Commit Graph

1363 Commits

Author SHA1 Message Date
ocornut
ab490dc7b8 Fonts: Amends for support for OpenType SVG fonts using lunasvg (#6591, #6607) 2023-08-01 10:18:30 +02:00
Sascha Willems
fa2f1bfbb0 Examples: Vulkan: Fixed Vulkan descriptor pools. (#6642)
Only use required no. of types and sets
2023-07-29 17:01:27 +02:00
ocornut
eefc9035f0 Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3. 2023-07-29 16:22:30 +02:00
ocornut
79d6f4e211 Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. (#6653, #4791) 2023-07-27 19:45:28 +02:00
septag
f1781c20a3 Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation (#6626) 2023-07-25 12:07:32 +02:00
ocornut
1109de3827 Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f. (#6622, #1485) 2023-07-20 22:59:15 +02:00
ocornut
db66e33e9e Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. (#6619)
Made GetContentRegionMax() fully defer to WorkRect when inside a table container.
2023-07-20 13:26:58 +02:00
ocornut
2bc5d17ac3 Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. (#5920, #6619)
Avoid width variation when resizing down a table hosting a child window.
+ shallow tweak to GetContentRegionMax().
2023-07-20 12:01:29 +02:00
scorpion-26
e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609) 2023-07-18 11:49:43 +02:00
ocornut
d342ec10cc Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. (#6610) 2023-07-18 11:18:58 +02:00
williamhCode
3dc3aef8a4 Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188) 2023-07-13 12:42:08 +02:00
ocornut
863ac31f01 Doc: various tweaks + tweak imconfig comments. 2023-07-13 12:38:16 +02:00
ocornut
33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) 2023-07-13 11:27:52 +02:00
ocornut
1a9ddd2396 ImDrawData: added AddDrawList() helper function. (#6406, #4879, #1878) 2023-07-12 18:11:42 +02:00
ocornut
c649aca20a ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array (#6406, #4879, #1878) + deep swap. (#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860)
+ Metrics: avoid misleadingly iterating all layers of DrawDataBuilder as everything is flattened into Layers[0] at this point.

# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2023-07-12 18:11:42 +02:00
ocornut
b7cdb5a31e Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522)
Rework/revert intent of c1a61d25a.
2023-07-11 15:01:25 +02:00
ocornut
140726d23f Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937) 2023-07-10 15:10:42 +02:00
ocornut
b32ef809c3 InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false. 2023-07-06 19:32:28 +02:00
ocornut
3349296370 InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)
This makes is more obvious that value_change==true when apply_new_text != NULL.
2023-07-06 19:32:01 +02:00
ocornut
6aa408c6af IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921)
cc #2425 #1153 #1600
2023-07-06 15:55:17 +02:00
ocornut
9a15730c2a Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
+ Merge some shallow changes from range-select branch.
2023-07-05 14:19:04 +02:00
ocornut
3fe4319314 Version 1.89.8 WIP 2023-07-05 14:17:46 +02:00
ocornut
d4ddc46e77 InputText: Fixed a crash on deactivating a ReadOnly buffer. (#6570, #6292, #4714)
This will be part of 1.89.7 Tagged relase.
2023-07-04 16:20:51 +02:00
ocornut
40aac5875a Changelog amends 2023-07-04 15:48:42 +02:00
ocornut
cb9015e254 Version 1.89.7 2023-07-04 14:56:09 +02:00
ocornut
121072cfe6 Backends: Vulkan: Amend for support for dynamic_rendering (#5446, #5037)
Simplified for master branch.

