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@ -32,11 +32,26 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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VERSION 1.89 WIP (In Progress)
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VERSION 1.89 (Released 2022-11-15)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89
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Breaking changes:
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- Layout: Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. (#5548)
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This relates to when moving the cursor position beyond current boundaries WITHOUT submitting an item.
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- Previously this would make the window content size ~200x200:
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Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + End();
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- Instead, please submit an item:
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Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + Dummy(ImVec2(0,0)) + End();
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- Alternative:
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Begin(...) + Dummy(ImVec2(200,200)) + End();
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Content size is now only extended when submitting an item.
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With '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will now be detected and assert.
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Without '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will silently be fixed until we obsolete it.
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(This incorrect pattern has been mentioned or suggested in: #4510, #3355, #1760, #1490, #4152, #150,
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threads have been amended to refer to this issue).
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- Renamed and merged keyboard modifiers key enums and flags into a same set: (#4921, #456)
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- ImGuiKey_ModCtrl and ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl
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- ImGuiKey_ModShift and ImGuiModFlags_Shift -> ImGuiMod_Shift
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@ -61,11 +76,11 @@ Breaking changes:
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- Custom backends not writing to io.NavInputs[] -> no issue.
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- Custom backends writing to io.NavInputs[] -> will build and convert gamepad inputs, unless IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Need fixing!
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- TL;DR: Backends should call io.AddKeyEvent()/io.AddKeyAnalogEvent() with ImGuiKey_GamepadXXX values instead of filling io.NavInput[].
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That data was essentially 1.60's attempt to combine keyboard and gamepad inputs with named
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The ImGuiNavInput enum was essentially 1.60's attempt to combine keyboard and gamepad inputs with named
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semantic, but the additional indirection and copy added complexity and got in the way of other
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incoming work. User's code (other than backends) should not be affected, unless you have custom
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widgets intercepting navigation events via the named enums (in which case you can upgrade your code).
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- Removed runtime patching of invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt().
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- DragInt()/SliderInt(): Removed runtime patching of invalid "%f"/"%.0f" types of format strings.
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This was obsoleted in 1.61 (May 2018). See 1.61 changelog for details.
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- Changed signature of ImageButton() function: (#5533, #4471, #2464, #1390)
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- Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter.
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@ -79,34 +94,15 @@ Breaking changes:
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- Removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)'. (#1057)
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Must always pass a pointer value explicitly, NULL/nullptr is ok but require cast, e.g. TreePush((void*)nullptr);
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If you used TreePush() replace with TreePush((void*)NULL);
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- Commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.79 (August 2020): (#3361)
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- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4()
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- SliderScalar(), SliderScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4()
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- For old signatures ending with (..., const char* format, float power = 1.0f) -> use (..., format ImGuiSliderFlags_Logarithmic) if power != 1.0f.
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- BeginPopupContextWindow(const char*, ImGuiMouseButton, bool) -> use BeginPopupContextWindow(const char*, ImGuiPopupFlags)
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- OpenPopupContextItem() (briefly existed from 1.77 to 1.79) -> use OpenPopupOnItemClick()
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- Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. (#5548)
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This relates to when moving the cursor position beyond current boundaries WITHOUT submitting an item.
|
|
|
|
|
- Previously this would make the window content size ~200x200:
|
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|
|
|
Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + End();
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- Instead, please submit an item:
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Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + Dummy(ImVec2(0,0)) + End();
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- Alternative:
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Begin(...) + Dummy(ImVec2(200,200)) + End();
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Content size is now only extended when submitting an item.
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With '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will now be detected and assert.
|
|
|
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|
Without '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will silently be fixed until we obsolete it.
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|
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(This incorrect pattern has been mentioned or suggested in: #4510, #3355, #1760, #1490, #4152, #150,
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threads have been amended to refer to this issue).
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- Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. (#255)
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They only made sense before we could use IMGUI_USER_CONFIG.
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Other Changes:
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- Popups & Modals: fixed nested Begin() being erroneously input-inhibited. While it is
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unusual, you can nest a Begin() inside a popup or modal, it is occasionally useful to
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achieve certains things (e.g. some ways to implement suggestion popup #718, #4461).
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- Popups & Modals: fixed nested Begin() inside a popup being erroneously input-inhibited.
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While it is unusual, you can nest a Begin() inside a popup or modal, it is occasionally
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useful to achieve certain things (e.g. to implement suggestion popups #718, #4461).
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- Inputs: Standard widgets now claim for key/button ownership and test for them.
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- Fixes scenario where e.g. a Popup with a Selectable() reacting on mouse down
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(e.g. double click) closes, and behind it is another window with an item reacting
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@ -137,7 +133,7 @@ Other Changes:
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- IsItemHovered: Added ImGuiHoveredFlags_DelayNormal and ImGuiHoveredFlags_DelayShort flags,
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allowing to introduce a shared delay for tooltip idioms. The delays are respectively
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io.HoverDelayNormal (default to 0.30f) and io.HoverDelayFast (default to 0.10f). (#1485)
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- IsItemHovered: Added ImGuiHoveredFlags_NoSharedDelay to disable sharing delays between itemm,
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- IsItemHovered: Added ImGuiHoveredFlags_NoSharedDelay to disable sharing delays between items,
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so moving from one item to a nearby one will requires delay to elapse again. (#1485)
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- Tables: activating an ID (e.g. clicking button inside) column doesn't prevent columns
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output flags from having ImGuiTableColumnFlags_IsHovered set. (#2957)
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@ -166,15 +162,15 @@ Other Changes:
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the gap between a menu item inside a window and a child-menu in a secondary viewport. (#5614)
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- Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). (#5775)
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- Menus, Popups: Experimental fix for issue where clicking on an open BeginMenu() item called from
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a window which is neither a popup neither a menu used to incorrectly close and reopen the menu.
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(the fix may have side-effect so labelld as experimental as we may need to revert) (#5775)
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a window which is neither a popup neither a menu used to incorrectly close and reopen the menu
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(the fix may have side-effect and is labelld as experimental as we may need to revert). (#5775)
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- Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item
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in parent window when the parent is not a popup. (#5730)
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- Menus, Nav: Fixed not being able to close a menu with Left arrow when parent is not a popup. (#5730)
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- Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple
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BeginMenu() call with same names). (#1207)
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- Menus: Fixed a one-frame issue where SetNextWindowXXX data are not consumed by a BeginMenu()
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returning false (specifically )
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returning false.
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- Nav: Fixed moving/resizing window with gamepad or keyboard when running at very high framerate.
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- Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold.
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- Nav: Fixed an issue opening a menu with Right key from a non-menu window.
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