mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-22 15:46:35 +00:00
Scrolling: Further reduce unrelease mouse-wheel locked window timer + misc refactor (#2604, #3795, #4559)
The refactor are designed to minimize the diff for changes needed for #3795
This commit is contained in:
parent
dfa1bb0ac7
commit
8a44c31c95
39
imgui.cpp
39
imgui.cpp
@ -953,7 +953,7 @@ static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time
|
||||
// Window resizing from edges (when io.ConfigWindowsResizeFromEdges = true and ImGuiBackendFlags_HasMouseCursors is set in io.BackendFlags by backend)
|
||||
static const float WINDOWS_HOVER_PADDING = 4.0f; // Extend outside window for hovering/resizing (maxxed with TouchPadding) and inside windows for borders. Affect FindHoveredWindow().
|
||||
static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduce visual noise by only highlighting the border after a certain time.
|
||||
static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 1.50f; // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certain time, unless mouse moved.
|
||||
static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 0.80f; // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certain time, unless mouse moved.
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] FORWARD DECLARATIONS
|
||||
@ -4268,7 +4268,7 @@ static void ImGui::UpdateMouseInputs()
|
||||
static void LockWheelingWindow(ImGuiWindow* window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.WheelingWindowTimer = window ? WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER : 0.0f;
|
||||
g.WheelingWindowReleaseTimer = window ? WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER : 0.0f;
|
||||
if (g.WheelingWindow == window)
|
||||
return;
|
||||
IMGUI_DEBUG_LOG_IO("LockWheelingWindow() \"%s\"\n", window ? window->Name : "NULL");
|
||||
@ -4283,10 +4283,10 @@ void ImGui::UpdateMouseWheel()
|
||||
// Reset the locked window if we move the mouse or after the timer elapses
|
||||
if (g.WheelingWindow != NULL)
|
||||
{
|
||||
g.WheelingWindowTimer -= g.IO.DeltaTime;
|
||||
g.WheelingWindowReleaseTimer -= g.IO.DeltaTime;
|
||||
if (IsMousePosValid() && ImLengthSqr(g.IO.MousePos - g.WheelingWindowRefMousePos) > g.IO.MouseDragThreshold * g.IO.MouseDragThreshold)
|
||||
g.WheelingWindowTimer = 0.0f;
|
||||
if (g.WheelingWindowTimer <= 0.0f)
|
||||
g.WheelingWindowReleaseTimer = 0.0f;
|
||||
if (g.WheelingWindowReleaseTimer <= 0.0f)
|
||||
LockWheelingWindow(NULL);
|
||||
}
|
||||
|
||||
@ -4294,9 +4294,10 @@ void ImGui::UpdateMouseWheel()
|
||||
const bool active_id_using_mouse_wheel_x = g.ActiveIdUsingKeyInputMask.TestBit(ImGuiKey_MouseWheelX);
|
||||
const bool active_id_using_mouse_wheel_y = g.ActiveIdUsingKeyInputMask.TestBit(ImGuiKey_MouseWheelY);
|
||||
|
||||
float wheel_x = (!hovered_id_using_mouse_wheel && !active_id_using_mouse_wheel_x) ? g.IO.MouseWheelH : 0.0f;
|
||||
float wheel_y = (!hovered_id_using_mouse_wheel && !active_id_using_mouse_wheel_y) ? g.IO.MouseWheel : 0;
|
||||
if (wheel_x == 0.0f && wheel_y == 0.0f)
|
||||
ImVec2 wheel;
|
||||
wheel.x = (!hovered_id_using_mouse_wheel && !active_id_using_mouse_wheel_x) ? g.IO.MouseWheelH : 0.0f;
|
||||
wheel.y = (!hovered_id_using_mouse_wheel && !active_id_using_mouse_wheel_y) ? g.IO.MouseWheel : 0;
|
||||
if (wheel.x == 0.0f && wheel.y == 0.0f)
|
||||
return;
|
||||
|
||||
//IMGUI_DEBUG_LOG("MouseWheel X:%.3f Y:%.3f\n", wheel_x, wheel_y);
|
||||
@ -4306,7 +4307,7 @@ void ImGui::UpdateMouseWheel()
|
||||
|
||||
// Zoom / Scale window
|
||||
// FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
