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Internals: added GetStyleVarInfo(). exposed previously .cpp only ImGuiStyleVarInfo as ImGuiDataVarInfo.
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57d0fcd021
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30
imgui.cpp
30
imgui.cpp
@ -2999,15 +2999,7 @@ void ImGui::PopStyleColor(int count)
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}
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}
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struct ImGuiStyleVarInfo
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{
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ImGuiDataType Type;
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ImU32 Count;
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ImU32 Offset;
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void* GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); }
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};
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static const ImGuiStyleVarInfo GStyleVarInfo[] =
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static const ImGuiDataVarInfo GStyleVarInfo[] =
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{
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, DisabledAlpha) }, // ImGuiStyleVar_DisabledAlpha
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@ -3039,39 +3031,39 @@ static const ImGuiStyleVarInfo GStyleVarInfo[] =
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SeparatorTextPadding) }, // ImGuiStyleVar_SeparatorTextPadding
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};
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static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
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const ImGuiDataVarInfo* ImGui::GetStyleVarInfo(ImGuiStyleVar idx)
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{
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IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_COUNT);
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IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT);
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IM_STATIC_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT);
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return &GStyleVarInfo[idx];
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}
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void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
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{
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const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
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ImGuiContext& g = *GImGui;
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const ImGuiDataVarInfo* var_info = GetStyleVarInfo(idx);
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if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1)
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{
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ImGuiContext& g = *GImGui;
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float* pvar = (float*)var_info->GetVarPtr(&g.Style);
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g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
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*pvar = val;
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return;
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}
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IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!");
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IM_ASSERT_USER_ERROR(0, "Called PushStyleVar() variant with wrong type!");
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}
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void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
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{
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const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
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ImGuiContext& g = *GImGui;
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const ImGuiDataVarInfo* var_info = GetStyleVarInfo(idx);
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if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2)
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{
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ImGuiContext& g = *GImGui;
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ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style);
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g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
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*pvar = val;
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return;
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}
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IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!");
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IM_ASSERT_USER_ERROR(0, "Called PushStyleVar() variant with wrong type!");
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}
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void ImGui::PopStyleVar(int count)
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@ -3086,7 +3078,7 @@ void ImGui::PopStyleVar(int count)
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{
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// We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it.
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ImGuiStyleMod& backup = g.StyleVarStack.back();
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const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx);
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const ImGuiDataVarInfo* info = GetStyleVarInfo(backup.VarIdx);
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void* data = info->GetVarPtr(&g.Style);
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if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; }
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else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; }
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@ -14223,7 +14215,7 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
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SameLine(); CheckboxFlags("Focus", &g.DebugLogFlags, ImGuiDebugLogFlags_EventFocus);
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SameLine(); CheckboxFlags("Popup", &g.DebugLogFlags, ImGuiDebugLogFlags_EventPopup);
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SameLine(); CheckboxFlags("Nav", &g.DebugLogFlags, ImGuiDebugLogFlags_EventNav);
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SameLine(); if (CheckboxFlags("Clipper", &g.DebugLogFlags, ImGuiDebugLogFlags_EventClipper)) { g.DebugLogClipperAutoDisableFrames = 2; }; if (IsItemHovered()) SetTooltip("Clipper log auto-disabled after 2 frames");
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SameLine(); if (CheckboxFlags("Clipper", &g.DebugLogFlags, ImGuiDebugLogFlags_EventClipper)) { g.DebugLogClipperAutoDisableFrames = 2; } if (IsItemHovered()) SetTooltip("Clipper log auto-disabled after 2 frames");
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SameLine(); CheckboxFlags("IO", &g.DebugLogFlags, ImGuiDebugLogFlags_EventIO);
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if (SmallButton("Clear"))
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@ -126,6 +126,7 @@ struct ImDrawListSharedData; // Data shared between all ImDrawList instan
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struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it
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struct ImGuiContext; // Main Dear ImGui context
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struct ImGuiContextHook; // Hook for extensions like ImGuiTestEngine
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struct ImGuiDataVarInfo; // Variable information (e.g. to avoid style variables from an enum)
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struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum
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struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
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struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
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@ -953,6 +954,14 @@ enum ImGuiPopupPositionPolicy
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ImGuiPopupPositionPolicy_Tooltip,
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};
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struct ImGuiDataVarInfo
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{
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ImGuiDataType Type;
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ImU32 Count; // 1+
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ImU32 Offset; // Offset in parent structure
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void* GetVarPtr(void* parent) const { return (void*)((unsigned char*)parent + Offset); }
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};
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struct ImGuiDataTypeTempStorage
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{
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ImU8 Data[8]; // Can fit any data up to ImGuiDataType_COUNT
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@ -2816,6 +2825,7 @@ namespace ImGui
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// Parameter stacks (shared)
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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IMGUI_API const ImGuiDataVarInfo* GetStyleVarInfo(ImGuiStyleVar idx);
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// Logging/Capture
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IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
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