diff --git a/imgui.cpp b/imgui.cpp index 0949f430..7ceb9e13 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3697,20 +3697,23 @@ void ImGui::GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeF ImGuiContext* ImGui::CreateContext(ImFontAtlas* shared_font_atlas) { + ImGuiContext* prev_ctx = GetCurrentContext(); ImGuiContext* ctx = IM_NEW(ImGuiContext)(shared_font_atlas); - if (GImGui == NULL) - SetCurrentContext(ctx); - Initialize(ctx); + SetCurrentContext(ctx); + Initialize(); + if (prev_ctx != NULL) + SetCurrentContext(prev_ctx); // Restore previous context if any, else keep new one. return ctx; } void ImGui::DestroyContext(ImGuiContext* ctx) { + ImGuiContext* prev_ctx = GetCurrentContext(); if (ctx == NULL) - ctx = GImGui; - Shutdown(ctx); - if (GImGui == ctx) - SetCurrentContext(NULL); + ctx = prev_ctx; + SetCurrentContext(ctx); + Shutdown(); + SetCurrentContext((prev_ctx != ctx) ? prev_ctx : NULL); IM_DELETE(ctx); } @@ -4464,9 +4467,9 @@ void ImGui::NewFrame() CallContextHooks(&g, ImGuiContextHookType_NewFramePost); } -void ImGui::Initialize(ImGuiContext* context) +void ImGui::Initialize() { - ImGuiContext& g = *context; + ImGuiContext& g = *GImGui; IM_ASSERT(!g.Initialized && !g.SettingsLoaded); // Add .ini handle for ImGuiWindow type @@ -4496,10 +4499,10 @@ void ImGui::Initialize(ImGuiContext* context) } // This function is merely here to free heap allocations. -void ImGui::Shutdown(ImGuiContext* context) +void ImGui::Shutdown() { // The fonts atlas can be used prior to calling NewFrame(), so we clear it even if g.Initialized is FALSE (which would happen if we never called NewFrame) - ImGuiContext& g = *context; + ImGuiContext& g = *GImGui; if (g.IO.Fonts && g.FontAtlasOwnedByContext) { g.IO.Fonts->Locked = false; @@ -4513,12 +4516,7 @@ void ImGui::Shutdown(ImGuiContext* context) // Save settings (unless we haven't attempted to load them: CreateContext/DestroyContext without a call to NewFrame shouldn't save an empty file) if (g.SettingsLoaded && g.IO.IniFilename != NULL) - { - ImGuiContext* backup_context = GImGui; - SetCurrentContext(&g); SaveIniSettingsToDisk(g.IO.IniFilename); - SetCurrentContext(backup_context); - } CallContextHooks(&g, ImGuiContextHookType_Shutdown); diff --git a/imgui.h b/imgui.h index f92c70dc..6223fbcb 100644 --- a/imgui.h +++ b/imgui.h @@ -65,7 +65,7 @@ Index of this file: // Version // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) #define IMGUI_VERSION "1.88 WIP" -#define IMGUI_VERSION_NUM 18710 +#define IMGUI_VERSION_NUM 18711 #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) #define IMGUI_HAS_TABLE diff --git a/imgui_internal.h b/imgui_internal.h index 8cf412ba..b648bbc5 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -2519,8 +2519,8 @@ namespace ImGui IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport); // get foreground draw list for the given viewport. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents. // Init - IMGUI_API void Initialize(ImGuiContext* context); - IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext(). + IMGUI_API void Initialize(); + IMGUI_API void Shutdown(); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext(). // NewFrame IMGUI_API void UpdateInputEvents(bool trickle_fast_inputs);