGuiTextFilter:
- ImGuiTextFilter depends on the implicit context because the Draw(..)
method call ImGui::InputText(...)
- Instead from that commit the Draw(...) method takes an explicit context
as first argument
- Since the behavior is different than previously the class has been
renamed ImGuiTextFilterEx
- In order to preserve backward compatibility, a subclass of ImGuiTextFilterEx
named ImGuiTextFilter has been defined. This subclass has a draw method
override which and forward the implicit context to the parent class Draw(...)
About ImGuiStackSizes:
- ImGuiStackSizes was depending on ImGuiContext because of its
`SetToCurrentState` and `CompareWithCurrentState` method
- ImGuiStackSizes is an helper object use
for comparing state of context. It does not necessarily need to
compare the same context. For that reason, as opposed to previous
classes it takes the context it wants to compare to as argument of
its method.
- For this occasion `SetToCurrentState` and `CompareWithCurrentState`
have been renamed `SetToContextState` and `CompareWithContextState`
to match the new method signature.
ImGuiListClipper
ImGuiInputTextCallbackData
2023-03-08 15:55:38 +01:00
Marc Delorme
10ace228bc
Make classes not depend on the implicit GImGui context ( #6199 , #5856 , #6199 ): ImGuiIO
...
This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.
About ImGuiIO:
- ImGuiIO depends on ImGuiContext because some of its method want to event to `g.InputEventQueue`.
- To make ImGuiIO aware of the context to use, context which creates the ImGuiIO is given as argument of ImGuiIO constructor.
- The assert `IM_ASSERT(&g.IO == this && "Can only add events to current context.")` has been removed since it does not make sense anymore
NOTE: ImGuiIO could be completely independent of ImGuiContext if the InputEventQueue was moved from ImGuiContext to ImGuiIO, but since
ImGuiIO is a public class it would expose InputEvent type. Solving this problem is out of the current scope, but it is interesting to notice.
2023-03-08 15:39:22 +01:00
ocornut
5a1e6b60a2
Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. ( #6171 )
2023-03-08 14:03:58 +01:00
ocornut
c9a53aa74d
Nav: Made Enter key submit the same type of Activation event as Space key. ( #5606 )
...
Instead of adding NavActivateInputId support in ButtonBehavior() started untangling the mess.
2023-03-07 18:41:49 +01:00
ocornut
b4b79584d1
Internals: added GetStyleVarInfo(). exposed previously .cpp only ImGuiStyleVarInfo as ImGuiDataVarInfo.
2023-03-07 14:40:55 +01:00
ocornut
b6586bb06d
TestEngine: update IMGUI_TEST_ENGINE_ITEM_ADD() hooks to support passing item in flags.
2023-03-06 18:10:04 +01:00
ocornut
1c29a8ed18
Debug Log: auto-disable ImGuiDebugLogFlags_EventClipper to reduce spam.
2023-03-06 18:09:49 +01:00
ocornut
bfce7750b1
Simpified code in GetKeyData() and used ImGuiKey_KeysData_OFFSET for consistency. Rework demo, Comments. Moved ImGuiKey_KeysData_OFFSET to internal.h ( #4921 , #6191 )
2023-02-24 13:05:32 +01:00
ocornut
e9743d85dd
Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. ( #6183 , #5817 )
2023-02-21 21:23:54 +01:00
Giuseppe Barbieri
2ee77aa6be
Missing closing parenthesis in debug popup log ( #6177 )
2023-02-20 14:43:40 +01:00
ocornut
a1b8457cb5
Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. ( #6164 , #6137 , #5966 , #2832 )
2023-02-15 19:23:12 +01:00
ocornut
204cb4d226
Version 1.89.4 WIP
2023-02-15 15:35:56 +01:00
ocornut
458a109031
Version 1.89.3
2023-02-14 16:00:18 +01:00
ocornut
f0ac68ad35
Internal: Settings: amend 0b86513
revert to use FindWindowSettingsByID().
...
Namely for docking system.
2023-02-10 17:01:14 +01:00
ocornut
082b20e46b
Internals: Settings: added ClearWindowSettings(). Extract part of CreateNewWindow() into InitOrLoadWindowSettings().
...
Designed to that if the window reappear in the session it won't take an additional slot.
2023-02-10 16:46:31 +01:00
ocornut
b2ebd03b16
Internals: Settings: moved Windows setting to their sub-section.
2023-02-10 16:06:39 +01:00
ocornut
0b865136e3
Internals: Settings: Added FindWindowSettingsByName() (replacing old version by ID) FindWindowSettingsByWindow() + remove unnecessary FindOrCreateWindowSettings().
...
In 1 code path we do a redundant hash but this happens only once per window per session so we are ok.
2023-02-10 16:06:29 +01:00
ocornut
99c0bd65df
Added SeparatorText() widget. ( #1643 )
2023-02-10 12:16:41 +01:00
ocornut
fac19e1883
Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). ( #6071 , #1953 ) + fix SDL3 setting PlatformHandleRaw. ( #6146 )
2023-02-07 19:29:44 +01:00
ocornut
e816bc6723
Merge misc changes from docking branch to reduce small drift.
...
In particular:
- imgui.cpp : move UpdateInputEvents() higher in NewFrame() to match docking + update RenderMouseCursor() to match.
- imgui_draw.cpp: ImDrawList::_ResetForNewFrame() change from c807192ab
- Backends: SDL2. Add MouseWindowID + change SDL_CaptureMouse() test to match docking branch. Not strictly necessary but aimed at reducing drift because we go on and fork this file.
+ moved responsability of checking valid names to TabBarGetTabName() to simplify both branches.
2023-02-07 13:22:23 +01:00
ocornut
1b27ac982f
Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. ( #6146 )
...
+ CI: Update Windows CI to update SDL 2.26.3 instead of 2.0.10
2023-02-07 12:04:38 +01:00
ocornut
d6ea56dfd9
Tables: amend f799a29
with a better solution + fix potential overflow ( #6140 )
2023-02-03 22:50:43 +01:00
ocornut
3617a96372
Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. ( #4019 , #6096 , #1463 )
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Documented assumptions.
2023-02-01 21:29:08 +01:00
nahkhiir
2efebe3315
ShowFontAtlas, Demo: optionally use style text color for tint. ( #6129 )
2023-01-31 18:12:42 +01:00
ocornut
27f2dd56d6
Internals: move "%s" skip-formatting logic to ImFormatStringToTempBuffer() function, meaning Text() and all the *V() functions can also benefit from it. ( #3466 )
...
Amend 645a6e0
and 23a785a
.
2023-01-27 15:24:23 +01:00
ocornut
5741cbae45
Internals: ImFileOpen: fixed misleading use of ImWchar (would allocate more when ImWchar=ImWchar32) + update version for previous changes namely tab bar ones.
2023-01-25 20:34:48 +01:00
ocornut
07490618ae
Misc: Tolerate zero delta-time under Emscripten. ( #6114 , #3644 )
2023-01-25 14:13:12 +01:00
ocornut
3d8885cbbd
TabBar: Internals: add GetCurrentTabBar(), TabBarFindTabByOrder(), TabBarGetCurrentTab(), TabBarGetTabOrder(), TabBarGetTabName(), TabBarQueueFocus() + clear LastTabItemIdx on EndTabBar(). ( #5853 , #5997 )
...
