mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Internals: renamed recently added ImGuiInputReadFlags to ImGuiInputFlags. (Amend 8b8a61b
)
This commit is contained in:
parent
6ab5fd1da9
commit
2d38bc99b3
20
imgui.cpp
20
imgui.cpp
@ -7735,14 +7735,14 @@ int ImGui::CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, flo
|
||||
return count;
|
||||
}
|
||||
|
||||
void ImGui::GetTypematicRepeatRate(ImGuiInputReadFlags flags, float* repeat_delay, float* repeat_rate)
|
||||
void ImGui::GetTypematicRepeatRate(ImGuiInputFlags flags, float* repeat_delay, float* repeat_rate)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
switch (flags & ImGuiInputReadFlags_RepeatRateMask_)
|
||||
switch (flags & ImGuiInputFlags_RepeatRateMask_)
|
||||
{
|
||||
case ImGuiInputReadFlags_RepeatRateNavMove: *repeat_delay = g.IO.KeyRepeatDelay * 0.72f; *repeat_rate = g.IO.KeyRepeatRate * 0.80f; return;
|
||||
case ImGuiInputReadFlags_RepeatRateNavTweak: *repeat_delay = g.IO.KeyRepeatDelay * 0.72f; *repeat_rate = g.IO.KeyRepeatRate * 0.30f; return;
|
||||
case ImGuiInputReadFlags_RepeatRateDefault: default: *repeat_delay = g.IO.KeyRepeatDelay * 1.00f; *repeat_rate = g.IO.KeyRepeatRate * 1.00f; return;
|
||||
case ImGuiInputFlags_RepeatRateNavMove: *repeat_delay = g.IO.KeyRepeatDelay * 0.72f; *repeat_rate = g.IO.KeyRepeatRate * 0.80f; return;
|
||||
case ImGuiInputFlags_RepeatRateNavTweak: *repeat_delay = g.IO.KeyRepeatDelay * 0.72f; *repeat_rate = g.IO.KeyRepeatRate * 0.30f; return;
|
||||
case ImGuiInputFlags_RepeatRateDefault: default: *repeat_delay = g.IO.KeyRepeatDelay * 1.00f; *repeat_rate = g.IO.KeyRepeatRate * 1.00f; return;
|
||||
}
|
||||
}
|
||||
|
||||
@ -7776,12 +7776,12 @@ bool ImGui::IsKeyDown(ImGuiKey key)
|
||||
|
||||
bool ImGui::IsKeyPressed(ImGuiKey key, bool repeat)
|
||||
{
|
||||
return IsKeyPressedEx(key, repeat ? ImGuiInputReadFlags_Repeat : ImGuiInputReadFlags_None);
|
||||
return IsKeyPressedEx(key, repeat ? ImGuiInputFlags_Repeat : ImGuiInputFlags_None);
|
||||
}
|
||||
|
||||
// Important: unlike legacy IsKeyPressed(ImGuiKey, bool repeat=true) which DEFAULT to repeat, this requires EXPLICIT repeat.
|
||||
// [Internal] 2022/07: Do not call this directly! It is a temporary entry point which we will soon replace with an overload for IsKeyPressed() when we introduce key ownership.
|
||||
bool ImGui::IsKeyPressedEx(ImGuiKey key, ImGuiInputReadFlags flags)
|
||||
bool ImGui::IsKeyPressedEx(ImGuiKey key, ImGuiInputFlags flags)
|
||||
{
|
||||
const ImGuiKeyData* key_data = GetKeyData(key);
|
||||
const float t = key_data->DownDuration;
|
||||
@ -7789,7 +7789,7 @@ bool ImGui::IsKeyPressedEx(ImGuiKey key, ImGuiInputReadFlags flags)
|
||||
return false;
|
||||
|
||||
bool pressed = (t == 0.0f);
|
||||
if (!pressed && ((flags & ImGuiInputReadFlags_Repeat) != 0))
|
||||
if (!pressed && ((flags & ImGuiInputFlags_Repeat) != 0))
|
||||
{
|
||||
float repeat_delay, repeat_rate;
|
||||
GetTypematicRepeatRate(flags, &repeat_delay, &repeat_rate);
|
||||
@ -10225,7 +10225,7 @@ float ImGui::GetNavTweakPressedAmount(ImGuiAxis axis)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
float repeat_delay, repeat_rate;
|
||||
GetTypematicRepeatRate(ImGuiInputReadFlags_RepeatRateNavTweak, &repeat_delay, &repeat_rate);
|
||||
GetTypematicRepeatRate(ImGuiInputFlags_RepeatRateNavTweak, &repeat_delay, &repeat_rate);
|
||||
|
||||
ImGuiKey key_less, key_more;
|
||||
if (g.NavInputSource == ImGuiInputSource_Gamepad)
|
||||
@ -10444,7 +10444,7 @@ void ImGui::NavUpdateCreateMoveRequest()
|
||||
g.NavMoveScrollFlags = ImGuiScrollFlags_None;
|
||||
if (window && !g.NavWindowingTarget && !(window->Flags & ImGuiWindowFlags_NoNavInputs))
|
||||
{
|
||||
const ImGuiInputReadFlags repeat_mode = ImGuiInputReadFlags_Repeat | ImGuiInputReadFlags_RepeatRateNavMove;
|
||||
const ImGuiInputFlags repeat_mode = ImGuiInputFlags_Repeat | ImGuiInputFlags_RepeatRateNavMove;
