ocornut
133bbafa3c
Platform IME: Windows: Fixed a call to ImmAssociateContextEx() leading to freeze on some setups. ( #2589 , #5535 , #5264 , #4972 )
...
+ misc comments
2022-08-08 11:31:48 +02:00
Vlad Serebrennikov
c911901b5e
Fix ImGuiIO docs and default values ( #5540 )
2022-08-03 22:46:31 +02:00
ocornut
0a4ddd7246
Fix being unable to mouse wheel while dragging a payload (fix 1480bc5
, #4921 , #2891 )
2022-08-03 22:02:00 +02:00
ocornut
4a2ae06ca4
Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. ( #5533 , #4471 , #2464 , #1390 ).
...
Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8
.
2022-08-03 21:04:33 +02:00
Rokas Kupstys
0e95cf0dec
Fix appending to windows causing a child window to be inserted to g.WindowsFocusOrder which eventually causes a crash. ( #5515 , #3496 , #4797 )
...
Amend a528398
2022-08-03 14:44:05 +02:00
ocornut
e99c4fc668
Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags ( #5504 ). Fixes 8b8a61b
. #4921 , #4858 , #787 , #1599 , #323 )
...
NavUpdate() can now clears ImGuiInputSource_None.
2022-07-25 17:19:45 +02:00
ocornut
2d38bc99b3
Internals: renamed recently added ImGuiInputReadFlags to ImGuiInputFlags. (Amend 8b8a61b
)
2022-07-22 17:05:34 +02:00
ocornut
1480bc5d4e
Added ImGuiKey_MouseXXX aliases. ( #4921 ) Reworked SetItemUsingMouseWheel() to use this for ActiveId. ( #2891 )
...
The rework of SetItemUsingMouseWheel() is half-complete since there's a HoveredIdUsingMouseWheel component. This will however be totally cleaned when we transtion to InputOwner system.
2022-07-08 18:32:25 +02:00
ocornut
105bb3ef8a
Legacy: clear g.ActiveIdUsingNavInputMask when active id is clear + Internals: added helpers GetKeyChordName(), ImGuiModFlags_All.
...
Amend 8b8a61b
2022-07-08 17:51:46 +02:00
ocornut
8b8a61bdf9
Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. ( #4921 , #4858 , #787 , #1599 , #323 )
2022-07-08 16:02:07 +02:00
ocornut
a7a25ee19d
Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift. ( #2673 )
2022-07-07 14:18:08 +02:00
ocornut
4711b9b05a
Add trailing commas to enum (to simplify the diff/patch of further additions) ( #4537 )
...
Possible since we are now C++11 + fix warning in GetNavInputAmount().
2022-07-06 20:39:39 +02:00
ocornut
90ef327882
Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. ( #2625 , #4921 , #3724 )
...
Amended to avoid static analysis false positive.
2022-07-06 17:48:01 +02:00
ocornut
f9ccdba352
Nav: Fix regression 93f02ee
+ Internals: Remove ImGuiNavReadMode_Pressed, ImGuiNavReadMode_Released.
...
Toward using keys.
2022-07-06 17:03:50 +02:00
ocornut
93f02ee0c6
Nav: Fixed moving window with gamepad or keyboard when running at very high framerate + removed ImGuiNavDirSourceFlags_RawKeyboard.
2022-07-06 16:46:57 +02:00
ocornut
24dfe6db8a
Version 1.89 WIP
2022-06-27 16:55:55 +02:00
ocornut
9aae45eb4a
Version 1.88
...
(fix "Show Debug Log" checkbox in Metrics window)
2022-06-21 18:11:50 +02:00
ocornut
d3fd2630b7
Sliders: An initial click within the knob/grab doesn't shift its position. ( #1946 , #5328 ) + Adjust default GrabMinSize.
2022-06-20 18:13:10 +02:00
Rokas Kupstys
37a07858a9
Nav: Fixed inability to cancel nav in modal popups. ( #5400 )
2022-06-17 14:58:26 +02:00
ocornut
07efd7cc20
Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS.
2022-06-15 16:02:55 +02:00
ocornut
08572189f0
MovingWindow auto-cancelled if active id is stolen (instead of ill-defined bahavior + assert in docking).
...
Followup to 27343ef
2022-06-15 15:25:21 +02:00
ocornut
27343efb0b
Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx()
2022-06-15 15:25:07 +02:00
ocornut
ddcff10343
Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty.
2022-06-15 14:30:20 +02:00
ocornut
dd28500835
Debug: Add more log. Reworked IMGUI_DEBUG_PRINT IMGUI_DEBUG_PRINTF. Added internal IsDragDropActive() helper.
...
DebugLog() output to TTY by default.
Amend 1d6e34f
.
2022-06-15 11:31:19 +02:00
ocornut
2ed9e21eba
Nav, Internals: wrap changes to g.NavWindow into a helper function to help track/log changes.
...
Amend 076d8fc
. Eventually we should REALLY clean up the SetNavWindow SetNavID SetFocusID FocusWindow fiasco.
2022-06-13 19:05:55 +02:00
ocornut
1d6e34f3f9
Debug: Added ShowDebugLogWindow().
...
Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
2022-06-13 19:05:55 +02:00
ocornut
076d8fc868
Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere() and simultaneous changing window focus. ( #4449 )
2022-06-10 19:25:53 +02:00
Rokas Kupstys
0b1bcfcc20
Menus: Separate menu sets by nav layer. ( #3496 , #4797 ) + Demo: Remove incorrect and useless suggestion to use PushID().
...
Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
2022-06-08 17:17:54 +02:00
ocornut
23a785aeb3
Internals: wrapped used of g.TempBuffer into ImFormatStringToTempBuffer/ImFormatStringToTempBufferV helpers.