ImGuiTabBar::GetTabOrder() -> TabBarGetTabOrder().
ImGuiTabBar::GetTabName() -> TabBarGetTabName()
2023-01-24 19:41:20 +01:00
ocornut
739a79b1e9
ImDrawList: Added missing early-out in AddPolyline() and AddConvexPolyFilled() when color alpha is zero. Window: Avoid rendering shapes for hidden resize grips.
2023-01-24 17:30:50 +01:00
ocornut
ccf94e2e6e
Strip seemingly unecessary tests, as UTF-8 decoder can not return null since 9cca1b2e9
2023-01-12 12:46:06 +01:00
ocornut
55b8ce9b23
Reword ImTextCharFromUtf8() to avoid a warning + marked UTF-8 functions with IM_MSVC_RUNTIME_CHECKS_OFF. ( #5987 )
...
First change confirmed same code-gen.
2023-01-11 17:10:53 +01:00
ocornut
1297a2be52
Text: Tweaked rendering of three-dots "..." ellipsis variant. Baking more data. ( #2775 , #4269 )
...
Ideally we're bake a single glyph but it's currently difficult to setup in our font building process.
2023-01-11 16:37:47 +01:00
ocornut
8801f02949
Text: Fix clipping of single-character "..." ellipsis when font is scaled. ( #2775
2023-01-11 15:56:33 +01:00
ocornut
482ac70a0b
Version 1.89.3 WIP
2023-01-11 15:52:30 +01:00
ocornut
d7c8516a4b
Version 1.89.2
2023-01-05 15:49:29 +01:00
Neil Bickford
f1ddf63027
ScrollToRectEx: Fix bug where scrolling horizontally to an always-centered element that is not visible but could be would take the item's Y coordinate into account.
...
Neither behavior were used in the codebase for this axis.
Amend 27c58c39
(#5902 , #2812 , #4242 , #2900 )
Signed-off-by: Neil Bickford <nbickford@nvidia.com>
2022-12-20 06:39:25 +01:00
ocornut
59b63defe5
Misc shallow merge/sync from docking designed to faciliate cross-merging between docking and string_view.
2022-12-08 21:14:39 +01:00
ocornut
0949acb6e6
Shortcut: added Shortcut() function and ImGuiInputFlags in public API + Demo. ( #456 , #2637 )
2022-12-08 18:54:41 +01:00
ocornut
1dae7df26f
Misc: added GetItemID() in public API.
2022-12-08 18:45:04 +01:00
ocornut
fd0b3734d3
Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and columns. ( #5143 , #4868 , #3692 )
2022-12-06 21:07:50 +01:00
ocornut
16cee3d009
Internals: tidying up and standardizing outer decoration size storage. (toward #5143 , #4868 , #3692 , #3518 )
...
This is not strictly required presently, but will be consistent with adding inner decoration sizes in next commit, as well as generally being sane.
Locking TitleBarHeight() / MenuBarHeight() values per-window probably have side-effects in ill-defined situation related to changing font size per window.
2022-12-06 21:07:47 +01:00
ocornut
820b1e651a
Internals: reduced duplicate code in CalcNextScrollFromScrollTargetAndClamp() by looping through axiees.
2022-12-06 18:35:12 +01:00
ocornut
24b873a740
Internals: renaming inside ScrollToRectEx() + fixed misplaced changelog entry.
2022-12-06 18:22:59 +01:00
ocornut
ed54e14f1b
Refactor: moved UpdateAliasKey(), GetMergedModsFromKeys(), UpdateKeyboardInputs(), UpdateMouseInputs() to INPUTS section.
2022-12-06 12:21:18 +01:00
ocornut
f83da768b6
Refactor: moved LockWheelingWindow(), FindBestWheelingWindow(), UpdateMouseWheel() to INPUTS section
2022-12-06 12:21:18 +01:00
ocornut
f9ab2a0e9f
Refactor: moved UpdateKeyRoutingTable() to INPUTS section. renamed GetKeyVector2d() -> GetKeyMagnitude2d()
2022-12-06 12:21:17 +01:00
ocornut
38a0d7ceb5
Refactor: added INPUTS section index, moved IsMouseHoveringRect() to INPUTS section.
2022-12-06 12:21:17 +01:00
ocornut
b5883c1cfb
Refactor: moved bits into Initialization section.
2022-12-06 12:21:17 +01:00
ocornut
45736443be
Debug Tools: Metrics: added "Inputs" section, moved from Demo for consistency.
2022-11-30 20:14:52 +01:00
ocornut
87caf27ac4
Inputs, Scrolling: better selection of scrolling window when hovering nested windows and backend/OS is emitting dual-axis wheeling inputs. ( #3795 , #4559 )
2022-11-30 17:49:59 +01:00
ocornut
bf4c2e00c0
Docs: retroactively update 1.89 changelog/docs to clarify that strong typing ImGuiKey was technically a breaking change for users of legacy indices. ( #4921 )
...
Amend 4b522e145
2022-11-29 21:36:59 +01:00
ocornut
cc3a2200a9
Internals: invert logic of mods key<>bool translation to facilitate other experiments and put emphasis on new API. ( #5923 , #4921 )
...
Should be no-op, this is mostly to make it easier to store state for ImGuiMod_Shortcut.
2022-11-29 19:07:50 +01:00
ocornut
1a497c2499
Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time. ( #5923 , #456 )
2022-11-29 19:07:50 +01:00
Teselka
969af7c773
Internal: Disable debug logs macro if IMGUI_DISABLE_DEBUG_TOOLS is defined. ( #5901 )
...
+ needed to rework clipper code to avoid "The 'then' statement is equivalent to the 'else' statement." PVS Studio warning.
2022-11-28 15:44:10 +01:00
ocornut
bd96f6eac4
Text: Fixed layouting of wrapped-text block when the last source line is above the clipping region. Regression added in 1.89. ( #5720 , #5919 )
...
+ Update version marker
2022-11-28 14:59:13 +01:00
ocornut
a8df192df0
Version 1.89.1
2022-11-24 21:24:33 +01:00
ocornut
27c58c3946
Scrolling, Focus, Combo: fixed SetKeyboardFocusHere()/SetItemDefaultFocus()/ScrollToRectEx() during an appearing form not centering item. ( #5902 , #2812 , #4242 , #2900 )
...
Amend 44f801186
and 8f495e554
2022-11-24 20:57:41 +01:00
ocornut
856c6314ec
Drag and Drop: fixed GetDragDropPayload() returning a non-NULL value before payload is submitted. ( #5910 , #143 )
...
+ Added test "widgets_dragdrop_new_payloads" in Test Suite.
2022-11-23 17:58:14 +01:00
ocornut
ffe0abbfc2
Internals: added basic localization system ( #5895 )
2022-11-23 16:05:16 +01:00
ocornut
c3d9f8ee7e
Layout: fixed End()/EndChild() incorrectly asserting if users manipulates cursor position inside a collapsed/culled window and IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. ( #5548 , #5911 )
2022-11-23 15:18:59 +01:00
ocornut
7bee9a8f96
Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code from accessing keys. ( #5888 , #4921 , #456 )
...
