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Drag and Drop: fixed GetDragDropPayload() returning a non-NULL value before payload is submitted. (#5910, #143)
+ Added test "widgets_dragdrop_new_payloads" in Test Suite.
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@ -42,6 +42,9 @@ HOW TO UPDATE?
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inside a collapsed/culled window and IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. (#5548, #5911)
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- ColorEdit: fixed label overlapping when using style.ColorButtonPosition == ImGuiDir_Left to
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move the color button on the left side (regression introduced in 1.88 WIP 2022/02/28). (#5912)
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- Drag and Drop: fixed GetDragDropPayload() returning a non-NULL value if a drag source is
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active but a payload hasn't been submitted yet. This is convenient to detect new payload
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from within a drag source handler. (#5910, #143)
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- Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908)
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@ -12023,7 +12023,7 @@ void ImGui::RenderDragDropTargetRect(const ImRect& bb)
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const ImGuiPayload* ImGui::GetDragDropPayload()
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{
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ImGuiContext& g = *GImGui;
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return g.DragDropActive ? &g.DragDropPayload : NULL;
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return (g.DragDropActive && g.DragDropPayload.DataFrameCount != -1) ? &g.DragDropPayload : NULL;
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}
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// We don't really use/need this now, but added it for the sake of consistency and because we might need it later.
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