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TestEngine: update IMGUI_TEST_ENGINE_ITEM_ADD() hooks to support passing item in flags.
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1c29a8ed18
commit
b6586bb06d
14
imgui.cpp
14
imgui.cpp
@ -3996,14 +3996,14 @@ bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id)
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}
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// This is also inlined in ItemAdd()
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// Note: if ImGuiItemStatusFlags_HasDisplayRect is set, user needs to set window->DC.LastItemDisplayRect!
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// Note: if ImGuiItemStatusFlags_HasDisplayRect is set, user needs to set g.LastItemData.DisplayRect.
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void ImGui::SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags item_flags, const ImRect& item_rect)
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{
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ImGuiContext& g = *GImGui;
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g.LastItemData.ID = item_id;
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g.LastItemData.InFlags = in_flags;
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g.LastItemData.StatusFlags = item_flags;
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g.LastItemData.Rect = item_rect;
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g.LastItemData.Rect = g.LastItemData.NavRect = item_rect;
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}
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float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
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@ -6400,13 +6400,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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}
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// [Test Engine] Register whole window in the item system
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// [Test Engine] Register whole window in the item system (before submitting further decorations)
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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if (g.TestEngineHookItems)
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{
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IM_ASSERT(window->IDStack.Size == 1);
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window->IDStack.Size = 0; // As window->IDStack[0] == window->ID here, make sure TestEngine doesn't erroneously see window as parent of itself.
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IMGUI_TEST_ENGINE_ITEM_ADD(window->Rect(), window->ID);
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IMGUI_TEST_ENGINE_ITEM_ADD(window->ID, window->Rect(), NULL);
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IMGUI_TEST_ENGINE_ITEM_INFO(window->ID, window->Name, (g.HoveredWindow == window) ? ImGuiItemStatusFlags_HoveredRect : 0);
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window->IDStack.Size = 1;
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}
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@ -6647,10 +6647,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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DebugLocateItemResolveWithLastItem();
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#endif
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// [Test Engine] Register title bar / tab
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// [Test Engine] Register title bar / tab with MoveId.
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID);
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IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.ID, g.LastItemData.Rect, &g.LastItemData);
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#endif
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}
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else
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@ -9229,7 +9229,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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if (id != 0)
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IMGUI_TEST_ENGINE_ITEM_ADD(nav_bb_arg ? *nav_bb_arg : bb, id);
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IMGUI_TEST_ENGINE_ITEM_ADD(id, g.LastItemData.NavRect, &g.LastItemData);
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#endif
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// Clipping test
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2
imgui.h
2
imgui.h
@ -23,7 +23,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.4 WIP"
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#define IMGUI_VERSION_NUM 18933
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#define IMGUI_VERSION_NUM 18934
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#define IMGUI_HAS_TABLE
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/*
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@ -3220,14 +3220,15 @@ IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table
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//-----------------------------------------------------------------------------
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
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extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, ImGuiID id, const ImRect& bb, const ImGuiLastItemData* item_data); // item_data may be NULL
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extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
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extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...);
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extern const char* ImGuiTestEngine_FindItemDebugLabel(ImGuiContext* ctx, ImGuiID id);
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional)
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#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log
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// In IMGUI_VERSION_NUM >= 18934: changed IMGUI_TEST_ENGINE_ITEM_ADD(bb,id) to IMGUI_TEST_ENGINE_ITEM_ADD(id,bb,item_data);
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_ID,_BB,_ITEM_DATA) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _ID, _BB, _ITEM_DATA) // Register item bounding box
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional)
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#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log
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#else
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) ((void)0)
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) ((void)g)
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@ -498,8 +498,9 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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g.HoveredWindow = window;
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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// Alternate registration spot, for when caller didn't use ItemAdd()
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if (id != 0 && g.LastItemData.ID != id)
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IMGUI_TEST_ENGINE_ITEM_ADD(bb, id);
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IMGUI_TEST_ENGINE_ITEM_ADD(id, bb, NULL);
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#endif
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bool pressed = false;
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