Amend 4448d97
. This is more consistent with input owner design.
2022-11-16 17:53:35 +01:00
ocornut
d60985df7f
Inputs: fix moving a window or drag and dropping from capture mods. ( #5888 , #4921 , #456 )
...
Amend change of SetActiveIdUsingAllKeyboardKeys() in 4448d97
which seemingly accidentally reverted the change intended by fd408c97
2022-11-16 17:41:24 +01:00
ocornut
83cee9e091
InputText: replaced some uses of SetKeyOwner() + IsKeyPressed() with Shortcut()
...
Which makes it easier to hook/disable those keys from outside if needed.
2022-11-16 17:09:14 +01:00
ocornut
81160fee56
Version 1.89
...
+ fix warning from a582d92
2022-11-15 15:20:36 +01:00
ocornut
a582d92c31
Inputs: modulate wheel lock timer for small amount of wheeling. Slightly lower timer. ( #3795 )
2022-11-15 14:19:29 +01:00
ocornut
cda26635cd
Inputs: refacotr/extract CalcRoutingScore() out of SetShortcutRouting(), easier to follow with early returns.
...
+ clarified comments about GetMouseCursor() #5739
2022-11-09 16:35:50 +01:00
ocornut
f0ad810553
Inputs: tweak comments, typos.
2022-11-08 22:41:45 +01:00
ocornut
637ddfce09
Inputs, Nav: made it possible to remap CTRL+Tab ( #4828 , #3255 , #5641 )
2022-11-08 20:38:49 +01:00
ocornut
6c9c4879d9
Inputs: made Shortcut() routing id defaults to current FocusScope ID. ( #456 , #2637 , #3724 )
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One idea being that this value can be easily locked (for blind menus) or manipulated (for queries from outside).
2022-11-08 20:37:58 +01:00
ocornut
d576724bfd
Inputs: made ImGuiInputFlags_RouteFocused the default for Shortcut(). ( #456 , #2637 , #3724 )
2022-11-08 20:37:58 +01:00
ocornut
4d6a9ef93f
Inputs: added routing priorities. ( #456 , #2637 , #3724 )
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- and ImGuiInputFlags_RouteUnlessBgFocused
- will be useful for blind menu handlers.
2022-11-08 20:37:58 +01:00
ocornut
7ff2d3353c
Inputs: added wip/experiment routing system: Shortcut(), RoutingFocused policy, SetShortcutRouting(). ( #456 , #2637 , #3724 )
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- InputText() uses Shortcut().
2022-11-08 20:37:58 +01:00
ocornut
c59ebb2d71
Inputs: added basic Shortcut() function - no routing yet. ( #456 )
2022-11-08 20:37:58 +01:00
ocornut
8c95c084cb
Inputs: changed specs of SetKeyOwner() to alter OwnerCurr immediately.
...
Note the removed comments (hence not squashing)
Amend 4448d97
(#456 , #2637 , #2620 , #2891 , #3370,, #4828 , #5108 , #5242 , #5641 )
2022-11-08 20:37:58 +01:00
ocornut
4448d975d1
Inputs: added wip/internal Input Owner system. ( #456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
...
- Added SetKeyOwner(), SetItemKeyOwner(), TestKeyOwner().
- Added new IsKeyXXX IsMouseXXX functions with ImGuID owner_id and flags.
- Obsoleted SetItemUsingMouseWheel(). (#2891 )
- Removed IsKeyPresseedEx() which was a recent internal addition 2022-07-08 deemed to be temporary exactly for this.
- Added ImGuiButtonFlags_NoSetKeyOwner, ImGuiButtonFlags_NoTestKeyOwner
- Added ImGuiSelectableFlags_NoSetKeyOwner.
- Added ImGuiInputFlags_LockThisFrame, ImGuiInputFlags_LockUntilRelease for for SetKeyOwner(), SetItemKeyOwner().
- Added ImGuiInputFlags_CondXXX values for SetItemKeyOwner().
2022-11-08 18:47:36 +01:00
ocornut
44d98bfd6d
Fix build with IMGUI_DISABLE_DEBUG_TOOLS
2022-11-04 16:35:57 +01:00
ocornut
529cba19b0
Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. ( #5855 , #2673 , #4631 )
2022-11-04 16:06:34 +01:00
ocornut
7109f32f96
Internals: tidying up and stripping more of focus scope code.
2022-11-04 12:19:23 +01:00
ocornut
9f66a3a9ed
Internals: rework FocusScope system, current scope doesn't need to be in window + child doesn't inherit.
...
Intended as part of work for input routing + blind menu processing shortcuts. Some of this commit will be stripped by next commit.
Intent was to sort windows along with focus scope to build a hierarchy, but for our needs we'd need a persistant one, so scrapping the idea. Not squashing this with next commit to keep a bit of history for future references.
2022-11-04 12:19:20 +01:00
ocornut
90e9465fa5
Window: Fixed position not being clamped while auto-resizing ( #5843 )
2022-11-02 12:36:41 +01:00
ocornut
6e9dfe1de1
Window: Auto-fit size takes account of work rectangle (menu bars eating from viewport). ( #5843 )
2022-11-02 12:36:22 +01:00
ocornut
22bcfca700
IO: Clear AppFocusLost in EndFrame() in order to allow backend or application code to poll and react to it
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+ Amend a241dc7
with the same clearing of MouseDownDuration[] as keyboard ones.
2022-10-28 20:01:20 +02:00
ocornut
a241dc7990
IO: Fixed AddFocusEvent(false) to also clear MouseDown[] state. ( #4921 )
2022-10-27 20:17:19 +02:00
ocornut
a61bbdc239
Commented out redirecting OpenPopupContextItem() which was briefly the name of OpenPopupOnItemClick() from 1.77 to 1.79.
2022-10-26 22:22:53 +02:00
ocornut
baea25e657
Drag and Drop: extracted a RenderDragDropTargetRect() function ( #1603 )
2022-10-25 15:54:22 +02:00
ocornut
431fc6a7f6
Internals: using ItemAdd() consistently for internal items: windows & tables resize grips/borders, ScrollbarEx().
...
This put an extra flag check in ItemAdd() but essentially reduce inconsistency with windows decorations not using this. Useful for debugging.
It however buries the info/blurs the line about what it means to not use ItemAdd() since they are now doing it much less.
2022-10-24 22:54:29 +02:00
ocornut
178aee4b1c
Debug Tools: Debug Log: add and use ImGuiTextLineIndex.
...
This is needed for next commit where we want to parse hovered Debug Log line.
2022-10-24 21:23:59 +02:00
ocornut
f6bd7c8e53
Debug Tools: Item Picker: remove IMGUI_DEBUG_TOOL_ITEM_PICKER_EX since it doesn't work on non-ItemHoverable() items anyway. ( #2673 )
...
Call stack difference not meaningful.
2022-10-21 18:32:40 +02:00
ocornut
bc918404fe
Internals: using ImToUpper() since std one does too many things.
...