...
This leaves us room for growing the buffer if needed, and gives us a resizable buffer available for other work.
2022-06-07 19:20:03 +02:00
ocornut
64d6c30562
InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. ( #4947 ) + Metrics: Added "InputText" section.
2022-06-07 15:34:21 +02:00
ocornut
65c4c0a490
IO: Added SetAppAcceptingEvents() function ( #4921 , #4858 )
2022-06-02 16:56:00 +02:00
Quantum
e23c5edd5f
Settings: Fixed out-of-bounds read when .ini file on disk is empty. ( #5351 )
2022-05-29 21:58:39 +02:00
ocornut
7bf07d2526
Renamed CaptureMouseFromApp() and CaptureKeyboardFromApp() to SetNextFrameWantCaptureMouse() and SetNextFrameWantCaptureKeyboard(). Added demo. ( #5304 , #4831 , #4480 , #533 )
2022-05-23 11:22:46 +02:00
ocornut
cb56b0b238
Removed leftover KeepAliveID() call in GetIDWithSeed() variant. ( #5181 ) + doc tweaks.
2022-05-23 10:51:01 +02:00
ocornut
e346059eef
IO: Fixed input queue trickling of mouse wheel events. ( #4921 , #4821 )
2022-05-18 14:16:02 +02:00
ocornut
9779cc2fe2
Internals: shallow changes to simplify diff of upcoming commits. Should have no side-effect.
2022-05-06 14:20:01 +02:00
ocornut
55f8989392
Docs update, binaries link + Backend: Allegro: fix warning ( #5281 )
2022-05-04 15:16:05 +02:00
ocornut
6d27fecce1
Debug: added DebugTextEncoding() to help diagnose between text encoding issues and font loading issues. Simplified code + extracted DebugNodeFontGlyph().
...
Helper to diagnose issues such as #4866 , #3558 , #3436 , #2233 , #1880 , #1780 , #905 , #832 , #762 , #726 , #609 , #565 , #307 )
2022-05-03 19:23:54 +02:00
Adrien LPN
e668890837
Debug: added encoding viewer in Metrics.
...
(reworked by omar from original/old commit)
2022-05-03 19:07:31 +02:00
stuartcarnie
e66fc22057
Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API. Move event tracking (desktop only) to OSX backend. ( #4821 )
...
Fix using NSKeyUp (#5268 ).
2022-05-03 14:35:08 +02:00
ocornut
314c7bd12f
Internals: renamed ImGuiInputReadMode to ImGuiNavReadMode (internals) to avoid ambiguity with upcoming flags. + minor tweak
2022-04-28 17:29:47 +02:00
Dima Koltun
b5b704d376
Windows: Fixed first-time windows appearing in negative coordinates. ( #5215 , #3414 )
...
Regression added in 6af92b05b
2022-04-22 20:24:44 +02:00
ocornut
5b29d14783
Layout: Fixed mixing up SameLine() and SetCursorPos() together. SameLine() is a stateful.
...
+ minor unrelatedcomments.
2022-04-22 17:48:06 +02:00
ocornut
eda7792b15
Internals: swapped blocks in TextEx() to make it easier to step through common cases. Tweak demo.
2022-04-14 18:36:27 +02:00
ocornut
28b2089ee4
Internals: moved ItemSize() variant to inline + comment. + Tidying up todo list ( #5191 )
2022-04-13 21:48:21 +02:00
ocornut
088487a3d4
Nav: Fixed nav movement in a scope with only one disabled item from focusing the disabled item. ( #5189 )
2022-04-13 12:34:13 +02:00
ocornut
fc203c7d76
Minor fix to sastisfy PVS-Studio warning. (amend, 3nd attempt: this is a false positive from PVS studio)
2022-04-12 15:29:56 +02:00
ocornut
6d15a506fa
Internals: removed GetIDNoKeepAlive() now that it is the same as GetID(). ( #5181 )
...
Amend 9038678
2022-04-12 14:49:21 +02:00
ocornut
90386780e3
Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt()) from causing an assertion when closing the group. ( #5181 ).
2022-04-12 14:44:57 +02:00
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
ocornut
2c03aac6d3
Renamed ImGuiKeyModFlags to ImGuiModFlags (Breaking but technically never advertised type)
2022-04-05 15:45:00 +02:00
ocornut
f5c5926fb9
Internals: remove obsolete variants of RenderArrow(), RenderBullet(), ImHash() + misc comments.
2022-03-29 15:43:47 +02:00
ocornut
1ba2905017
Update README, quote, mission statement
2022-03-25 15:40:29 +01:00
ocornut
3587ee492b
Viewports: store Viewport field in ImGuiWindow to facilitate using code accross branches + fix PVS warnings.
2022-03-25 15:40:20 +01:00
ocornut
16ddc1698d
Fixed creating multiple-context (regression in 28ba54a
). ( #5135 )
2022-03-24 11:01:46 +01:00
ocornut
28ba54a32a
Internals: add AddSettingsHandler(), RemoveSettingsHandler().
2022-03-14 10:23:30 +07:00
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
2022-03-13 17:57:32 +07:00
jakubtomsu
3deb92c2c5
Add IMGUI_STB_SPRINTF_FILENAME to support custom stb_printf.h include path ( #5068 , #2954 )
2022-03-13 12:52:30 +07:00
ocornut
0f14933577
Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. ( #3955 , #3565 )
2022-03-01 18:47:03 +01:00
ocornut
fa2b318dd6
IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. ( #4921 , #4858 )
2022-02-22 14:36:27 +01:00
ocornut
5659db5529
IO: Fixed backward-compatibility accesses to io.KeysDown[]. ( #4921 , #4858 )
...