|
||||
if (!IsActiveIdUsingNavDir(ImGuiDir_Left) && (IsKeyPressedEx(ImGuiKey_GamepadDpadLeft, repeat_mode) || IsKeyPressedEx(ImGuiKey_LeftArrow, repeat_mode))) { g.NavMoveDir = ImGuiDir_Left; }
|
||||
if (!IsActiveIdUsingNavDir(ImGuiDir_Right) && (IsKeyPressedEx(ImGuiKey_GamepadDpadRight, repeat_mode) || IsKeyPressedEx(ImGuiKey_RightArrow, repeat_mode))) { g.NavMoveDir = ImGuiDir_Right; }
|
||||
if (!IsActiveIdUsingNavDir(ImGuiDir_Up) && (IsKeyPressedEx(ImGuiKey_GamepadDpadUp, repeat_mode) || IsKeyPressedEx(ImGuiKey_UpArrow, repeat_mode))) { g.NavMoveDir = ImGuiDir_Up; }
|
||||
|
@ -148,7 +148,7 @@ struct ImGuiWindowSettings; // Storage for a window .ini settings (we ke
|
||||
typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
|
||||
typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for ActivateItem() later)
|
||||
typedef int ImGuiDebugLogFlags; // -> enum ImGuiDebugLogFlags_ // Flags: for ShowDebugLogWindow(), g.DebugLogFlags
|
||||
typedef int ImGuiInputReadFlags; // -> enum ImGuiInputReadFlags_ // Flags: for IsKeyPressedEx()
|
||||
typedef int ImGuiInputFlags; // -> enum ImGuiInputFlags_ // Flags: for IsKeyPressedEx()
|
||||
typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
|
||||
typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
|
||||
typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns()
|
||||
@ -1243,15 +1243,15 @@ struct ImGuiInputEvent
|
||||
|
||||
// Flags for IsKeyPressedEx(). In upcoming feature this will be used more (and IsKeyPressedEx() renamed)
|
||||
// Don't mistake with ImGuiInputTextFlags! (for ImGui::InputText() function)
|
||||
enum ImGuiInputReadFlags_
|
||||
enum ImGuiInputFlags_
|
||||
{
|
||||
// Flags for IsKeyPressedEx()
|
||||
ImGuiInputReadFlags_None = 0,
|
||||
ImGuiInputReadFlags_Repeat = 1 << 0, // Return true on successive repeats. Default for legacy IsKeyPressed(). NOT Default for legacy IsMouseClicked(). MUST BE == 1.
|
||||
ImGuiInputReadFlags_RepeatRateDefault = 1 << 1, // Repeat rate: Regular (default)
|
||||
ImGuiInputReadFlags_RepeatRateNavMove = 1 << 2, // Repeat rate: Fast
|
||||
ImGuiInputReadFlags_RepeatRateNavTweak = 1 << 3, // Repeat rate: Faster
|
||||
ImGuiInputReadFlags_RepeatRateMask_ = ImGuiInputReadFlags_RepeatRateDefault | ImGuiInputReadFlags_RepeatRateNavMove | ImGuiInputReadFlags_RepeatRateNavTweak,
|
||||
ImGuiInputFlags_None = 0,
|
||||
ImGuiInputFlags_Repeat = 1 << 0, // Return true on successive repeats. Default for legacy IsKeyPressed(). NOT Default for legacy IsMouseClicked(). MUST BE == 1.
|
||||
ImGuiInputFlags_RepeatRateDefault = 1 << 1, // Repeat rate: Regular (default)
|
||||
ImGuiInputFlags_RepeatRateNavMove = 1 << 2, // Repeat rate: Fast
|
||||
ImGuiInputFlags_RepeatRateNavTweak = 1 << 3, // Repeat rate: Faster
|
||||
ImGuiInputFlags_RepeatRateMask_ = ImGuiInputFlags_RepeatRateDefault | ImGuiInputFlags_RepeatRateNavMove | ImGuiInputFlags_RepeatRateNavTweak,
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -2712,8 +2712,8 @@ namespace ImGui
|
||||
IMGUI_API ImVec2 GetKeyVector2d(ImGuiKey key_left, ImGuiKey key_right, ImGuiKey key_up, ImGuiKey key_down);
|
||||
IMGUI_API float GetNavTweakPressedAmount(ImGuiAxis axis);
|
||||
IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate);
|
||||
IMGUI_API void GetTypematicRepeatRate(ImGuiInputReadFlags flags, float* repeat_delay, float* repeat_rate);
|
||||
IMGUI_API bool IsKeyPressedEx(ImGuiKey key, ImGuiInputReadFlags flags = 0);
|
||||
IMGUI_API void GetTypematicRepeatRate(ImGuiInputFlags flags, float* repeat_delay, float* repeat_rate);
|
||||
IMGUI_API bool IsKeyPressedEx(ImGuiKey key, ImGuiInputFlags flags = 0);
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
|
||||
inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { IM_ASSERT(IsNamedKey(key)); return IsKeyPressed(key, repeat); } // [removed in 1.87]
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user