As a bonus side-effect may remove reliance on ctype.h (will see if CI complains)
2022-10-21 16:13:52 +02:00
ocornut
9a35bfea39
Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
...
Used by BeginMenu() as I'm experimenting with blind menus honoring shortcuts.
Extra comments about KeyMap and ImGuiKeys
2022-10-21 14:57:10 +02:00
ocornut
5ac94ad898
Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
...
Amend / fix regression from 6e8e2c0
2022-10-18 16:43:38 +02:00
ocornut
08752b372e
Menus, Popups: Experimental fix for issue where clicking on an open BeginMenu() item called from a window which is neither a popup neither a menu used to incorrectly close and reopen the menu. ( #5775 )
...
This works by moving the ClosePopupsOverWindow() in FocusWindow() in the if() block which luckily solves our problem.
In our test suite I couldn't find situation where this had side-effect others than BeginMenu() using the 'menuset_is_open' trick.
It's difficult to tell if other side-effects are possible: a window being already focused should mean it doesn't have popups overit.
Effectively this means that clicking e.g. on the BeginMenu() item to close a menu in a menu-bar now relies on BeginMenu() logic for the closure rather than FocusWindow() triggerd by button behavior.
2022-10-14 18:47:00 +02:00
ocornut
81176737f8
Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). ( #5775 )
2022-10-14 17:39:04 +02:00
ocornut
3e8d198133
Removed runtime patching of obsolete/invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt().
2022-10-12 23:09:09 +02:00
ocornut
8a44c31c95
Scrolling: Further reduce unrelease mouse-wheel locked window timer + misc refactor ( #2604 , #3795 , #4559 )
...
The refactor are designed to minimize the diff for changes needed for #3795
2022-10-06 20:17:28 +02:00
ocornut
c7d3d22ae1
Scrolling: Mitigated issue where multi-axis mouse-wheel inputs (usually from touch pad events) are incorrectly locking scrolling in a parent window. ( #4559 , #3795 , #2604 )
2022-10-04 15:41:57 +02:00
ocornut
80a870a3e5
Scrolling: Tweak mouse-wheel locked window timer so it is shorter but also gets reset whenever scrolling again ( #2604 ) + small refactor
...
Somehow interesting for (#3795 , #4559 ). sorry this will break PR for 3795 but we got the info.
2022-10-04 15:34:17 +02:00
ocornut
f2a522d70d
ImDrawList: Not using alloca() anymore, lift single polygon size limits. ( #5704 , #1811 )
2022-09-30 15:58:55 +02:00
ocornut
cc5058e5d7
IO: Filter duplicate input events during the AddXXX() calls. ( #5599 , #4921 )
2022-09-29 22:01:11 +02:00
ocornut
fac8295d6e
IO: remove ImGuiInputEvent::IgnoredAsSame (revert part of 839c3100
), will filter earlier in next commit. ( #5599 )
...
Making it a separate commit as this leads to much indentation change.
2022-09-29 22:00:38 +02:00
ocornut
9e7f460c09
Fixed GetKeyName() for ImGuiMod_XXX values, made invalid MousePos display in log nicer. ( #4921 , #456 )
...
Amend fd408c9
2022-09-29 22:00:35 +02:00
ocornut
9f6aae3bf2
Nav: Fixed race condition pressing Esc during popup opening frame causing crash.
2022-09-29 19:48:27 +02:00
ocornut
bd2355a047
Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). ( #1207 )
2022-09-29 19:25:26 +02:00
ocornut
3532ed1621
Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. ( #5730 )
...
Replace BeginMenu/MenuItem swapping g.NavWindow with a more adequate ImGuiItemFlags_NoWindowHoverableCheck.
Expecting more subtle issues to stem from this.
Note that NoWindowHoverableCheck is not supported by IsItemHovered() but then IsItemHovered() on BeginMenu() never worked: fix should be easy in BeginMenu() + add test is IsItemHovered(), will do later
2022-09-29 18:44:19 +02:00
ocornut
d5d705069d
Various comments
...
As it turns out, functions like IsItemHovered() won't work on an open BeginMenu() because LastItemData is overriden by BeginPopup(). Probably an easy fix.
2022-09-29 18:44:19 +02:00
ocornut
a725db17b7
Comments for flags discoverability + add to debug log ( #3795 , #4559 )
2022-09-27 20:08:40 +02:00
ocornut
fd408c9790
Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. ( #4921 , #456 )
...
Changed signature of GetKeyChordName() to use ImGuiKeyChord.
Additionally SetActiveIdUsingAllKeyboardKeys() doesn't set ImGuiKey_ModXXX but we never need/use those and the system will be changed in upcoming commits.
2022-09-26 10:43:26 +02:00
ocornut
f359dca0dc
Misc input related changes to facilitate upcoming merges.
2022-09-22 19:00:30 +02:00
ocornut
4b522e145c
Experiment: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. ( #4921 , #4537 )
...
May affect binding generators.
2022-09-20 12:42:29 +02:00
ocornut
1dd964f87d
Popups & Modals: Fix (amended) somehow undocumented Popup+Child behavior (useful for e.g. #718 , #4461 and probably other things)
...
(broken by 1c4066cd
)
2022-09-16 23:27:16 +02:00
ocornut
440f257688
Popups & Modals: fixed nested Begin() being erroneously input-inhibited. (useful for e.g. #718 , #4461 and probably other things)
2022-09-16 22:08:11 +02:00
tocic
2b1d8e3eaf
Fix more typos in sources and docs ( #5681 )
2022-09-14 20:36:45 +02:00
tocic
6c3c9cea7f
Fix typos in source comments ( #5675 )
2022-09-13 11:09:34 +02:00
ocornut
513c1ba996
Removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)' ( #1057 )
...
Followup to e605f2179
2022-09-12 16:00:19 +02:00
ocornut
52d9ee0dc2
Tabs: Fixed ShrinkWidths() redistribution of remainder leading to infinite bug (second fix). ( #5652 , #5262 )
...
Amend b137f31
2022-09-09 20:01:59 +02:00
ocornut
9e1ccf8fab
Commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020): ( #3361 )
...
- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4() with signature ending with (..., float power = 1.0f)
- SliderScalar(), SliderScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4() with signatures ending with (..., float power = 1.0f)
- BeginPopupContextWindow(const char*, ImGuiMouseButton, bool)
2022-09-05 14:38:00 +02:00
ocornut
edcd5b113e
Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. ( #5548 )
...
This incorrect pattern has been mentioned or suggested in: #4510 , #3355 , #1760 , #1490 , #4152 , #150
2022-09-02 16:37:35 +02:00
Rokas Kupstys
b3ea01d86f
Menus: Fix sub-menu inhibition stopping working in some cases. (Amend WIP) ( #2517 , #5614 , noticed in #5546 )
...
Amend bda2cde6
Fixes the case where following menu hover sequence results in incorrect RestoreNavWindow (previously SourceWindow) pointing to opened sub-menu:
1. Hover "Menu -> Options" - Open ##Menu_01 window
2. Hover "Menu -> Colors" - SourceWindow incorrectly points to ##Menu_01 window
2022-09-01 17:02:46 +02:00
ocornut
7f25143972
Better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. ( #1651 )
2022-09-01 10:54:00 +02:00
ocornut
747c9a7adf
IsKeyPressed(), IsMouseClicked(), GetKeyPressedAmount(): add a (normally unnecessary) test for ->Down next to ->DownDuration tests, facilitating the use of key eating mechanism.