|
||||
if (wheel_y != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
|
||||
if (wheel.y != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
|
||||
{
|
||||
LockWheelingWindow(mouse_window);
|
||||
ImGuiWindow* window = mouse_window;
|
||||
@ -4322,23 +4323,25 @@ void ImGui::UpdateMouseWheel()
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Mouse wheel scrolling
|
||||
// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent
|
||||
if (g.IO.KeyCtrl)
|
||||
return;
|
||||
|
||||
// Mouse wheel scrolling
|
||||
// As a standard behavior holding SHIFT while using Vertical Mouse Wheel triggers Horizontal scroll instead
|
||||
// (we avoid doing it on OSX as it the OS input layer handles this already)
|
||||
const bool swap_axis = g.IO.KeyShift && !g.IO.ConfigMacOSXBehaviors;
|
||||
if (swap_axis)
|
||||
{
|
||||
wheel_x = wheel_y;
|
||||
wheel_y = 0.0f;
|
||||
wheel.x = wheel.y;
|
||||
wheel.y = 0.0f;
|
||||
}
|
||||
|
||||
// Vertical Mouse Wheel scrolling
|
||||
if (wheel_y != 0.0f)
|
||||
// Bubble up into parent window if:
|
||||
// - a child window doesn't allow any scrolling.
|
||||
// - a child window doesn't need scrolling because it is already at the edge for the direction we are going in.
|
||||
// - a child window has the ImGuiWindowFlags_NoScrollWithMouse flag.
|
||||
if (wheel.y != 0.0f)
|
||||
{
|
||||
ImGuiWindow* window = mouse_window;
|
||||
while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.y == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))))
|
||||
@ -4348,12 +4351,12 @@ void ImGui::UpdateMouseWheel()
|
||||
LockWheelingWindow(mouse_window);
|
||||
float max_step = window->InnerRect.GetHeight() * 0.67f;
|
||||
float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step));
|
||||
SetScrollY(window, window->Scroll.y - wheel_y * scroll_step);
|
||||
SetScrollY(window, window->Scroll.y - wheel.y * scroll_step);
|
||||
}
|
||||
}
|
||||
|
||||
// Horizontal Mouse Wheel scrolling, or Vertical Mouse Wheel w/ Shift held
|
||||
if (wheel_x != 0.0f)
|
||||
if (wheel.x != 0.0f)
|
||||
{
|
||||
ImGuiWindow* window = mouse_window;
|
||||
while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.x == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))))
|
||||
@ -4363,7 +4366,7 @@ void ImGui::UpdateMouseWheel()
|
||||
LockWheelingWindow(mouse_window);
|
||||
float max_step = window->InnerRect.GetWidth() * 0.67f;
|
||||
float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step));
|
||||
SetScrollX(window, window->Scroll.x - wheel_x * scroll_step);
|
||||
SetScrollX(window, window->Scroll.x - wheel.x * scroll_step);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1631,7 +1631,7 @@ struct ImGuiContext
|
||||
ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindow.
|
||||
ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window.
|
||||
ImVec2 WheelingWindowRefMousePos;
|
||||
float WheelingWindowTimer;
|
||||
float WheelingWindowReleaseTimer;
|
||||
|
||||
// Item/widgets state and tracking information
|
||||
ImGuiID DebugHookIdInfo; // Will call core hooks: DebugHookIdInfo() from GetID functions, used by Stack Tool [next HoveredId/ActiveId to not pull in an extra cache-line]
|
||||
@ -1885,7 +1885,7 @@ struct ImGuiContext
|
||||
HoveredWindowUnderMovingWindow = NULL;
|
||||
MovingWindow = NULL;
|
||||
WheelingWindow = NULL;
|
||||
WheelingWindowTimer = 0.0f;
|
||||
WheelingWindowReleaseTimer = 0.0f;
|
||||
|
||||
DebugHookIdInfo = 0;
|
||||
HoveredId = HoveredIdPreviousFrame = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user