+ Snuck in unrelated comments and removed the "fill once" comment (#5043 )
2022-02-21 21:31:01 +01:00
ocornut
dca527be1b
Clipper: Assert on extraneous calls to Step(). ( #4822 ) + Demo tweak.
2022-02-18 18:40:43 +01:00
ocornut
29d462ebce
Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
...
Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891 )
2022-02-17 18:39:03 +01:00
ocornut
421e73e6db
Fix an assert in metrics.
2022-02-17 15:36:00 +01:00
ocornut
d9e60d29e1
Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. ( #4822 )
2022-02-17 11:09:06 +01:00
ocornut
2dfa71fad5
Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev.
2022-02-16 20:08:58 +01:00
ocornut
5854da10e6
Declare other structures as constexpr ( #4995 ) + rename ImGuiInputEventType_Char to ImGuiInputEventType_Text for consistency with event structure.
2022-02-11 12:29:55 +01:00
ocornut
aa79d0cd2f
Stack Tool: Added option to copy item path to clipboard. ( #4631 )
2022-02-08 16:36:54 +01:00
ocornut
88de982071
Version 1.88 WIP
2022-02-08 14:45:26 +01:00
ocornut
97b1abd6dd
Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally.
2022-02-08 12:22:46 +01:00
ocornut
c71a50deb5
Version 1.87
2022-02-07 18:16:54 +01:00
ocornut
6f73dbea80
TestEngine: submit window data to item system.
2022-02-01 15:20:32 +01:00
Clownacy
422902dbda
Correct typos ( #4954 , #4955 ), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.
2022-01-31 11:58:33 +01:00
ocornut
49e38a5b32
Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
2022-01-28 15:53:09 +01:00
ocornut
9def2b04d7
IO: Added simple (incomplete) filter for duplicates to reduce data spam. ( #4921 , #4858 )
2022-01-27 17:46:48 +01:00
ocornut
c906c65cac
(BREAKING) Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. Backends: update most. ( #4921 , #4858 )
...
Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
2022-01-27 17:46:48 +01:00
ocornut
718daa153d
Rendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects ( #4857 , #4317 )
2022-01-27 16:59:24 +01:00
ocornut
075f4ac661
Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd.
...
This is bit of a weird edge case adding weight to ImDrawCmd merging, if we could rework the mess in RenderDimmedBackgroundBehindWindow() we may be able to undo some of that.
2022-01-26 15:53:18 +01:00
ocornut
8555335935
Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
2022-01-25 18:11:34 +01:00
ocornut
08f3aa8972
Popups: Fix b17b2fb
( #4936 )
2022-01-24 14:14:34 +01:00
ocornut
4caf1e9b59
Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. ( #456 , #2625 ) + fix preceeding commit.
...
Amend 100ede57
+ amend b17b2fb
2022-01-24 13:49:57 +01:00
ocornut
b17b2fb732
Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )
...
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
2022-01-24 13:24:54 +01:00
ocornut
69b697378b
Comments, tweaks.
2022-01-21 14:50:31 +01:00
ocornut
26e59c8742
Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. ( #4365 )
2022-01-21 14:41:34 +01:00
ocornut
62d6be3747
IO: Removed ImGuiInputSource from public api for now, unnecessary. ( #4858 , #787 )
2022-01-20 17:39:25 +01:00
ocornut
f33bb99821
IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. ( #4858 , #787 )
2022-01-20 17:24:52 +01:00
Rokas Kupstys
19471da3fd
Popups: Fix a crash when a new window is created after a modal on the same frame. ( #4920 )
2022-01-20 15:03:56 +01:00
ocornut
7ad42ff431
IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. ( #4858 )
2022-01-19 18:45:57 +01:00
ocornut
97b1ffcb3b
IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData().
2022-01-19 15:42:27 +01:00
ocornut
91ae56af45
Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 , #3184 )
2022-01-19 15:10:42 +01:00
ocornut
673f5e588d
IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example ( #4858 )
2022-01-18 17:41:35 +01:00
ocornut
90a6961638
IO: apply same flooring as UpdateMouseInputs() in dupe event processing. ( #4858 ) + provision for test engine.
2022-01-17 18:10:51 +01:00
ocornut
7374b96f5c
IO: Added input queue. ( #4858 , #2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:36:55 +01:00
thedmd
b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
...
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:35:37 +01:00
ocornut
92c4ff1c2f
Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. ( #4858 )
2022-01-17 15:42:04 +01:00
ocornut
6188e94108
Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability ( #4886 ) + IO docs update ( #4858 )
...
https://github.com/mosra/magnum-integration/pull/89
2022-01-14 11:51:59 +01:00
ocornut
9551635684
IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). ( #4905 , #4858 )
2022-01-13 18:42:18 +01:00
ocornut
7f8a89c25c
Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
2022-01-12 16:12:10 +01:00
ocornut
956e03009a
Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
2022-01-11 18:48:16 +01:00
ocornut
e8172fdfbc
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 , #4858 )
...
Amend 790132a
(breaking)
2022-01-10 17:00:32 +01:00
ocornut
790132a672
Added io.AddKeyModEvent() and updated backends accordingly. ( #2625 , #4858 )
2022-01-10 15:17:00 +01:00
ocornut
bf08c13e9b
Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. ( #2625 , #4858 , #2787 )
...