...
Consider removing when we add support for input ownership.
2022-08-31 19:15:13 +02:00
ocornut
e13913ed57
IsItemHovered: Added ImGuiHoveredFlags_DelayNormal, ImGuiHoveredFlags_DelayShort, ImGuiHoveredFlags_NoSharedDelay. ( #1485 )
...
IsItemHovered() can't have a non-zero default, but higher-level tooltip helpers may enable a different default later.
2022-08-24 21:32:13 +02:00
ocornut
b3b3a07133
Nav: Fixed regression in e99c4fc
preventing CTR+Tab to work without NavEnableKeyboard ( #5504 , #4023 );
2022-08-24 14:45:11 +02:00
ocornut
72096bf698
Clipper: simplify code and remove cases where true is returned with empty display range as an extra step.
2022-08-23 15:40:07 +02:00
ocornut
07b9999de9
Debug Log: added 'Clipper' events logging.
2022-08-23 15:40:07 +02:00
ocornut
4eb9066997
Clipper: extract code into a ImGuiListClipper_StepInternal() to facilitate debugging. Moved clipper End() call to outer layer, stopped heretic use of comma operator.
...
Removed obsolete comments in clipper Begin()
2022-08-23 15:40:06 +02:00
ocornut
d357e8504b
TestEngine: revert part of 5b0510c
as IMGUI_TEST_ENGINE_ITEM_ADD() woul see an erreneous hierarchy.
...
+ Fix typo (#5600 )
2022-08-22 14:36:32 +02:00
ocornut
5b0510c5b7
TestEngine: facilitate aiming at InputScalar() using wildcards + removed unnecessary IDStack.size hack (require TestEngine latest)
2022-08-20 22:55:51 +02:00
ocornut
a396233cb6
Platform IME: Windows: Revert 133bbafa
and 29a8ee08
as regression until new results comes. ( #2589 , #5535 , #5264 , #4972 )
2022-08-08 12:42:57 +02:00
ocornut
839c31006b
Debug Log: Added IO events logging.
2022-08-08 11:58:57 +02:00
ocornut
133bbafa3c
Platform IME: Windows: Fixed a call to ImmAssociateContextEx() leading to freeze on some setups. ( #2589 , #5535 , #5264 , #4972 )
...
+ misc comments
2022-08-08 11:31:48 +02:00
Vlad Serebrennikov
c911901b5e
Fix ImGuiIO docs and default values ( #5540 )
2022-08-03 22:46:31 +02:00
ocornut
0a4ddd7246
Fix being unable to mouse wheel while dragging a payload (fix 1480bc5
, #4921 , #2891 )
2022-08-03 22:02:00 +02:00
ocornut
4a2ae06ca4
Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. ( #5533 , #4471 , #2464 , #1390 ).
...
Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8
.
2022-08-03 21:04:33 +02:00
Rokas Kupstys
0e95cf0dec
Fix appending to windows causing a child window to be inserted to g.WindowsFocusOrder which eventually causes a crash. ( #5515 , #3496 , #4797 )
...
Amend a528398
2022-08-03 14:44:05 +02:00
ocornut
e99c4fc668
Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags ( #5504 ). Fixes 8b8a61b
. #4921 , #4858 , #787 , #1599 , #323 )
...
NavUpdate() can now clears ImGuiInputSource_None.
2022-07-25 17:19:45 +02:00
ocornut
2d38bc99b3
Internals: renamed recently added ImGuiInputReadFlags to ImGuiInputFlags. (Amend 8b8a61b
)
2022-07-22 17:05:34 +02:00
ocornut
1480bc5d4e
Added ImGuiKey_MouseXXX aliases. ( #4921 ) Reworked SetItemUsingMouseWheel() to use this for ActiveId. ( #2891 )
...
The rework of SetItemUsingMouseWheel() is half-complete since there's a HoveredIdUsingMouseWheel component. This will however be totally cleaned when we transtion to InputOwner system.
2022-07-08 18:32:25 +02:00
ocornut
105bb3ef8a
Legacy: clear g.ActiveIdUsingNavInputMask when active id is clear + Internals: added helpers GetKeyChordName(), ImGuiModFlags_All.
...
Amend 8b8a61b
2022-07-08 17:51:46 +02:00
ocornut
8b8a61bdf9
Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. ( #4921 , #4858 , #787 , #1599 , #323 )
2022-07-08 16:02:07 +02:00
ocornut
a7a25ee19d
Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift. ( #2673 )
2022-07-07 14:18:08 +02:00
ocornut
4711b9b05a
Add trailing commas to enum (to simplify the diff/patch of further additions) ( #4537 )
...
Possible since we are now C++11 + fix warning in GetNavInputAmount().
2022-07-06 20:39:39 +02:00
ocornut
90ef327882
Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. ( #2625 , #4921 , #3724 )
...
Amended to avoid static analysis false positive.
2022-07-06 17:48:01 +02:00
ocornut
f9ccdba352
Nav: Fix regression 93f02ee
+ Internals: Remove ImGuiNavReadMode_Pressed, ImGuiNavReadMode_Released.
...
Toward using keys.
2022-07-06 17:03:50 +02:00
ocornut
93f02ee0c6
Nav: Fixed moving window with gamepad or keyboard when running at very high framerate + removed ImGuiNavDirSourceFlags_RawKeyboard.
2022-07-06 16:46:57 +02:00
ocornut
24dfe6db8a
Version 1.89 WIP
2022-06-27 16:55:55 +02:00
ocornut
9aae45eb4a
Version 1.88
...
(fix "Show Debug Log" checkbox in Metrics window)
2022-06-21 18:11:50 +02:00
ocornut
d3fd2630b7
Sliders: An initial click within the knob/grab doesn't shift its position. ( #1946 , #5328 ) + Adjust default GrabMinSize.
2022-06-20 18:13:10 +02:00
Rokas Kupstys
37a07858a9
Nav: Fixed inability to cancel nav in modal popups. ( #5400 )
2022-06-17 14:58:26 +02:00
ocornut
07efd7cc20
Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS.
2022-06-15 16:02:55 +02:00
ocornut
08572189f0
MovingWindow auto-cancelled if active id is stolen (instead of ill-defined bahavior + assert in docking).
...
Followup to 27343ef
2022-06-15 15:25:21 +02:00
ocornut
27343efb0b
Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx()
2022-06-15 15:25:07 +02:00
ocornut
ddcff10343
Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty.
2022-06-15 14:30:20 +02:00
ocornut
dd28500835
Debug: Add more log. Reworked IMGUI_DEBUG_PRINT IMGUI_DEBUG_PRINTF. Added internal IsDragDropActive() helper.
...
DebugLog() output to TTY by default.
Amend 1d6e34f
.
2022-06-15 11:31:19 +02:00
ocornut
2ed9e21eba
Nav, Internals: wrap changes to g.NavWindow into a helper function to help track/log changes.
