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Platform IME: Windows: Revert 133bbafa
and 29a8ee08
as regression until new results comes. (#2589, #5535, #5264, #4972)
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@ -74,7 +74,7 @@ Other Changes:
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can apply to mouse data as well. (#4921)
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- Nav: Fixed moving/resizing window with gamepad or keyboard when running at very high framerate.
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- Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold.
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- Platform IME: [Windows] Fixed a call to ImmAssociateContextEx() leading to freeze on some setups.
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- Platform IME: [Windows] Removed call to ImmAssociateContextEx() leading to freeze on some setups.
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(#2589, #5535, #5264, #4972)
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- Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138)
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- Debug Tools: Debug Log: Added IO events logging.
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@ -12231,9 +12231,9 @@ static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatf
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if (hwnd == 0)
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return;
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//::ImmAssociateContextEx(hwnd, NULL, data->WantVisible ? IACE_DEFAULT : 0);
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if (HIMC himc = ::ImmGetContext(hwnd))
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{
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::ImmAssociateContextEx(hwnd, NULL, data->WantVisible ? IACE_DEFAULT : 0);
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COMPOSITIONFORM composition_form = {};
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composition_form.ptCurrentPos.x = (LONG)data->InputPos.x;
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composition_form.ptCurrentPos.y = (LONG)data->InputPos.y;
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