(edit: simplified backends merged into previous commits to make history clearer)
2022-01-10 15:09:56 +01:00
thedmd
3b66929301
Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. ( #2625 , #4858 , #2787 )
2022-01-10 15:09:56 +01:00
ocornut
afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ( #2625 )
2022-01-06 14:25:56 +01:00
ocornut
4d023bd7fe
Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2022-01-05 14:55:17 +01:00
actboy168
29a8ee0826
Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. ( #2589 )
2022-01-05 13:47:21 +01:00
ocornut
1cbfe93520
Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
2022-01-05 13:47:21 +01:00
ocornut
2706c9d66e
Platform IME: reworked internals to simplify adding new features.
2022-01-05 13:47:20 +01:00
ocornut
3a90dc3893
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
...
Ref #2589 , #2598 , #3108 , #3113 , #3653 , #4642
2022-01-05 13:47:20 +01:00
ocornut
04bc0b0bb8
Fix IdxBuffer related comments. ( #4845 , #4863 )
2022-01-05 12:20:33 +01:00
ocornut
28eabcb099
Internals: refactor: mouse input functions into their own section.
2022-01-04 14:53:36 +01:00
ocornut
206b9ead8f
IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs().
2022-01-04 13:01:30 +01:00
ocornut
b0a6cd6305
Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, ( #4857 )
...
(2nd amend)
2022-01-03 21:45:20 +01:00
ocornut
2402958aec
Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
...
- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex
2022-01-03 16:37:33 +01:00
ocornut
dbeea7220f
Backends: Silence overzealous warnings. ( #4834 ) Add comments about SetDragDropPayload() return value. ( #4835 )
2021-12-29 12:44:12 +01:00
ocornut
89a28209e8
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
2021-12-26 20:02:02 +01:00
ocornut
512c54bbc0
Version 1.86
2021-12-22 15:31:13 +01:00
ocornut
612b787b0d
Menus: fixed top-level menu from not consistently using style.PopupRounding. ( #4788 )
...
+ Stack tool default size.
2021-12-21 15:05:10 +01:00
ocornut
d9bc1e44af
Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. ( #368 , #375 )
2021-12-20 19:29:41 +01:00
ocornut
4a43dcb940
Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0
2021-12-15 16:05:15 +01:00
ocornut
1c4066cd9e
Internals: UpdateWindowInFocusOrderList: amend a528398
to fix docking. ( #3496 , #4797 )
2021-12-15 14:27:56 +01:00
ocornut
48f263336b
Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. ( #3496 , #4797 )
...
Fixed sub-menu items inside a popups from closing the popup (debatable).
2021-12-14 16:54:23 +01:00
ocornut
a528398c77
Internals: support for varying _ChildWindow flag for menu windows. ( #3496 , #4797 )
2021-12-14 16:19:43 +01:00
ocornut
11638fdf7d
Menus: reuse more menu windows when stacked over popups.
...
This is actually mostly aimed at ensuring the _ChildWindow flag on menu window doesn't vary as this would cause issues with our current g.WindowsFocusOrder[] scheme
2021-12-13 19:35:16 +01:00
xndcn
8a9fe26866
Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. ( #3496 , #4797 )
2021-12-10 18:58:41 +01:00
ocornut
c801799218
Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. ( #1414 , #2562 , #2807 , #4008 , #4158 , #4375 , #4548 , #4657 , #4796 )
...
#4158 , #4375 , #4548 , #4657 , #4796 )
2021-12-09 15:35:02 +01:00
ocornut
a8e1dde357
Fix static analyser, update readme.
2021-12-09 15:17:58 +01:00
ocornut
e03383d088
Fixes for tooltip over modals leading to incorrect modal dimming. ( #4729 )
...
Amend 23ef6c1
. Should rework tooltip to be in a consistent position in g.Windows[]
2021-12-09 11:50:38 +01:00
ocornut
270d4d0855
Nav, Docking: Fix crash on dimming docked window and DockSpaceOverViewport() with PassthruCentralNode.
...
(amend 1dc3af3
, 23ef6c1
, 657073a
)
# Conflicts:
# imgui.cpp
2021-12-08 17:07:07 +01:00
Rokas Kupstys
b38af0f522
Popups: Fix popups being closed by newly appearing windows. ( #4317 )
...
* Popups/modals now remain open when new windows are created from within popup/modal begin stack.
* Modals are not closed when new window appears behind active modal.
Tested by "window_popup_interruptions"
2021-12-07 15:52:13 +01:00
ocornut
657073a650
Nav, Docking: fix dimming crash with accessing zero-cmd ImDrawList (amend 1dc3af3
, 23ef6c1
)
...
# Conflicts:
# imgui.cpp
2021-12-06 19:16:14 +01:00
ocornut
20e040c858
Clipper, Tables: remove table specific code path should now be ok (added assert).
2021-12-06 17:17:43 +01:00
ocornut
926addbfe2
Clipper: fixed invalid state when number of frozen table row is smaller than ItemCount.
...
+ Bonus rather unorthodox coding style.
2021-12-06 17:17:43 +01:00
ocornut
027a7ba3eb
Clipper: use line size instead of cursor comparaison when range are large. ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
2021-12-06 17:17:43 +01:00
ocornut
a76bc52da5
Window, Clipper: store initial precision loss and apply in clipper. ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
2021-12-06 16:19:47 +01:00
ocornut
6e141a9cae
Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
...
This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them.
2021-12-06 12:09:38 +01:00
ocornut
23ef6c149e
Reworked modal/ctrl+tab dimming system to be entirely processed at end of the frame (backported 1dc3af3
from docking)
2021-12-03 19:21:39 +01:00
ocornut
da3a36eefd
Backport from docking branch: minor stuff.
...
Fixed software mouse cursor being rendered multiple times if Render() is called more than once.