...
Amend 076d8fc
. Eventually we should REALLY clean up the SetNavWindow SetNavID SetFocusID FocusWindow fiasco.
2022-06-13 19:05:55 +02:00
ocornut
1d6e34f3f9
Debug: Added ShowDebugLogWindow().
...
Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
2022-06-13 19:05:55 +02:00
ocornut
076d8fc868
Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere() and simultaneous changing window focus. ( #4449 )
2022-06-10 19:25:53 +02:00
Rokas Kupstys
0b1bcfcc20
Menus: Separate menu sets by nav layer. ( #3496 , #4797 ) + Demo: Remove incorrect and useless suggestion to use PushID().
...
Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
2022-06-08 17:17:54 +02:00
ocornut
23a785aeb3
Internals: wrapped used of g.TempBuffer into ImFormatStringToTempBuffer/ImFormatStringToTempBufferV helpers.
...
This leaves us room for growing the buffer if needed, and gives us a resizable buffer available for other work.
2022-06-07 19:20:03 +02:00
ocornut
64d6c30562
InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. ( #4947 ) + Metrics: Added "InputText" section.
2022-06-07 15:34:21 +02:00
ocornut
65c4c0a490
IO: Added SetAppAcceptingEvents() function ( #4921 , #4858 )
2022-06-02 16:56:00 +02:00
Quantum
e23c5edd5f
Settings: Fixed out-of-bounds read when .ini file on disk is empty. ( #5351 )
2022-05-29 21:58:39 +02:00
ocornut
7bf07d2526
Renamed CaptureMouseFromApp() and CaptureKeyboardFromApp() to SetNextFrameWantCaptureMouse() and SetNextFrameWantCaptureKeyboard(). Added demo. ( #5304 , #4831 , #4480 , #533 )
2022-05-23 11:22:46 +02:00
ocornut
cb56b0b238
Removed leftover KeepAliveID() call in GetIDWithSeed() variant. ( #5181 ) + doc tweaks.
2022-05-23 10:51:01 +02:00
ocornut
e346059eef
IO: Fixed input queue trickling of mouse wheel events. ( #4921 , #4821 )
2022-05-18 14:16:02 +02:00
ocornut
9779cc2fe2
Internals: shallow changes to simplify diff of upcoming commits. Should have no side-effect.
2022-05-06 14:20:01 +02:00
ocornut
55f8989392
Docs update, binaries link + Backend: Allegro: fix warning ( #5281 )
2022-05-04 15:16:05 +02:00
ocornut
6d27fecce1
Debug: added DebugTextEncoding() to help diagnose between text encoding issues and font loading issues. Simplified code + extracted DebugNodeFontGlyph().
...
Helper to diagnose issues such as #4866 , #3558 , #3436 , #2233 , #1880 , #1780 , #905 , #832 , #762 , #726 , #609 , #565 , #307 )
2022-05-03 19:23:54 +02:00
Adrien LPN
e668890837
Debug: added encoding viewer in Metrics.
...
(reworked by omar from original/old commit)
2022-05-03 19:07:31 +02:00
stuartcarnie
e66fc22057
Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API. Move event tracking (desktop only) to OSX backend. ( #4821 )
...
Fix using NSKeyUp (#5268 ).
2022-05-03 14:35:08 +02:00
ocornut
314c7bd12f
Internals: renamed ImGuiInputReadMode to ImGuiNavReadMode (internals) to avoid ambiguity with upcoming flags. + minor tweak
2022-04-28 17:29:47 +02:00
Dima Koltun
b5b704d376
Windows: Fixed first-time windows appearing in negative coordinates. ( #5215 , #3414 )
...
Regression added in 6af92b05b
2022-04-22 20:24:44 +02:00
ocornut
5b29d14783
Layout: Fixed mixing up SameLine() and SetCursorPos() together. SameLine() is a stateful.
...
+ minor unrelatedcomments.
2022-04-22 17:48:06 +02:00
ocornut
eda7792b15
Internals: swapped blocks in TextEx() to make it easier to step through common cases. Tweak demo.
2022-04-14 18:36:27 +02:00
ocornut
28b2089ee4
Internals: moved ItemSize() variant to inline + comment. + Tidying up todo list ( #5191 )
2022-04-13 21:48:21 +02:00
ocornut
088487a3d4
Nav: Fixed nav movement in a scope with only one disabled item from focusing the disabled item. ( #5189 )
2022-04-13 12:34:13 +02:00
ocornut
fc203c7d76
Minor fix to sastisfy PVS-Studio warning. (amend, 3nd attempt: this is a false positive from PVS studio)
2022-04-12 15:29:56 +02:00
ocornut
6d15a506fa
Internals: removed GetIDNoKeepAlive() now that it is the same as GetID(). ( #5181 )
...
Amend 9038678
2022-04-12 14:49:21 +02:00
ocornut
90386780e3
Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt()) from causing an assertion when closing the group. ( #5181 ).
2022-04-12 14:44:57 +02:00
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
ocornut
2c03aac6d3
Renamed ImGuiKeyModFlags to ImGuiModFlags (Breaking but technically never advertised type)
2022-04-05 15:45:00 +02:00
ocornut
f5c5926fb9
Internals: remove obsolete variants of RenderArrow(), RenderBullet(), ImHash() + misc comments.
2022-03-29 15:43:47 +02:00
ocornut
1ba2905017
Update README, quote, mission statement
2022-03-25 15:40:29 +01:00
ocornut
3587ee492b
Viewports: store Viewport field in ImGuiWindow to facilitate using code accross branches + fix PVS warnings.
2022-03-25 15:40:20 +01:00
ocornut
16ddc1698d
Fixed creating multiple-context (regression in 28ba54a
). ( #5135 )
2022-03-24 11:01:46 +01:00
ocornut
28ba54a32a
Internals: add AddSettingsHandler(), RemoveSettingsHandler().
2022-03-14 10:23:30 +07:00
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
2022-03-13 17:57:32 +07:00
jakubtomsu
3deb92c2c5
Add IMGUI_STB_SPRINTF_FILENAME to support custom stb_printf.h include path ( #5068 , #2954 )
2022-03-13 12:52:30 +07:00
ocornut
0f14933577
Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. ( #3955 , #3565 )
2022-03-01 18:47:03 +01:00
ocornut
fa2b318dd6
IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. ( #4921 , #4858 )
2022-02-22 14:36:27 +01:00
ocornut
5659db5529
IO: Fixed backward-compatibility accesses to io.KeysDown[]. ( #4921 , #4858 )
...
+ Snuck in unrelated comments and removed the "fill once" comment (#5043 )
2022-02-21 21:31:01 +01:00
ocornut
dca527be1b
Clipper: Assert on extraneous calls to Step(). ( #4822 ) + Demo tweak.
2022-02-18 18:40:43 +01:00
ocornut
29d462ebce
Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
...
Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891 )
2022-02-17 18:39:03 +01:00
ocornut
421e73e6db
Fix an assert in metrics.
2022-02-17 15:36:00 +01:00
ocornut
d9e60d29e1
Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. ( #4822 )
2022-02-17 11:09:06 +01:00
ocornut
2dfa71fad5
Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev.
