mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-22 07:36:35 +00:00
TabBar: Internals: add GetCurrentTabBar(), TabBarFindTabByOrder(), TabBarGetCurrentTab(), TabBarGetTabOrder(), TabBarGetTabName(), TabBarQueueFocus() + clear LastTabItemIdx on EndTabBar(). (#5853, #5997)
ImGuiTabBar::GetTabOrder() -> TabBarGetTabOrder(). ImGuiTabBar::GetTabName() -> TabBarGetTabName()
This commit is contained in:
parent
739a79b1e9
commit
3d8885cbbd
@ -13938,7 +13938,7 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
|
||||
{
|
||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
|
||||
p += ImFormatString(p, buf_end - p, "%s'%s'",
|
||||
tab_n > 0 ? ", " : "", (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???");
|
||||
tab_n > 0 ? ", " : "", (tab->NameOffset != -1) ? TabBarGetTabName(tab_bar, tab) : "???");
|
||||
}
|
||||
p += ImFormatString(p, buf_end - p, (tab_bar->Tabs.Size > 3) ? " ... }" : " } ");
|
||||
if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
|
||||
@ -13955,12 +13955,12 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
|
||||
{
|
||||
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
||||
{
|
||||
const ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
|
||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
|
||||
PushID(tab);
|
||||
if (SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } SameLine(0, 2);
|
||||
if (SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } SameLine();
|
||||
Text("%02d%c Tab 0x%08X '%s' Offset: %.2f, Width: %.2f/%.2f",
|
||||
tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???", tab->Offset, tab->Width, tab->ContentWidth);
|
||||
tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? TabBarGetTabName(tab_bar, tab) : "???", tab->Offset, tab->Width, tab->ContentWidth);
|
||||
PopID();
|
||||
}
|
||||
TreePop();
|
||||
|
@ -2390,7 +2390,7 @@ struct ImGuiTabItem
|
||||
float RequestedWidth; // Width optionally requested by caller, -1.0f is unused
|
||||
ImS32 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
|
||||
ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
|
||||
ImS16 IndexDuringLayout; // Index only used during TabBarLayout()
|
||||
ImS16 IndexDuringLayout; // Index only used during TabBarLayout(). Tabs gets reordered so 'Tabs[n].IndexDuringLayout == n' but may mismatch during additions.
|
||||
bool WantClose; // Marked as closed by SetTabItemClosed()
|
||||
|
||||
ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; RequestedWidth = -1.0f; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; }
|
||||
@ -2432,12 +2432,6 @@ struct IMGUI_API ImGuiTabBar
|
||||
ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer.
|
||||
|
||||
ImGuiTabBar();
|
||||
int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); }
|
||||
const char* GetTabName(const ImGuiTabItem* tab) const
|
||||
{
|
||||
IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size);
|
||||
return TabsNames.Buf.Data + tab->NameOffset;
|
||||
}
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -3038,12 +3032,18 @@ namespace ImGui
|
||||
IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id);
|
||||
|
||||
// Tab Bars
|
||||
inline ImGuiTabBar* GetCurrentTabBar() { ImGuiContext& g = *GImGui; return g.CurrentTabBar; }
|
||||
IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
|
||||
IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id);
|
||||
IMGUI_API ImGuiTabItem* TabBarFindTabByOrder(ImGuiTabBar* tab_bar, int order);
|
||||
IMGUI_API ImGuiTabItem* TabBarGetCurrentTab(ImGuiTabBar* tab_bar);
|
||||
inline int TabBarGetTabOrder(ImGuiTabBar* tab_bar, ImGuiTabItem* tab) { return tab_bar->Tabs.index_from_ptr(tab); }
|
||||
IMGUI_API const char* TabBarGetTabName(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
|
||||
IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id);
|
||||
IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
|
||||
IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset);
|
||||
IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos);