2021-12-03 19:11:58 +01:00
ocornut
78c6435dbb
Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). ( #3229 )
2021-12-03 12:38:58 +01:00
ocornut
5b1a70aa2d
Fixed RenderRectFilledWithHole() (used by docking) + added dummy EndFrameDrawDimmedBackgrounds() stub in master.
...
The round corner flag change in 033dfd9d
forgot to default to _None.
2021-12-01 15:26:34 +01:00
ocornut
f087a5b856
Metrics: Added a node showing windows in submission order and showing the Begin() stack.
2021-11-30 16:04:19 +01:00
ocornut
c5db276521
InputText, Nav: fixed tabbing through InputTextMultiline(). ( #4761 , #3092 )
...
Messy... Broken by 66f0fb9
. Added ImGuiItemFlags_NoTabStop to EndGroup() ahead of time (not strictly needed here).
2021-11-30 15:17:18 +01:00
ocornut
9d704d99d3
Internals: wrapped ImQsort() in an inline function + added a define guard.
2021-11-30 12:59:00 +01:00
ocornut
764f9e606d
Fixed crash on right-click without modal, introduced by previous commit a3667f46
, ( #4729 )
2021-11-17 12:45:33 +01:00
ocornut
a3667f462a
Fixed tooltip in own viewport over modal from being incorrectly dimmed. ( #4729 )
...
Normally we would aim to ensure that g.Windows[] gets maintained to reflect display layer but it is presently non trivial.
2021-11-16 16:13:04 +01:00
ocornut
d80a9123b7
Internals: move chunks of IsItemHovered() so upcoming commit can be less noisy. This commit should be a no-op (check by comparing without white-space changes)
2021-11-10 20:18:51 +01:00
ocornut
2c29e391dd
Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceAllowNullID doesn't lose tooltip when scrolling. ( #143 )
...
Reduced amount of self critical commentary since it'll appear like a hack for users but it isn't more a hack than many other things.
2021-11-10 19:17:01 +01:00
ocornut
f8a806ad9f
Tooltips, Internal: (Breaking) swapped parameter order to accomodate for future tooltip api rework.
2021-11-10 17:53:58 +01:00
ocornut
cad790d43b
Nav: fixed backwrap tabbing wrap on sibling child windows with _NavFlattened flag. ( #4449 )
...
Amend 1a7526dc
2021-11-10 12:44:43 +01:00
ocornut
e790fc0e79
Nav: prevent child from clipping items when using _NavFlattened and parent has a pending nav request. ( #787 )
2021-11-10 12:00:50 +01:00
ocornut
a9ea1ae854
Nav: fixing assert using Tab in a window without any tabbable element ( #4449 )
...
Amend 1a7526dc
2021-11-10 11:42:39 +01:00
ocornut
eb02dcf87f
Nav: enable move/resize window with keyboard in Ctrl+Tabbing windowing menu even without _NavEnableKeyboard. ( #4023 , #787 ).
2021-11-08 18:42:07 +01:00
ocornut
8ce23b3ccd
Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of _NavEnableKeyboard. ( #4023 , #767 )
2021-11-08 17:41:36 +01:00
ocornut
bce1ba400f
Clipper: add ForceDisplayRangeByIndices ( #3841 , #3578 )
...
This partially reverts commit 6a7e2c74fb
.
2021-11-08 17:20:30 +01:00
ocornut
1a7526dcd4
Nav, Tabbing: refactor tabbing system to support clipped items, scrolling, using nav queries. ( #4449 )
...
Not using counter/modulo anymore and special provisions to handle tab wrapping with ImGuiListClipper. Wrapping may be done better as a next-frame forwarded request.
Also one extra step toward #3949 #3985
2021-11-04 20:48:12 +01:00
ocornut
f01a6d3e8f
InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). ( #4682 )
...
+ Stack Tool: favor inspecting HoveredID over ActiveID as the later is more likely to be locked.
2021-11-04 20:02:42 +01:00
ocornut
32779c5b64
Clipper: hotfix (amend 93cccd2
, was broken) ( #3841 , #1725 )
2021-11-04 15:17:08 +01:00
ocornut
64daeddf6f
Removed CalcListClipping() function. ( #3841 )
2021-11-04 14:14:16 +01:00
ocornut
6a7e2c74fb
Clipper: remove ForceDisplayRangeByIndices/ForceDisplayRangeByPositions functions until we find a need for them, since #3841 is now solved automatically.
2021-11-04 14:05:14 +01:00
ocornut
93cccd27f6
Clipper: bunch of rework. ( #3841 , #1725 )
...
- Focused/NavId now always included in display range.
- Any number of steps (while preserving zero-alloc policy).
- Non contiguous ranges for nav processing
- Moved new fields internally (+ moved StepNo away from sight so it doesn't get missused).
- Generally tweaks/refactors.
2021-11-04 14:05:14 +01:00
GamingMinds-DanielC
cd1b5f7883
Clipper: enhanced ImGuiListClipper ( #3841 )
2021-11-04 13:56:37 +01:00
ocornut
b409df34db
Clipper: Fixed content height declaration slightly mismatching the one of when not using a clipper.
2021-11-03 17:00:40 +01:00
ocornut
14466a6d19
Nav: Page/Home/End doesn't immediately restore highlight (before results comes) + pressing Esc to exit a child window re-enable the Nav highlight if it was disabled by mouse.
...
Also fix a move request fail restoring highlight from not moving mouse cursor.
Add NavRestoreHighlightAfterMove() helper a little bit of extra sanity.
2021-11-02 17:04:35 +01:00
ocornut
978598b174
Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer. + fixed resizing window from borders setting navigation to Menu layer.