2022-02-16 20:08:58 +01:00
ocornut
5854da10e6
Declare other structures as constexpr ( #4995 ) + rename ImGuiInputEventType_Char to ImGuiInputEventType_Text for consistency with event structure.
2022-02-11 12:29:55 +01:00
ocornut
aa79d0cd2f
Stack Tool: Added option to copy item path to clipboard. ( #4631 )
2022-02-08 16:36:54 +01:00
ocornut
88de982071
Version 1.88 WIP
2022-02-08 14:45:26 +01:00
ocornut
97b1abd6dd
Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally.
2022-02-08 12:22:46 +01:00
ocornut
c71a50deb5
Version 1.87
2022-02-07 18:16:54 +01:00
ocornut
6f73dbea80
TestEngine: submit window data to item system.
2022-02-01 15:20:32 +01:00
Clownacy
422902dbda
Correct typos ( #4954 , #4955 ), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.
2022-01-31 11:58:33 +01:00
ocornut
49e38a5b32
Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
2022-01-28 15:53:09 +01:00
ocornut
9def2b04d7
IO: Added simple (incomplete) filter for duplicates to reduce data spam. ( #4921 , #4858 )
2022-01-27 17:46:48 +01:00
ocornut
c906c65cac
(BREAKING) Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. Backends: update most. ( #4921 , #4858 )
...
Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
2022-01-27 17:46:48 +01:00
ocornut
718daa153d
Rendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects ( #4857 , #4317 )
2022-01-27 16:59:24 +01:00
ocornut
075f4ac661
Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd.
...
This is bit of a weird edge case adding weight to ImDrawCmd merging, if we could rework the mess in RenderDimmedBackgroundBehindWindow() we may be able to undo some of that.
2022-01-26 15:53:18 +01:00
ocornut
8555335935
Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
2022-01-25 18:11:34 +01:00
ocornut
08f3aa8972
Popups: Fix b17b2fb
( #4936 )
2022-01-24 14:14:34 +01:00
ocornut
4caf1e9b59
Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. ( #456 , #2625 ) + fix preceeding commit.
...
Amend 100ede57
+ amend b17b2fb
2022-01-24 13:49:57 +01:00
ocornut
b17b2fb732
Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )
...
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
2022-01-24 13:24:54 +01:00
ocornut
69b697378b
Comments, tweaks.
2022-01-21 14:50:31 +01:00
ocornut
26e59c8742
Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. ( #4365 )
2022-01-21 14:41:34 +01:00
ocornut
62d6be3747
IO: Removed ImGuiInputSource from public api for now, unnecessary. ( #4858 , #787 )
2022-01-20 17:39:25 +01:00
ocornut
f33bb99821
IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. ( #4858 , #787 )
2022-01-20 17:24:52 +01:00
Rokas Kupstys
19471da3fd
Popups: Fix a crash when a new window is created after a modal on the same frame. ( #4920 )
2022-01-20 15:03:56 +01:00
ocornut
7ad42ff431
IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. ( #4858 )
2022-01-19 18:45:57 +01:00
ocornut
97b1ffcb3b
IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData().
2022-01-19 15:42:27 +01:00
ocornut
91ae56af45
Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 , #3184 )
2022-01-19 15:10:42 +01:00
ocornut
673f5e588d
IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example ( #4858 )
2022-01-18 17:41:35 +01:00
ocornut
90a6961638
IO: apply same flooring as UpdateMouseInputs() in dupe event processing. ( #4858 ) + provision for test engine.
2022-01-17 18:10:51 +01:00
ocornut
7374b96f5c
IO: Added input queue. ( #4858 , #2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:36:55 +01:00
thedmd
b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
...
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:35:37 +01:00
ocornut
92c4ff1c2f
Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. ( #4858 )
2022-01-17 15:42:04 +01:00
ocornut
6188e94108
Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability ( #4886 ) + IO docs update ( #4858 )
...
https://github.com/mosra/magnum-integration/pull/89
2022-01-14 11:51:59 +01:00
ocornut
9551635684
IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). ( #4905 , #4858 )
2022-01-13 18:42:18 +01:00
ocornut
7f8a89c25c
Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
2022-01-12 16:12:10 +01:00
ocornut
956e03009a
Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
2022-01-11 18:48:16 +01:00
ocornut
e8172fdfbc
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 , #4858 )
...
Amend 790132a
(breaking)
2022-01-10 17:00:32 +01:00
ocornut
790132a672
Added io.AddKeyModEvent() and updated backends accordingly. ( #2625 , #4858 )
2022-01-10 15:17:00 +01:00
ocornut
bf08c13e9b
Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. ( #2625 , #4858 , #2787 )
...
(edit: simplified backends merged into previous commits to make history clearer)
2022-01-10 15:09:56 +01:00
thedmd
3b66929301
Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. ( #2625 , #4858 , #2787 )
2022-01-10 15:09:56 +01:00
ocornut
afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ( #2625 )
2022-01-06 14:25:56 +01:00
ocornut
4d023bd7fe
Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2022-01-05 14:55:17 +01:00
actboy168
29a8ee0826
Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. ( #2589 )
2022-01-05 13:47:21 +01:00
ocornut
1cbfe93520
Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
2022-01-05 13:47:21 +01:00
ocornut
2706c9d66e
Platform IME: reworked internals to simplify adding new features.
2022-01-05 13:47:20 +01:00
ocornut
3a90dc3893
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
...
Ref #2589 , #2598 , #3108 , #3113 , #3653 , #4642
2022-01-05 13:47:20 +01:00
ocornut
04bc0b0bb8
Fix IdxBuffer related comments. ( #4845 , #4863 )
2022-01-05 12:20:33 +01:00
ocornut
28eabcb099
Internals: refactor: mouse input functions into their own section.
2022-01-04 14:53:36 +01:00
ocornut
206b9ead8f
IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs().
2022-01-04 13:01:30 +01:00
ocornut
b0a6cd6305
Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, ( #4857 )
...
(2nd amend)
2022-01-03 21:45:20 +01:00
ocornut
2402958aec
Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
...
- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex
2022-01-03 16:37:33 +01:00
ocornut
dbeea7220f
Backends: Silence overzealous warnings. ( #4834 ) Add comments about SetDragDropPayload() return value. ( #4835 )
2021-12-29 12:44:12 +01:00
ocornut
89a28209e8
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
2021-12-26 20:02:02 +01:00
ocornut
512c54bbc0
Version 1.86
2021-12-22 15:31:13 +01:00
ocornut
612b787b0d
Menus: fixed top-level menu from not consistently using style.PopupRounding. ( #4788 )
...
+ Stack tool default size.
2021-12-21 15:05:10 +01:00
ocornut
d9bc1e44af
Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. ( #368 , #375 )
2021-12-20 19:29:41 +01:00
ocornut
4a43dcb940
Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0
2021-12-15 16:05:15 +01:00
ocornut
1c4066cd9e
Internals: UpdateWindowInFocusOrderList: amend a528398
to fix docking. ( #3496 , #4797 )
2021-12-15 14:27:56 +01:00
ocornut
48f263336b
Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. ( #3496 , #4797 )
...