|
||||
IMGUI_API void TabBarQueueFocus(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
|
||||
IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, int offset);
|
||||
IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, ImVec2 mouse_pos);
|
||||
IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar);
|
||||
IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window);
|
||||
IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button_or_unsaved_marker);
|
||||
|
@ -7282,11 +7282,17 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected,
|
||||
// - TabBarCalcTabID() [Internal]
|
||||
// - TabBarCalcMaxTabWidth() [Internal]
|
||||
// - TabBarFindTabById() [Internal]
|
||||
// - TabBarFindTabByOrder() [Internal]
|
||||
// - TabBarGetCurrentTab() [Internal]
|
||||
// - TabBarGetTabName() [Internal]
|
||||
// - TabBarRemoveTab() [Internal]
|
||||
// - TabBarCloseTab() [Internal]
|
||||
// - TabBarScrollClamp() [Internal]
|
||||
// - TabBarScrollToTab() [Internal]
|
||||
// - TabBarQueueChangeTabOrder() [Internal]
|
||||
// - TabBarQueueFocus() [Internal]
|
||||
// - TabBarQueueReorder() [Internal]
|
||||
// - TabBarProcessReorderFromMousePos() [Internal]
|
||||
// - TabBarProcessReorder() [Internal]
|
||||
// - TabBarScrollingButtons() [Internal]
|
||||
// - TabBarTabListPopupButton() [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
@ -7411,6 +7417,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
|
||||
tab_bar->ItemSpacingY = g.Style.ItemSpacing.y;
|
||||
tab_bar->FramePadding = g.Style.FramePadding;
|
||||
tab_bar->TabsActiveCount = 0;
|
||||
tab_bar->LastTabItemIdx = -1;
|
||||
tab_bar->BeginCount = 1;
|
||||
|
||||
// Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap
|
||||
@ -7459,6 +7466,7 @@ void ImGui::EndTabBar()
|
||||
if (tab_bar->BeginCount > 1)
|
||||
window->DC.CursorPos = tab_bar->BackupCursorPos;
|
||||
|
||||
tab_bar->LastTabItemIdx = -1;
|
||||
if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0)
|
||||
PopID();
|
||||
|
||||
@ -7568,7 +7576,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
// Refresh tab width immediately, otherwise changes of style e.g. style.FramePadding.x would noticeably lag in the tab bar.
|
||||
// Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet,
|
||||
// and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window.
|
||||
const char* tab_name = tab_bar->GetTabName(tab);
|
||||
const char* tab_name = TabBarGetTabName(tab_bar, tab);
|
||||
const bool has_close_button_or_unsaved_marker = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) == 0 || (tab->Flags & ImGuiTabItemFlags_UnsavedDocument);
|
||||
tab->ContentWidth = (tab->RequestedWidth >= 0.0f) ? tab->RequestedWidth : TabItemCalcSize(tab_name, has_close_button_or_unsaved_marker).x;
|
||||
|
||||
@ -7729,7 +7737,28 @@ ImGuiTabItem* ImGui::TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// The *TabId fields be already set by the docking system _before_ the actual TabItem was created, so we clear them regardless.
|
||||
// Order = visible order, not submission order! (which is tab->BeginOrder)
|
||||
ImGuiTabItem* ImGui::TabBarFindTabByOrder(ImGuiTabBar* tab_bar, int order)
|
||||
{
|
||||
if (order < 0 || order >= tab_bar->Tabs.Size)
|
||||
return NULL;
|
||||
return &tab_bar->Tabs[order];
|
||||
}
|
||||
|
||||
ImGuiTabItem* ImGui::TabBarGetCurrentTab(ImGuiTabBar* tab_bar)
|
||||
{
|
||||
if (tab_bar->LastTabItemIdx <= 0 || tab_bar->LastTabItemIdx >= tab_bar->Tabs.Size)
|
||||
return NULL;
|
||||
return &tab_bar->Tabs[tab_bar->LastTabItemIdx];
|
||||
}
|
||||
|
||||
const char* ImGui::TabBarGetTabName(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
|
||||
{
|
||||
IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < tab_bar->TabsNames.Buf.Size);
|
||||
return tab_bar->TabsNames.Buf.Data + tab->NameOffset;
|
||||
}
|
||||
|
||||
// The *TabId fields are already set by the docking system _before_ the actual TabItem was created, so we clear them regardless.
