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Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. (#5730)
Replace BeginMenu/MenuItem swapping g.NavWindow with a more adequate ImGuiItemFlags_NoWindowHoverableCheck. Expecting more subtle issues to stem from this. Note that NoWindowHoverableCheck is not supported by IsItemHovered() but then IsItemHovered() on BeginMenu() never worked: fix should be easy in BeginMenu() + add test is IsItemHovered(), will do later
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d5d705069d
commit
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@ -135,6 +135,8 @@ Other Changes:
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towards a sub-menu. (#2517, #5614). [@rokups]
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- Menus: Fixed gaps in closing logic which would make child-menu erroneously close when crossing
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the gap between a menu item inside a window and a child-menu in a secondary viewport. (#5614)
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- Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in
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parent when the parent is not a popup. (#5730)
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- Nav: Fixed moving/resizing window with gamepad or keyboard when running at very high framerate.
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- Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold.
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- Nav: Fixed an issue opening a menu with Right key from a non-menu window.
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@ -3651,7 +3651,8 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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return false;
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// Done with rectangle culling so we can perform heavier checks now.
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if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_None))
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ImGuiItemFlags item_flags = (g.LastItemData.ID == id ? g.LastItemData.InFlags : g.CurrentItemFlags);
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if (!(item_flags & ImGuiItemFlags_NoWindowHoverableCheck) && !IsWindowContentHoverable(window, ImGuiHoveredFlags_None))
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{
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g.HoveredIdDisabled = true;
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return false;
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@ -3663,7 +3664,6 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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SetHoveredID(id);
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// When disabled we'll return false but still set HoveredId
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ImGuiItemFlags item_flags = (g.LastItemData.ID == id ? g.LastItemData.InFlags : g.CurrentItemFlags);
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if (item_flags & ImGuiItemFlags_Disabled)
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{
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// Release active id if turning disabled
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2
imgui.h
2
imgui.h
@ -23,7 +23,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89 WIP"
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#define IMGUI_VERSION_NUM 18825
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#define IMGUI_VERSION_NUM 18826
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#define IMGUI_HAS_TABLE
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/*
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@ -775,6 +775,7 @@ enum ImGuiItemFlags_
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // Disable MenuItem/Selectable() automatically closing their popup window
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ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
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ImGuiItemFlags_ReadOnly = 1 << 7, // false // [ALPHA] Allow hovering interactions but underlying value is not changed.
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ImGuiItemFlags_NoWindowHoverableCheck = 1 << 8, // false // Disable hoverable check in ItemHoverable()
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// Controlled by widget code
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ImGuiItemFlags_Inputable = 1 << 10, // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature.
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@ -7020,9 +7020,8 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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// Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent without always being a Child window)
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// This is only done for items for the menu set and not the full parent window.
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const bool menuset_is_open = IsRootOfOpenMenuSet();
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ImGuiWindow* backed_nav_window = g.NavWindow;
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if (menuset_is_open)
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g.NavWindow = window;
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PushItemFlag(ImGuiItemFlags_NoWindowHoverableCheck, true);
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// The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu,
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// However the final position is going to be different! It is chosen by FindBestWindowPosForPopup().
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@ -7071,7 +7070,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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const bool hovered = (g.HoveredId == id) && enabled && !g.NavDisableMouseHover;
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if (menuset_is_open)
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g.NavWindow = backed_nav_window;
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PopItemFlag();
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bool want_open = false;
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bool want_close = false;
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@ -7207,9 +7206,8 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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// See BeginMenuEx() for comments about this.
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const bool menuset_is_open = IsRootOfOpenMenuSet();
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ImGuiWindow* backed_nav_window = g.NavWindow;
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if (menuset_is_open)
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g.NavWindow = window;
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PushItemFlag(ImGuiItemFlags_NoWindowHoverableCheck, true);
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// We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73),
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// but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only.
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@ -7261,7 +7259,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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EndDisabled();
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PopID();
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if (menuset_is_open)
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g.NavWindow = backed_nav_window;
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PopItemFlag();
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return pressed;
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}
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