mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-22 15:46:35 +00:00
Tables,Columns: fixed a layout issue where SameLine() prior to a row change would set the next row in such state where subsequent SameLine() would move back to previous row.
This commit is contained in:
parent
8731cc2914
commit
6ab5fd1da9
@ -56,6 +56,8 @@ Other Changes:
|
||||
|
||||
- InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing
|
||||
Enter keep the input active and select all text.
|
||||
- Tables,Columns: fixed a layout issue where SameLine() prior to a row change would set the
|
||||
next row in such state where subsequent SameLine() would move back to previous row.
|
||||
- IO: Added ImGuiKey_MouseXXX aliases for mouse buttons/wheel so all operations done on ImGuiKey
|
||||
can apply to mouse data as well. (#4921)
|
||||
- Nav: Fixed moving/resizing window with gamepad or keyboard when running at very high framerate.
|
||||
|
2
imgui.h
2
imgui.h
@ -65,7 +65,7 @@ Index of this file:
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.89 WIP"
|
||||
#define IMGUI_VERSION_NUM 18804
|
||||
#define IMGUI_VERSION_NUM 18805
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
|
||||
|
@ -1717,6 +1717,8 @@ void ImGui::TableBeginRow(ImGuiTable* table)
|
||||
table->RowTextBaseline = 0.0f;
|
||||
table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent
|
||||
window->DC.PrevLineTextBaseOffset = 0.0f;
|
||||
window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
|
||||
window->DC.IsSameLine = false;
|
||||
window->DC.CursorMaxPos.y = next_y1;
|
||||
|
||||
// Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging.
|
||||
@ -3957,6 +3959,7 @@ void ImGui::NextColumn()
|
||||
{
|
||||
// New row/line: column 0 honor IndentX.
|
||||
window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
|
||||
window->DC.IsSameLine = false;
|
||||
columns->LineMinY = columns->LineMaxY;
|
||||
}
|
||||
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
||||
|
Loading…
Reference in New Issue
Block a user