2021-11-02 17:04:34 +01:00
ocornut
d1eb7b5757
ScrollToItem: amend fully visible tests to take account of spacing used (fix nav in one axis scrolling back and forth between axises when space is tight by just < ItemSpacing*2) ( #3692 , #2812 , #4242 , #2900 )
...
Amend 8f495e55
2021-11-02 16:17:12 +01:00
ocornut
a67f7dce31
Nav: relative rectangle positions are now stored relative to CursorStartPos to be independent of scrolling. Will facilitate rework of clipper ( #3841 )
...
+ Extracted code into NavUpdateCreateWrappingRequest()
+ Fix for PVS in NavUpdate() assigning g.NavMousePosDirty twice.
2021-10-27 14:18:03 +02:00
ocornut
8d361c47fb
Nav: rework NavEnableSetMousePos application so scrolling is applied more consistently in NavCalcPreferredRefPos() + moved at end of NavUpdate() after the last SetScroll have been done.
2021-10-27 12:55:46 +02:00
ocornut
8361ed1f54
Nav: wrap abs<>rel rectangle conversions before we attempt to switch the reference point from window->Pos to window->DC.CursorStartPos. This commit should have no effect.
...
Current point makes rectangle invalid right after a scroll, for interactive actions it's rarely a problem but e.g. clipper will want to use g.NavID rect rel while scrolling. (#3841 )
2021-10-27 12:28:45 +02:00
ocornut
19c72cd52a
Nav: fixed absolute mouse position (with NavEnableSetMousePos config flag) when using Home/End leads to scrolling.
2021-10-27 12:28:35 +02:00
ocornut
c363b6df2b
Modals: fixed issue hovering popups inside a child inside a modal. Fixed IsWindowFocused()/IsWindowHovered() issues with childs inside popups. ( #4676 )( #4676 , #4527 )
...
Amend/fix 6b1e094f, fc4988ffb
(Sep 24)
2021-10-27 12:03:14 +02:00
ocornut
0f2898ea88
Demo: Tree selection demo use !IsItemToggledOpen() ( #1896 ) + update FAQ ( #4366 )
2021-10-25 18:38:56 +02:00
ocornut
9c78fc928a
Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. ( #3229 )
2021-10-25 14:30:20 +02:00
Chris Savoie
2318c764cf
Inputs: Mouse: Add support for tracking multiple clicks more than just double ( #3229 )
2021-10-25 14:30:17 +02:00
ocornut
e3bd9434b1
1.86 WIP + internals: tweaks table temp data code.
2021-10-14 16:58:14 +02:00
ocornut
55d35d8387
Version 1.85
2021-10-11 19:24:25 +02:00
ocornut
75c54e6384
Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window.
2021-10-11 14:40:47 +02:00
ocornut
ba5c105c01
Menus: Fixed an assertion happening in some situations when closing nested menus (broken in 1.83). ( #4640 )
...
Broken since 936f5322
Weirdly chain-reaction caused by the fact following #4640 repro, the SourceWindow assignment in OpenPopupEx() picks Menu_04 before its closure. Value of SourceWindow since bda2cde6
#2517
2021-10-11 11:48:39 +02:00
ocornut
44f801186f
SetItemDefaultFocus() use ScrollToRectEx(), don't tab when Alt is held either, TabItemEx() uses ItemAdd's extra_flags, misc comments.
2021-10-08 15:24:54 +02:00
ocornut
31d033c9d8
Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. ( #343 , #4079 , #2352 , #432 )
...
+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
2021-10-06 18:42:11 +02:00
ocornut
fbe78b1a3a
Stack Tool: Docs ( #4631 ) + also prevent Metrics window from displaying twice.
2021-10-06 18:22:40 +02:00
ocornut
2de96c4bd5
Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). ( #4631 )
2021-10-06 17:47:27 +02:00
ocornut
164a86d3b0
Moved !IsActiveIdUsingKey(ImGuiKey_Tab) check to UpdateTabFocus(). Added asserts to IsItemHovered() and IsWindowHovered().
2021-10-05 22:06:12 +02:00
ocornut
8f495e5543
Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) ( #3692 , #3208 , #2812 , #4242 , #2900 )
2021-09-29 17:13:45 +02:00
ocornut
fc4988ffb0
Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527 )
2021-09-24 15:39:38 +02:00
ocornut
24a77824f2
Added ClosePopupsExceptModals() helper, unused for now (aimed at user being able to close popups on app focus loss, not necessarily a suitable default)
2021-09-22 15:50:40 +02:00
ocornut
bbb95a5e06
IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6
. (merged from docking) ( #3532 )
2021-09-22 15:47:53 +02:00
ocornut
15132217a3
Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. ( #4547 , #4439 )
2021-09-21 14:17:49 +02:00
ocornut
2cffcbdc64
InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99
). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) ( #4552 , #2321 )
2021-09-17 16:30:32 +02:00
ocornut
3973de7933
Internals: removed last parameter to IsClippedEx() + fix PVS studio warnings.
2021-09-16 18:07:17 +02:00
ocornut
2d0a6a4969
Misc: moved StacSizeOnBegin out of window instance into window stack data.
2021-09-15 15:36:03 +02:00
ocornut
66cd21db88
Misc: extracted ErrorCheckEndWindowRecover() out of ErrorCheckEndFrameRecover(). ( #1651 )
2021-09-15 15:26:29 +02:00
ocornut
d366694062
Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. ( #211 ) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover ( #1651 )
2021-09-15 15:26:29 +02:00
ocornut
321b84f01f
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
2021-09-08 16:44:53 +02:00
ocornut
d9b427cce0
Nav: clarified/renamed NavInputId as NavAcivateInputId, added flags shared by both.
...