# Conflicts:
#	backends/imgui_impl_vulkan.cpp
2023-07-04 14:16:28 +02:00
ocornut
64172685d6 InputText: ImGuiInputTextCallbackData::InsertChars() accept (NULL,NULL) range, in order to conform to common idioms. (#6565, #6566, #3615) 2023-07-03 11:58:17 +02:00
ocornut
a02315e1c4 Combo: Made simple/legacy Combo() function not returns true when picking already selected item. (#1182) 2023-06-28 15:47:10 +02:00
ocornut
6137443d24 Overlap: moved ImGuiItemflags_AllowOverlap handling from ButtoBehavior() to ItemHoverable() now that it is possible. (#6512, #3909, #517)
This allows DragXXX, SliderXXX, PlotXXX etc to honor SetNextItemAllowOverlap().
2023-06-28 14:42:14 +02:00
ocornut
10c7709f30 Overlap: IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem, ImGuiHoveredFlags_AllowWhenOverlappedByWindow., (#6512, #3909, #517) 2023-06-28 14:40:47 +02:00
ocornut
8439a73645 Overlap: Added 'SetNextItemAllowOverlap()' as a replacement for 'SetItemAllowOverlap()'. (#6512, #3909, #517)
# Conflicts:
#	imgui.cpp
#	imgui_widgets.cpp
2023-06-28 14:40:47 +02:00
ocornut
51f564eea6 (Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). (#6512, #3909, #517)
+ Internals: Renamed 'ImGuiButtonFlags_AllowItemOverlap' to 'ImGuiButtonFlags_AllowOverlap' without redirection.
2023-06-28 14:37:05 +02:00
ocornut
06f5b46133 Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. (#6512, #3909, #517) 2023-06-27 15:46:35 +02:00
ocornut
d5d4d709c7 Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
Ensure DragXXX, SliderXXXX, InputText, PlotXXX follow same logic. Amend 251f178a6, a33f0d1f7
2023-06-27 14:44:39 +02:00
ocornut
3ec128c5fd Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
Essentially we are going to remove calls to SetItemAllowOverlap() and standardize the fact that only 'HoveredId == id' test from it is performed.

