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Version 1.89.4
Commented out obsolete enums/functions names: ImGuiSliderFlags_ClampOnInput, ImGuiInputTextFlags_AlwaysInsertMode, ImDrawList::AddBezierCurve(), ImDrawList::PathBezierCurveTo()()
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@ -32,7 +32,7 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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VERSION 1.89.4 WIP (In Progress)
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VERSION 1.89.4 (Released 2023-03-14)
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-----------------------------------------------------------------------
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Breaking Changes:
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@ -42,7 +42,7 @@ Breaking Changes:
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- Moved the optional "courtesy maths operators" implementation from imgui_internal.h in imgui.h.
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Even though we encourage using your own maths types and operators by setting up IM_VEC2_CLASS_EXTRA,
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it has been frequently requested by people to use our own. We had an opt-in define which was
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previously fulfilled in imgui_internal.h. It is now fulfilled in imgui.h. (#6164, #6137, #5966, #2832)
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previously fulfilled by imgui_internal.h. It is now fulfilled by imgui.h. (#6164, #6137, #5966, #2832)
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OK: #define IMGUI_DEFINE_MATH_OPERATORS / #include "imgui.h" / #include "imgui_internal.h"
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Error: #include "imgui.h" / #define IMGUI_DEFINE_MATH_OPERATORS / #include "imgui_internal.h"
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Added a dedicated compile-time check message to help diagnose this.
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@ -50,6 +50,11 @@ Breaking Changes:
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Please only submit contents and call EndTooltip() if BeginTooltip() returns true.
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In reality the function will _currently_ always return true, but further changes down the
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line may change this, best to clarify API sooner. Updated demo code accordingly.
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- Commented out redirecting enums/functions names that were marked obsolete two years ago:
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- ImGuiSliderFlags_ClampOnInput -> use ImGuiSliderFlags_AlwaysClamp
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- ImGuiInputTextFlags_AlwaysInsertMode -> use ImGuiInputTextFlags_AlwaysOverwrite
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- ImDrawList::AddBezierCurve() -> use ImDrawList::AddBezierCubic()
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- ImDrawList::PathBezierCurveTo() -> use ImDrawList::PathBezierCubicCurveTo()
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Other changes:
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@ -76,13 +81,14 @@ Other changes:
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have side-effects.
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- IO: Lifted constraint to call io.AddEventXXX functions from current context. (#4921, #5856, #6199)
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- InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab
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for completion or textinput is active (regresion from 1.89).
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for completion or text data is active (regression from 1.89).
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- Drag and Drop: Fixed handling of overlapping targets when smaller one is submitted
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before and can accept the same data type. (#6183).
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- Drag and Drop: Clear drag and drop state as soon as delivery is accepted in order to
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avoid inteferences. (#5817, #6183) [@DimaKoltun]
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avoid interferences. (#5817, #6183) [@DimaKoltun]
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- Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop
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options to simulate Begin/BeginChild returning false to facilitate debugging user behavior.
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- Demo: Updated to test return value of BeginTooltip().
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- Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. If an active
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program was pending deletion, attempting to restore it would error. (#6220, #6224) [@Cyphall]
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- Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over
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@ -94,7 +100,7 @@ Other changes:
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- Examples: Android: Fixed example build for Gradle 8. (#6229, #6227) [@duddel]
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- Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard
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and ImGuiConfigFlags_NavEnableGamepad by default. (#787)
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- Demo: Updated to test return value of BeginTooltip().
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- Internals: Misc tweaks to facilitate applying an explicit-context patch. (#5856) [@Dragnalith]
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-----------------------------------------------------------------------
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@ -1,4 +1,4 @@
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// dear imgui, v1.89.4 WIP
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// dear imgui, v1.89.4
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// (main code and documentation)
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// Help:
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@ -397,6 +397,11 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2023/03/14 (1.89.4) - commented out redirecting enums/functions names that were marked obsolete two years ago:
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- ImGuiSliderFlags_ClampOnInput -> use ImGuiSliderFlags_AlwaysClamp
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- ImGuiInputTextFlags_AlwaysInsertMode -> use ImGuiInputTextFlags_AlwaysOverwrite
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- ImDrawList::AddBezierCurve() -> use ImDrawList::AddBezierCubic()
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- ImDrawList::PathBezierCurveTo() -> use ImDrawList::PathBezierCubicCurveTo()
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- 2023/03/09 (1.89.4) - renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). Kept inline redirection functions (will obsolete).