(this commit should have no visible side effect but is designed to introduce the followup commit refactoring SetKeyboardFocusHere into using a Nav request)
2021-09-07 18:10:31 +02:00
ocornut
607ad8c949
Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. ( #4515 ) + BeginDragDropTarget()
...
Note how 79ae6d3b
adedd a SkipItems test in BeginDragDropTargetCustom() only.
Catching this similar to work needed to neatly represent the error in #4375 #4158 , #4008 , #2562
2021-09-06 20:59:16 +02:00
ocornut
ade4c15eea
Nav: Tidying up, renaming + update AnyRequest flag in NavMoveRequestSubmit().
2021-09-03 16:35:41 +02:00
ocornut
5ee40c8d34
Nav: always disable highlight if nav is disabled, fix for IMGUI_DEBUG_NAV_SCORING, minor renaming.
2021-09-02 12:05:32 +02:00
ocornut
dff15acdb5
Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set.
2021-09-01 16:05:03 +02:00
ocornut
3d9d3b49ae
Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
...
Bonus simplified Selectable() handling of its custom disabled flag. (#211 )
2021-09-01 14:46:08 +02:00
ocornut
73a5e82e04
Nav: removed parameters from NavScoreItem(), NavProcessItem(), NavApplyItemToResult(): made little sense / misleading because pulling from other current state anyway.
...
Will readd in a more thorough manner is actually needed.
2021-09-01 14:13:40 +02:00
ocornut
a735a8c084
Nav: storing NavRect in LastItemData. Fix race condition where framed items (Rect != NavRect) calling SetFocusID() would store the wrong NavRectRel until next frame
...
(haven't dugged in the possible side-effects of that race condition)
2021-09-01 12:12:51 +02:00
ocornut
ee351d3548
Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments
2021-09-01 12:06:15 +02:00
ocornut
7b913db1ce
Nav: split NavMoveRequest into NavMoveSubmitted + NavMoveScoringItems to allow operation to defer a move request and provide result immediately + fix regular scoring needlesly running during init + some renaming.
2021-08-31 18:19:52 +02:00
ocornut
4aea1c5adb
IO: added io.WantCaptureMouseAllowPopupClose ( #4480 ) + comments
2021-08-30 19:11:47 +02:00
ocornut
66102880a3
Updated links to Discussions
2021-08-30 17:06:51 +02:00
ocornut
333807b483
Windows: fixed background order of overlapping childs submitted sequentially. ( #4493 )
...
Amend 07704496
2021-08-30 13:08:41 +02:00
ocornut
bb6a60b1ff
Nav: extracted sections of NavUpdate() into a NavUpdateCreateMoveRequest() function. Only clearing results when a request is activated.
2021-08-27 21:10:16 +02:00
ocornut
ccfb20095e
Nav: small refactor of forwarding, clarified that MoveDir only set when RequestActive, removed one indent level in NavUpdatePageUpPageDown().
2021-08-27 20:48:01 +02:00
ocornut
20a1edef89
Nav: made EndMenuBar() use NavMoveRequestForward() for consistency. Moved forward clearing to NavMoveRequestApplyResult(). Improved/fixed comments.
2021-08-27 17:21:10 +02:00
ocornut
84890a3074
Nav: simplify wrap requests code (may soon be useable for tabbing)
2021-08-27 12:31:11 +02:00
ocornut
4c31c98d22
Nav: extracted code out of NavUpdate() into NavUpdateCancelRequest()
2021-08-27 12:30:55 +02:00
ocornut
e23bee353c
Removed GetWindowContentRegionWidth() function
2021-08-23 16:15:16 +02:00
ocornut
0649f750b4
Version 1.85 WIP
2021-08-23 15:31:06 +02:00
ocornut
d79ca9b0b6
Fixed nested BeginDisabled()/EndDisabled() calls. ( #211 , #4452 , #4453 , #4462 ) [Legulysse]
2021-08-23 14:57:54 +02:00
ocornut
32d4f6c5d9
Fix BeginDisabled(false), again, ( #211 , #4452 , #4453 ) Version 1.84.1
...
(forced pushed since our earlier versioning didn't sort correctly in github web)
2021-08-20 23:59:46 +02:00
ocornut
f969e68c10
Fix BeginDisabled(false), ( #211 , #4452 )
2021-08-20 20:30:51 +02:00
ocornut
d2ffbd9b86
Version 1.84
...
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
ocornut
df2319a854
Small optimizations to BeginDisabled() to allow frequent calls ( #211 )
...
Not intended for frequent calls but I suspect some people will do it either way...
Rough/indicative: measured 0.1 ms for 5000 calls in release, 0.5 ms in debug on my desktop windows.
2021-08-20 17:19:18 +02:00
ocornut
c543d93af1
Expose BeginDisabled()/EndDisabled() in public API. Add to demo. ( #211 )
2021-08-20 16:34:43 +02:00
ocornut
7bbf8f2ab0
Drag and Drop: fix using AcceptDragDropPayload() with ImGuiDragDropFlags_AcceptNoPreviewTooltip.
...
Window was not properly hidden in that case.
2021-08-18 15:40:22 +02:00
ocornut
cd39460925
IO: set io.KeyModsPrev in EndFrame() to tolerate backend writing to io.KeyMods without breaking. ( #4439 )
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Amend ff428f1
2021-08-17 20:33:27 +02:00
thedmd
2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )
...
Amend/fix #2445 , #2696 , #3751 , #4377
2021-08-17 20:10:45 +02:00
Rokas Kupstys
86afe966d3
Metrics: Fixed a crash when inspecting the individual draw command of a foreground drawlist.
