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https://github.com/Drezil/imgui.git
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1ad8ad623e
commit
16ddc1698d
30
imgui.cpp
30
imgui.cpp
@ -3697,20 +3697,23 @@ void ImGui::GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeF
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ImGuiContext* ImGui::CreateContext(ImFontAtlas* shared_font_atlas)
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{
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ImGuiContext* prev_ctx = GetCurrentContext();
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ImGuiContext* ctx = IM_NEW(ImGuiContext)(shared_font_atlas);
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if (GImGui == NULL)
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SetCurrentContext(ctx);
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Initialize(ctx);
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SetCurrentContext(ctx);
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Initialize();
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if (prev_ctx != NULL)
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SetCurrentContext(prev_ctx); // Restore previous context if any, else keep new one.
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return ctx;
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}
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void ImGui::DestroyContext(ImGuiContext* ctx)
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{
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ImGuiContext* prev_ctx = GetCurrentContext();
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if (ctx == NULL)
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ctx = GImGui;
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Shutdown(ctx);
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if (GImGui == ctx)
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SetCurrentContext(NULL);
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ctx = prev_ctx;
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SetCurrentContext(ctx);
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Shutdown();
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SetCurrentContext((prev_ctx != ctx) ? prev_ctx : NULL);
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IM_DELETE(ctx);
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}
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@ -4464,9 +4467,9 @@ void ImGui::NewFrame()
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CallContextHooks(&g, ImGuiContextHookType_NewFramePost);
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}
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void ImGui::Initialize(ImGuiContext* context)
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void ImGui::Initialize()
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{
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ImGuiContext& g = *context;
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ImGuiContext& g = *GImGui;
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IM_ASSERT(!g.Initialized && !g.SettingsLoaded);
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// Add .ini handle for ImGuiWindow type
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@ -4496,10 +4499,10 @@ void ImGui::Initialize(ImGuiContext* context)
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}
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// This function is merely here to free heap allocations.
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void ImGui::Shutdown(ImGuiContext* context)
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void ImGui::Shutdown()
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{
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// The fonts atlas can be used prior to calling NewFrame(), so we clear it even if g.Initialized is FALSE (which would happen if we never called NewFrame)
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ImGuiContext& g = *context;
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ImGuiContext& g = *GImGui;
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if (g.IO.Fonts && g.FontAtlasOwnedByContext)
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{
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g.IO.Fonts->Locked = false;
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@ -4513,12 +4516,7 @@ void ImGui::Shutdown(ImGuiContext* context)
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// Save settings (unless we haven't attempted to load them: CreateContext/DestroyContext without a call to NewFrame shouldn't save an empty file)
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if (g.SettingsLoaded && g.IO.IniFilename != NULL)
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{
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ImGuiContext* backup_context = GImGui;
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SetCurrentContext(&g);
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SaveIniSettingsToDisk(g.IO.IniFilename);
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SetCurrentContext(backup_context);
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}
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CallContextHooks(&g, ImGuiContextHookType_Shutdown);
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2
imgui.h
2
imgui.h
@ -65,7 +65,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.88 WIP"
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#define IMGUI_VERSION_NUM 18710
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#define IMGUI_VERSION_NUM 18711
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -2519,8 +2519,8 @@ namespace ImGui
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IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport); // get foreground draw list for the given viewport. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
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// Init
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IMGUI_API void Initialize(ImGuiContext* context);
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IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
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IMGUI_API void Initialize();
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IMGUI_API void Shutdown(); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
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// NewFrame
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IMGUI_API void UpdateInputEvents(bool trickle_fast_inputs);
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