|
||||
void ImGui::TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id)
|
||||
{
|
||||
if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id))
|
||||
@ -7760,7 +7789,7 @@ void ImGui::TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
|
||||
{
|
||||
// Actually select before expecting closure attempt (on an UnsavedDocument tab user is expect to e.g. show a popup)
|
||||
if (tab_bar->VisibleTabId != tab->ID)
|
||||
tab_bar->NextSelectedTabId = tab->ID;
|
||||
TabBarQueueFocus(tab_bar, tab);
|
||||
}
|
||||
}
|
||||
|
||||
@ -7781,7 +7810,7 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGui
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
float margin = g.FontSize * 1.0f; // When to scroll to make Tab N+1 visible always make a bit of N visible to suggest more scrolling area (since we don't have a scrollbar)
|
||||
int order = tab_bar->GetTabOrder(tab);
|
||||
int order = TabBarGetTabOrder(tab_bar, tab);
|
||||
|
||||
// Scrolling happens only in the central section (leading/trailing sections are not scrolling)
|
||||
// FIXME: This is all confusing.
|
||||
@ -7805,7 +7834,12 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGui
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset)
|
||||
void ImGui::TabBarQueueFocus(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
|
||||
{
|
||||
tab_bar->NextSelectedTabId = tab->ID;
|
||||
}
|
||||
|
||||
void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, int offset)
|
||||
{
|
||||
IM_ASSERT(offset != 0);
|
||||
IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
|
||||
@ -7813,7 +7847,7 @@ void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, in
|
||||
tab_bar->ReorderRequestOffset = (ImS16)offset;
|
||||
}
|
||||
|
||||
void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* src_tab, ImVec2 mouse_pos)
|
||||
void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, ImGuiTabItem* src_tab, ImVec2 mouse_pos)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
|
||||
@ -7856,7 +7890,7 @@ bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar)
|
||||
return false;
|
||||
|
||||
//IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools
|
||||
int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestOffset;
|
||||
int tab2_order = TabBarGetTabOrder(tab_bar, tab1) + tab_bar->ReorderRequestOffset;
|
||||
if (tab2_order < 0 || tab2_order >= tab_bar->Tabs.Size)
|
||||
return false;
|
||||
|
||||
@ -7916,7 +7950,7 @@ static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
|
||||
if (select_dir != 0)
|
||||
if (ImGuiTabItem* tab_item = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId))
|
||||
{
|
||||
int selected_order = tab_bar->GetTabOrder(tab_item);
|
||||
int selected_order = TabBarGetTabOrder(tab_bar, tab_item);
|
||||
int target_order = selected_order + select_dir;
|
||||
|
||||
// Skip tab item buttons until another tab item is found or end is reached
|
||||
@ -7968,7 +8002,7 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
|
||||
if (tab->Flags & ImGuiTabItemFlags_Button)
|
||||
continue;
|
||||
|
||||
const char* tab_name = tab_bar->GetTabName(tab);
|
||||
const char* tab_name = TabBarGetTabName(tab_bar, tab);
|
||||
if (Selectable(tab_name, tab_bar->SelectedTabId == tab->ID))
|
||||
tab_to_select = tab;
|
||||
}
|
||||
@ -8132,9 +8166,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
{
|
||||
if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0)
|
||||
if (!tab_bar_appearing || tab_bar->SelectedTabId == 0)
|
||||
tab_bar->NextSelectedTabId = id; // New tabs gets activated
|
||||
TabBarQueueFocus(tab_bar, tab); // New tabs gets activated
|
||||
if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // _SetSelected can only be passed on explicit tab bar
|
||||
tab_bar->NextSelectedTabId = id;
|
||||
TabBarQueueFocus(tab_bar, tab);
|
||||
}
|
||||
|
||||
// Lock visibility
|
||||
@ -8198,7 +8232,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
|
||||
if (pressed && !is_tab_button)
|
||||
tab_bar->NextSelectedTabId = id;
|
||||
TabBarQueueFocus(tab_bar, tab);
|
||||
|
||||
// Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered)
|
||||
if (g.ActiveId != id)
|
||||
@ -8239,9 +8273,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
|
||||
// Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget.
|
||||
const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);
|
||||
if (hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1)))
|
||||
if (!is_tab_button)
|
||||
tab_bar->NextSelectedTabId = id;
|
||||
if (hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1)) && !is_tab_button)
|
||||
TabBarQueueFocus(tab_bar, tab);
|
||||
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)
|
||||
flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;
|
||||
|
Loading…
Reference in New Issue
Block a user