2021-08-17 16:23:26 +02:00
ocornut
ff428f1d2f
Nav: Fix not clearing NavWindowingToggleLayer properly (old code left it to true, relied on Alt release only). Removed unnecessary KeyMenu_ from NavInput. ( #4439 , #787 )
2021-08-17 12:54:51 +02:00
ocornut
8fa502ca42
Nav: Alt doesn't toggle menu layer if other modifiers are held. ( #4439 )
2021-08-17 12:23:54 +02:00
ocornut
b846969fe1
Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function.
2021-07-26 12:22:48 +02:00
Rokas Kupstys
3e4c89051d
Popups: Fix OpenPopup() being called after BeginPopup() resulting in a failure to open a popup when focus is NULL. ( #4308 )
...
Story of removed line begins in commit b80cf0a. It's purpose was to close popups when they lost focus.
Later on few other changes were introduced:
* bcc49ff - closing popups with RMB without changing window focus
* af679a1 - closing popups in FocusWindow()
These two changes covered all the cases of popup closing which made deleted line obsolete. Conveniently, now all popup closing is handled from within UpdateMouseMovingWindowEndFrame() either by calling FocusWindow() or ClosePopupsOverWindow().
2021-07-26 11:43:39 +02:00
ocornut
c881667c00
Fix - amend 1ad1530
(range-select branch need the NextItemData in NavProcessItem)
2021-07-19 21:45:44 +02:00
ocornut
90bf996e1a
Internals: widgets always read back from g.LastItemData.InFlags (so we can now modify per-item disable state more easily). ( #211 )
2021-07-19 21:26:34 +02:00
ocornut
6b8a059fc9
Internals: moved LastItem data to a shared structure (instead of one per window)
...
(should be a no-op as we are restoring things in Begin/End. Toward faciliate backup/restore of LastItemData and favor pulling from here instead of CurrentItemFlags, toward #211 )
2021-07-19 21:25:47 +02:00
ocornut
1ad153056a
Internals: ItemAdd: set LastItemXXX fields before navigation calls + comments about io.IniFilename ( #4294 )
2021-07-19 21:24:15 +02:00
ocornut
fb4bbeb033
Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. ( #211 )
2021-07-12 15:43:17 +02:00
ocornut
246ad6c03c
Disabled: items more consistently release active id if the active item got disabled. ( #211 ) (amend 2952525
)
2021-07-12 15:39:47 +02:00
ocornut
638e1a721b
Disabled: fixed IsItemHovered() returning true on disabled item when navigated to. ( #211 )
2021-07-12 15:01:02 +02:00
Rokas Kupstys
5dd1e38b7a
Disabled: disabled items set HoveredId, allowing e.g. HoveredIdTimer to function. ( #211 , #3419 ) + Menus: fix hovering a disabled menu or menu item not closing other menus.
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Rework of https://github.com/rokups/imgui/commit/c24b470
Note that the declared intent of that commit "Prevents window from being dragged if mouse hovers a disabled item." was already fullfilled by a876ad87
.
Changes in ButtonBehavior() not needed anymore since ImGuiButtonFlags_Disabled is gone
2021-07-09 19:54:46 +02:00
ocornut
4a100f7f11
Nav: Disabled items are not candidate for default focus. ( #211 , #787 ) + simplify handling of ImGuiButtonFlags_PressedOnDragDropHold path.
2021-07-09 18:57:23 +02:00
ocornut
cc40ae2101
PushDisabled(): added bool + clarify support for stacked disabled ( #211 )
2021-07-08 19:21:59 +02:00
ocornut
30d164eb26
Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.) ( #2590 , #738 , #4185 , #4301 )
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Enable with '#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS' for those compilers. Undo change from 1.82.
2021-07-08 14:23:31 +02:00
ocornut
3512f2c2c2
Internals: Menus: minor tidying up + renaming in ImGuiMenuColumns + removing extraneous offset field which is always zero + using smaller types.
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sizeof() 36 -> 20
2021-07-07 20:16:55 +02:00
ocornut
4ddb6b46c3
Drag and Drop: drop target highlight doesn't try to bypass host clipping rectangle. ( #4281 , #3272 )
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Revert 4b94738c
2021-06-30 16:12:52 +02:00
ocornut
b5a2bd1a5b
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
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No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:25:19 +02:00
ocornut
0aeb978e61
Comments + adding spacing in headers because VS IDE parser display blocks so badly. Add helper in internal's ImGuiInputTextState. ( #4275 )
2021-06-28 11:58:37 +02:00
ocornut
95db098477
ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
2021-06-25 17:27:17 +02:00
ocornut
38165f420f
Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. ( #4269 )
2021-06-25 15:44:14 +02:00
ocornut
1965f38e9e
ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'.
2021-06-24 14:30:32 +02:00
ocornut
f0c4d609a6
Default window focus scope not 0. Added ImGuiSelectableFlags_SelectOnNav with comments and caveats. ( #1861 , #4242,)
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Focus scope default value: amend 7ee623d9
a5041c88
2ebe08be
2021-06-21 17:47:45 +02:00
ocornut
d0c6dd9baf
ImVector: added clear_delete(), clear_destruct() helpers.
2021-06-09 16:57:47 +02:00
ocornut
61f4aec868
Added PushDisabled(), PopDisabled() currently only exposed in imgui_internal.h ( #211 )
2021-06-09 15:28:59 +02:00
ocornut
94b680e830
Internals: fixed ImPool:: iteration, rename GetBufSize to GetMapSize. Amend c6c82b9f
2021-06-04 17:27:20 +02:00
ocornut
c6c82b9f1d
Internals: fixed iterating ImPool, fix after use of TableRemove() (was only used by TestEngine)
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Merge metrics bits from 646c87359
2021-06-03 18:36:43 +02:00