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InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active.
(regresion from 1.89) + removed unnecessary if block in NavProcessItem()
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@ -59,6 +59,8 @@ Other changes:
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frame time > repeat rate. Triggering a new move request on the same frame as a move
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result lead to an incorrect calculation and loss of navigation id. (#6171)
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- IO: Lifted constraint to call io.AddEventXXX functions from current context. (#4921, #5856, #6199)
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- InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab
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for completion or textinput is active (regresion from 1.89).
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- Drag and Drop: Fixed handling of overlapping targets when smaller one is submitted
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before and can accept the same data type. (#6183).
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- Drag and Drop: Clear drag and drop state as soon as delivery is accepted in order to
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19
imgui.cpp
19
imgui.cpp
@ -10758,18 +10758,15 @@ static void ImGui::NavProcessItem()
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else if ((g.NavId != id || (g.NavMoveFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & ImGuiItemFlags_Disabled))
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{
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ImGuiNavItemData* result = (window == g.NavWindow) ? &g.NavMoveResultLocal : &g.NavMoveResultOther;
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if (!is_tabbing)
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{
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if (NavScoreItem(result))
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NavApplyItemToResult(result);
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if (NavScoreItem(result))
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NavApplyItemToResult(result);
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// Features like PageUp/PageDown need to maintain a separate score for the visible set of items.
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const float VISIBLE_RATIO = 0.70f;
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if ((g.NavMoveFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb))
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if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO)
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if (NavScoreItem(&g.NavMoveResultLocalVisible))
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NavApplyItemToResult(&g.NavMoveResultLocalVisible);
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}
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// Features like PageUp/PageDown need to maintain a separate score for the visible set of items.
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const float VISIBLE_RATIO = 0.70f;
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if ((g.NavMoveFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb))
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if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO)
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if (NavScoreItem(&g.NavMoveResultLocalVisible))
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NavApplyItemToResult(&g.NavMoveResultLocalVisible);
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}
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}
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@ -4186,7 +4186,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (is_osx)
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SetKeyOwner(ImGuiMod_Alt, id);
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if (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) // Disable keyboard tabbing out as we will use the \t character.
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SetKeyOwner(ImGuiKey_Tab, id);
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SetShortcutRouting(ImGuiKey_Tab, id);
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}
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// We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function)
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@ -4316,8 +4316,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// We expect backends to emit a Tab key but some also emit a Tab character which we ignore (#2467, #1336)
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// (For Tab and Enter: Win32/SFML/Allegro are sending both keys and chars, GLFW and SDL are only sending keys. For Space they all send all threes)
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const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper);
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if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressed(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly)
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if ((flags & ImGuiInputTextFlags_AllowTabInput) && Shortcut(ImGuiKey_Tab, id) && !is_readonly)
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{
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unsigned int c = '\t'; // Insert TAB
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
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@ -4326,6 +4325,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Process regular text input (before we check for Return because using some IME will effectively send a Return?)
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// We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters.
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const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper);
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if (io.InputQueueCharacters.Size > 0)
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{
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if (!ignore_char_inputs && !is_readonly && !input_requested_by_nav)
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@ -4562,7 +4562,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment.
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ImGuiInputTextFlags event_flag = 0;
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ImGuiKey event_key = ImGuiKey_None;
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if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && IsKeyPressed(ImGuiKey_Tab))
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if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && Shortcut(ImGuiKey_Tab, id))
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{
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event_flag = ImGuiInputTextFlags_CallbackCompletion;
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event_key = ImGuiKey_Tab;
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