Fixed sub-menu items inside a popups from closing the popup (debatable).
2021-12-14 16:54:23 +01:00
ocornut
a528398c77
Internals: support for varying _ChildWindow flag for menu windows. ( #3496 , #4797 )
2021-12-14 16:19:43 +01:00
ocornut
11638fdf7d
Menus: reuse more menu windows when stacked over popups.
...
This is actually mostly aimed at ensuring the _ChildWindow flag on menu window doesn't vary as this would cause issues with our current g.WindowsFocusOrder[] scheme
2021-12-13 19:35:16 +01:00
xndcn
8a9fe26866
Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. ( #3496 , #4797 )
2021-12-10 18:58:41 +01:00
ocornut
c801799218
Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. ( #1414 , #2562 , #2807 , #4008 , #4158 , #4375 , #4548 , #4657 , #4796 )
...
#4158 , #4375 , #4548 , #4657 , #4796 )
2021-12-09 15:35:02 +01:00
ocornut
a8e1dde357
Fix static analyser, update readme.
2021-12-09 15:17:58 +01:00
ocornut
e03383d088
Fixes for tooltip over modals leading to incorrect modal dimming. ( #4729 )
...
Amend 23ef6c1
. Should rework tooltip to be in a consistent position in g.Windows[]
2021-12-09 11:50:38 +01:00
ocornut
270d4d0855
Nav, Docking: Fix crash on dimming docked window and DockSpaceOverViewport() with PassthruCentralNode.
...
(amend 1dc3af3
, 23ef6c1
, 657073a
)
# Conflicts:
# imgui.cpp
2021-12-08 17:07:07 +01:00
Rokas Kupstys
b38af0f522
Popups: Fix popups being closed by newly appearing windows. ( #4317 )
...
* Popups/modals now remain open when new windows are created from within popup/modal begin stack.
* Modals are not closed when new window appears behind active modal.
Tested by "window_popup_interruptions"
2021-12-07 15:52:13 +01:00
ocornut
657073a650
Nav, Docking: fix dimming crash with accessing zero-cmd ImDrawList (amend 1dc3af3
, 23ef6c1
)
...
# Conflicts:
# imgui.cpp
2021-12-06 19:16:14 +01:00
ocornut
20e040c858
Clipper, Tables: remove table specific code path should now be ok (added assert).
2021-12-06 17:17:43 +01:00
ocornut
926addbfe2
Clipper: fixed invalid state when number of frozen table row is smaller than ItemCount.
...
+ Bonus rather unorthodox coding style.
2021-12-06 17:17:43 +01:00
ocornut
027a7ba3eb
Clipper: use line size instead of cursor comparaison when range are large. ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
2021-12-06 17:17:43 +01:00
ocornut
a76bc52da5
Window, Clipper: store initial precision loss and apply in clipper. ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
2021-12-06 16:19:47 +01:00
ocornut
6e141a9cae
Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
...
This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them.
2021-12-06 12:09:38 +01:00
ocornut
23ef6c149e
Reworked modal/ctrl+tab dimming system to be entirely processed at end of the frame (backported 1dc3af3
from docking)
2021-12-03 19:21:39 +01:00
ocornut
da3a36eefd
Backport from docking branch: minor stuff.
...
Fixed software mouse cursor being rendered multiple times if Render() is called more than once.
2021-12-03 19:11:58 +01:00
ocornut
78c6435dbb
Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). ( #3229 )
2021-12-03 12:38:58 +01:00
ocornut
5b1a70aa2d
Fixed RenderRectFilledWithHole() (used by docking) + added dummy EndFrameDrawDimmedBackgrounds() stub in master.
...
The round corner flag change in 033dfd9d
forgot to default to _None.
2021-12-01 15:26:34 +01:00
ocornut
f087a5b856
Metrics: Added a node showing windows in submission order and showing the Begin() stack.
2021-11-30 16:04:19 +01:00
ocornut
c5db276521
InputText, Nav: fixed tabbing through InputTextMultiline(). ( #4761 , #3092 )
...
Messy... Broken by 66f0fb9
. Added ImGuiItemFlags_NoTabStop to EndGroup() ahead of time (not strictly needed here).
2021-11-30 15:17:18 +01:00
ocornut
9d704d99d3
Internals: wrapped ImQsort() in an inline function + added a define guard.
2021-11-30 12:59:00 +01:00
ocornut
764f9e606d
Fixed crash on right-click without modal, introduced by previous commit a3667f46
, ( #4729 )
2021-11-17 12:45:33 +01:00
ocornut
a3667f462a
Fixed tooltip in own viewport over modal from being incorrectly dimmed. ( #4729 )
...
Normally we would aim to ensure that g.Windows[] gets maintained to reflect display layer but it is presently non trivial.
2021-11-16 16:13:04 +01:00
ocornut
d80a9123b7
Internals: move chunks of IsItemHovered() so upcoming commit can be less noisy. This commit should be a no-op (check by comparing without white-space changes)
2021-11-10 20:18:51 +01:00
ocornut
2c29e391dd
Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceAllowNullID doesn't lose tooltip when scrolling. ( #143 )
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Reduced amount of self critical commentary since it'll appear like a hack for users but it isn't more a hack than many other things.
2021-11-10 19:17:01 +01:00
ocornut
f8a806ad9f
Tooltips, Internal: (Breaking) swapped parameter order to accomodate for future tooltip api rework.
2021-11-10 17:53:58 +01:00
ocornut
cad790d43b
Nav: fixed backwrap tabbing wrap on sibling child windows with _NavFlattened flag. ( #4449 )
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Amend 1a7526dc
2021-11-10 12:44:43 +01:00
ocornut
e790fc0e79
Nav: prevent child from clipping items when using _NavFlattened and parent has a pending nav request. ( #787 )
2021-11-10 12:00:50 +01:00
ocornut
a9ea1ae854
Nav: fixing assert using Tab in a window without any tabbable element ( #4449 )
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Amend 1a7526dc
2021-11-10 11:42:39 +01:00
ocornut
eb02dcf87f
Nav: enable move/resize window with keyboard in Ctrl+Tabbing windowing menu even without _NavEnableKeyboard. ( #4023 , #787 ).
2021-11-08 18:42:07 +01:00
ocornut
8ce23b3ccd
Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of _NavEnableKeyboard. ( #4023 , #767 )
2021-11-08 17:41:36 +01:00
ocornut
bce1ba400f
Clipper: add ForceDisplayRangeByIndices ( #3841 , #3578 )
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This partially reverts commit 6a7e2c74fb
.
2021-11-08 17:20:30 +01:00
ocornut
1a7526dcd4
Nav, Tabbing: refactor tabbing system to support clipped items, scrolling, using nav queries. ( #4449 )
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Not using counter/modulo anymore and special provisions to handle tab wrapping with ImGuiListClipper. Wrapping may be done better as a next-frame forwarded request.
Also one extra step toward #3949 #3985
2021-11-04 20:48:12 +01:00
ocornut
f01a6d3e8f
InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). ( #4682 )
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+ Stack Tool: favor inspecting HoveredID over ActiveID as the later is more likely to be locked.
2021-11-04 20:02:42 +01:00