# Conflicts:
#	imgui_widgets.cpp
2023-06-26 19:08:10 +02:00
ocornut
0a53b45858 CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. (#6549) 2023-06-26 11:15:55 +02:00
ocornut
6b2e03c5b1 GetKeyName(): Fixed assert with ImGuiMod_XXX values when IMGUI_DISABLE_OBSOLETE_KEYIO is set. 2023-06-22 22:03:02 +02:00
ocornut
94c46d7486 InputText: Fixed not returning true when buffer is cleared by ImGuiInputTextFlags_EscapeClearsAll. (#5688, #2620) 2023-06-21 14:20:13 +02:00
ocornut
cb5542bce5 Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333) 2023-06-20 15:30:52 +02:00
ocornut
9214c28aad IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags. 2023-06-20 15:04:15 +02:00
ocornut
e7a4327eb8 IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary. 2023-06-20 15:04:14 +02:00
ocornut
b60acfa87d Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section. 2023-06-20 15:04:14 +02:00
ocornut
0f72652c2d IsItemHovered, Tooltips: Added io.HoveredFlagsForTooltipMouse, io.HoveredFlagsForTooltipNav now pulled by ImGuiHoveredFlags_Tooltip. (#1485) 2023-06-20 15:04:14 +02:00
ocornut
b3b8cbd001 IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. (#1485)
Update demo accordingly.
2023-06-20 15:04:14 +02:00
ocornut
d4b94bd65b (Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. (#1485) 2023-06-20 15:04:13 +02:00
ocornut
f09ef23ae6 IsItemHovered, Tooltips: Tweak default delay again. (#1485)
Amend eec344c
2023-06-20 14:43:38 +02:00
ocornut
89d3dabf2e Modals: In the case of nested modal, made sure that focused or appearing windows are moved below the lowest blocking modal (rather than the highest one). (#4317)
Fix FindBlockingkModal() which didn't do what the comments say for the first 2 lines.
This is also fixing a crash in FindBlockingModal() which can only happen with dock node, see "window_popup_nested_interruptions_2" and viewport_platform_focus_4" tests.
The dock-node related crash comes from the fact that automatic dock node and implicit debug window don't share a common ancestor, so ParentWindowInBeginStack ends up NULL before the loop had a chance to find a match.
2023-06-14 21:58:28 +02:00
ocornut
eec344cc1e Tweak HoverDelayClearTimer. Not exposing since I am unsure logic is viable (and is rather complex with upcoming addition of stationary logic). (#1485)
+ Tweaked default value of io.HoverDelayNormal from 0.30 to 0.35.
2023-06-14 18:29:49 +02:00
ocornut
534340cd88 Tooltips: Tweak default offset for non-drag and drop tooltips. 2023-06-13 15:27:46 +02:00
ocornut
e95d66faa8 Clipper: Rework inner logic to allow functioning with a zero-clear constructor. (#5856) 2023-06-13 14:55:02 +02:00
ocornut
9c16976749 Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
Moved from compile-time to runtime flag. Note: commit in master is not particularly useful. Docking version will add stuff.
2023-06-13 11:54:29 +02:00
ocornut
3cc9d2051a Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. (#6516, #5725, #5961, #5975)
Amend fe0a24f
2023-06-13 11:24:09 +02:00
ocornut
884e3fd21f Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. (#6491, #6189, #6114) 2023-06-12 11:58:17 +02:00
ocornut
dec082ff97 Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508)
Amend dd9db5e8 + 39f7248d4
2023-06-12 11:45:11 +02:00
ocornut
4fab72b40e BeginChild/Tables: Fixed BeginChild temporary activation id collision. Fixes regression in 1.89.6 leading to the first column of tables with either ScrollX or ScrollY flags from being impossible to resize. (#6503) 2023-06-09 14:01:21 +02:00
ocornut
61ebb37843 Version 1.89.7 WIP 2023-06-01 11:22:43 +02:00
ocornut
5319d1cffa Version 1.89.6 2023-05-31 14:47:32 +02:00
ocornut
075b975fed Fonts: Fixed crash when manually specifying an EllipsisChar that doesn't exist. (#6480) 2023-05-31 14:44:29 +02:00
ocornut
b476184574 Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286) 2023-05-30 20:36:07 +02:00
ocornut
88e7d773df Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286) 2023-05-30 20:11:19 +02:00
ocornut
7e03ae3240 Window: Fixed resizing from upper border when io.ConfigWindowsMoveFromTitleBarOnly is set. (#6390) 2023-05-25 15:23:01 +02:00
ocornut
08145bc45c Fonts: Fixed crash when merging fonts and the first font has no valid glyph. (#6446) 2023-05-23 10:56:41 +02:00
ocornut
45c8c3b611 Listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago: ListBoxHeader(), ListBoxFooter().
+ Added default parameter to SeparatorEx() amend 2c558d5
2023-05-22 10:09:20 +02:00
ocornut
df8667b18b Comments/typos tweaks 2023-05-20 18:07:31 +02:00
GamingMinds-DanielC
e489e40a85 Clipper: Amend ecb0aaa (#6424, #3841) 2023-05-15 14:06:16 +02:00
ocornut
ecb0aaa7c2 Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(). (#6424, #3841) + commented out obsolete ImGuiListClipper() constructor. 2023-05-15 12:06:29 +02:00
ocornut
513af1efc9 Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
(Not to misake with "Character Set" "Use Unicode Character Set" "Use Multi-Byte Character Set" which is a VS/Windows SDK thing but not a compiler-encoding thing.)
2023-05-10 12:34:11 +02:00
ocornut
0397321be0 Debug Tools: Added 'io.ConfigDebugIgnoreFocusLoss' option. (#4388, #4921) 2023-05-09 20:28:08 +02:00
ocornut
6656553fa4 Nav: Record/restore preferred position on each given axis.
Tagging #6344 #6003 #2694 #1688 as it relates to scoring, however this doesn't technically fix any of them fully yet.
But e.g. once we restore axial path for #2694 this commit will allow going back and forth to initial location.
2023-05-09 17:26:27 +02:00
Jason Millard
39f7248d4a Backends: OpenGL3: Add glBindSampler for GL ES 3.0. (#6375)
Amended given addition of GlProfileIsES3 in dd9db5e
2023-05-09 15:17:18 +02:00
ocornut
6cdedf5834 Drag, Sliders: if the format string doesn't contain any %, when using CTRL+Click to input we use a default format. (#6405) 2023-05-09 12:04:04 +02:00
ocornut
5dc6013713 Backends: SDL3: Fixed build on Emscripten/iOS/Android. (#6391) 2023-05-04 17:06:36 +02:00
ocornut
7c291ba31b Tables: Fixed command merging when compiling with VS2013. (#6377) 2023-04-28 13:58:59 +02:00
ocornut
031e152d29 Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. (#6374) 2023-04-27 14:57:09 +02:00
Koostosh
fd943182bd ImVec2: Added unary minus operator (#6368) 2023-04-25 16:24:50 +02:00
ocornut
d3ad2f357f Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. (#3496, #4797)
Amend 48f26333
2023-04-25 12:17:37 +02:00
ocornut
b47507951e Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer. 2023-04-24 21:00:00 +02:00
kimidaisuki22
565aa0b763 Examples: Vulkan: pick integrated GPU if nothing else is available. (#6359) 2023-04-24 12:17:49 +02:00
ocornut
00d3f9295e Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. (#2221) 2023-04-20 16:42:52 +02:00
ocornut
662ce46971 Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line. 2023-04-20 14:52:59 +02:00
ocornut
9308cfdcfb Examples: Amend Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553) 2023-04-19 16:28:15 +02:00
ocornut
a338b78eb9 Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. (#6333) 2023-04-19 11:55:40 +02:00
lukaasm
0948cfc19e InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. (#6341) 2023-04-18 11:35:12 +02:00
lukaasm
e49d31a1c9 Tables: do not show empty tooltip when user submits TableHeader with no label to display. (#6342) 2023-04-18 11:25:07 +02:00
Gereon V
055e71518e Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2023-04-17 14:57:12 +02:00
Gereon V
f304603e13 Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). (#6337) 2023-04-17 14:44:56 +02:00
ocornut
064153fca4 Version 1.89.6 WIP 2023-04-17 14:40:00 +02:00
ocornut
1ebb913827 Version 1.89.5 2023-04-13 16:17:49 +02:00
ocornut
6324280432 Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. (#6109, #6172, #6101)
Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR
2023-04-13 15:48:19 +02:00
ocornut
995f92a456 Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows.
+ Added ImGuiDebugLogFlags_EventSelection unused in this branch.
2023-04-12 21:38:47 +02:00
Elie Michel
d81f2ae4fb Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. (#6188)
Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.

