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Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty.
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@ -107,6 +107,7 @@ Other Changes:
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from the menu-bar, avoiding accidental hovering from one to the other. (#3496, #4797) [@rokups]
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- Stack Tool: Added option to copy item path to clipboard. (#4631)
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- Settings: Fixed out-of-bounds read when .ini file on disk is empty. (#5351) [@quantum5]
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- Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty.
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- DrawList: Fixed PathArcTo() emitting terminating vertices too close to arc vertices. (#4993) [@thedmd]
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- DrawList: Fixed texture-based anti-aliasing path with RGBA textures (#5132, #3245) [@cfillion]
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- DrawList: Fixed divide-by-zero or glitches with Radius/Rounding values close to zero. (#5249, #5293, #3491)
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37
imgui.cpp
37
imgui.cpp
@ -3867,11 +3867,7 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
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if (g.IO.MouseDown[0] && IsMousePosValid(&g.IO.MousePos))
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{
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ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
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if (moving_window->Pos.x != pos.x || moving_window->Pos.y != pos.y)
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{
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MarkIniSettingsDirty(moving_window);
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SetWindowPos(moving_window, pos, ImGuiCond_Always);
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}
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SetWindowPos(moving_window, pos, ImGuiCond_Always);
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FocusWindow(g.MovingWindow);
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}
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else
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@ -7140,6 +7136,9 @@ void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond)
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const ImVec2 old_pos = window->Pos;
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window->Pos = ImFloor(pos);
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ImVec2 offset = window->Pos - old_pos;
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if (offset.x == 0.0f && offset.y == 0.0f)
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return;
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MarkIniSettingsDirty(window);
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window->DC.CursorPos += offset; // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
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window->DC.CursorMaxPos += offset; // And more importantly we need to offset CursorMaxPos/CursorStartPos this so ContentSize calculation doesn't get affected.
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window->DC.IdealMaxPos += offset;
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@ -7174,26 +7173,19 @@ void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond con
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window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
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// Set
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if (size.x > 0.0f)
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{
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window->AutoFitFramesX = 0;
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ImVec2 old_size = window->SizeFull;
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window->AutoFitFramesX = (size.x <= 0.0f) ? 2 : 0;
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window->AutoFitFramesY = (size.y <= 0.0f) ? 2 : 0;
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if (size.x <= 0.0f)
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window->AutoFitOnlyGrows = false;
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else
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window->SizeFull.x = IM_FLOOR(size.x);
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}
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else
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{
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window->AutoFitFramesX = 2;
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if (size.y <= 0.0f)
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window->AutoFitOnlyGrows = false;
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}
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if (size.y > 0.0f)
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{
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window->AutoFitFramesY = 0;
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else
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window->SizeFull.y = IM_FLOOR(size.y);
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}
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else
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{
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window->AutoFitFramesY = 2;
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window->AutoFitOnlyGrows = false;
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}
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if (old_size.x != window->SizeFull.x || old_size.y != window->SizeFull.y)
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MarkIniSettingsDirty(window);
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}
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void ImGui::SetWindowSize(const ImVec2& size, ImGuiCond cond)
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@ -10930,7 +10922,6 @@ static void ImGui::NavUpdateWindowing()
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const float move_speed = ImFloor(NAV_MOVE_SPEED * io.DeltaTime * ImMin(io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y)); // FIXME: Doesn't handle variable framerate very well
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ImGuiWindow* moving_window = g.NavWindowingTarget->RootWindow;
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SetWindowPos(moving_window, moving_window->Pos + move_delta * move_speed, ImGuiCond_Always);
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MarkIniSettingsDirty(moving_window);
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g.NavDisableMouseHover = true;
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}
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}
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