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- 2023/03/09 (1.89.4) - tooltips: Added 'bool' return value to BeginTooltip() for API consistency. Please only submit contents and call EndTooltip() if BeginTooltip() returns true. In reality the function will _currently_ always return true, but further changes down the line may change this, best to clarify API sooner.
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- 2023/02/15 (1.89.4) - moved the optional "courtesy maths operators" implementation from imgui_internal.h in imgui.h.
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29
imgui.h
29
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.89.4 WIP
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// dear imgui, v1.89.4
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// (headers)
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// Help:
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@ -22,8 +22,8 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.4 WIP"
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#define IMGUI_VERSION_NUM 18937
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#define IMGUI_VERSION "1.89.4"
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#define IMGUI_VERSION_NUM 18940
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#define IMGUI_HAS_TABLE
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/*
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@ -1015,10 +1015,8 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_CallbackEdit = 1 << 19, // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
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ImGuiInputTextFlags_EscapeClearsAll = 1 << 20, // Escape key clears content if not empty, and deactivate otherwise (contrast to default behavior of Escape to revert)
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// Obsolete names (will be removed soon)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior
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#endif
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// Obsolete names
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//ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior
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};
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// Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*()
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@ -1670,8 +1668,8 @@ enum ImGuiColorEditFlags_
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ImGuiColorEditFlags_PickerMask_ = ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_PickerHueBar,
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ImGuiColorEditFlags_InputMask_ = ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_InputHSV,
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// Obsolete names (will be removed)
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// ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex // [renamed in 1.69]
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// Obsolete names
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//ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex // [renamed in 1.69]
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};
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// Flags for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc.
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@ -1686,10 +1684,8 @@ enum ImGuiSliderFlags_
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ImGuiSliderFlags_NoInput = 1 << 7, // Disable CTRL+Click or Enter key allowing to input text directly into the widget
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ImGuiSliderFlags_InvalidMask_ = 0x7000000F, // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast to this enum, and will trigger an assert if needed.
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiSliderFlags_ClampOnInput = ImGuiSliderFlags_AlwaysClamp, // [renamed in 1.79]
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#endif
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// Obsolete names
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//ImGuiSliderFlags_ClampOnInput = ImGuiSliderFlags_AlwaysClamp, // [renamed in 1.79]
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};
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// Identify a mouse button.
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@ -2649,10 +2645,9 @@ struct ImDrawList
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inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; }
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inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } // Write vertex with unique index
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0) { AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments); } // OBSOLETED in 1.80 (Jan 2021)
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inline void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0) { PathBezierCubicCurveTo(p2, p3, p4, num_segments); } // OBSOLETED in 1.80 (Jan 2021)
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#endif
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// Obsolete names
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//inline void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0) { AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments); } // OBSOLETED in 1.80 (Jan 2021)
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//inline void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0) { PathBezierCubicCurveTo(p2, p3, p4, num_segments); } // OBSOLETED in 1.80 (Jan 2021)
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// [Internal helpers]
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IMGUI_API void _ResetForNewFrame();
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// dear imgui, v1.89.4 WIP
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// dear imgui, v1.89.4
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// (demo code)
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// Help:
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// dear imgui, v1.89.4 WIP
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// dear imgui, v1.89.4
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// (drawing and font code)
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/*
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// dear imgui, v1.89.4 WIP
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// dear imgui, v1.89.4
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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// dear imgui, v1.89.4 WIP
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// dear imgui, v1.89.4
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// (tables and columns code)
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/*
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// dear imgui, v1.89.4 WIP
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// dear imgui, v1.89.4
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// (widgets code)
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/*
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