Also ensures that the size of the uniform buffer is aligned to 16 bytes.
2023-04-11 16:03:26 +02:00
Elie Michel
e67f2f4791 Backends: WebGPU: Align buffer sizes upon creation. (#6188)
Amend from original pr to use a macro.
2023-04-11 15:46:05 +02:00
ocornut
cbdac1e150 Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
In theory supporting multiple contexts (untested).
2023-04-11 15:25:21 +02:00
ocornut
9203883bbe Comments + Metal using SetTexID(0) for consistency. 2023-04-11 11:22:42 +02:00
David Maas
e92b29ad53 Backends: OSX: Added support for io.AddMouseSourceEvent(). (#6314)
Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.

# Conflicts:
#	docs/CHANGELOG.txt
2023-04-11 10:14:53 +02:00
David
db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). (#6315, #6318, #2702, #4921) 2023-04-11 10:01:53 +02:00
ocornut
a7703fe6f7 Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953)
Amend 734c6af187
2023-04-06 19:12:10 +02:00
ocornut
47a07d8476 ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. (#6304)
+ Demo: use BeginDisabled() block in BackendFlags section.
I'd still consider this undefined behavior as some combination may not work properly, but let's fix things while we can as we encounter them.
2023-04-05 18:34:49 +02:00
ocornut
c9fe7ebc7b IO: Input queue trickling adjustment for touch screens. (#2702, #4921)
+ amend two comments in imgui.h
2023-04-04 21:05:27 +02:00
ocornut
f070497cbd Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702)
SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
2023-04-04 20:19:01 +02:00
ocornut
a16f99c6a2 IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. (#2702, #2334, #2372, #3453, #5693) 2023-04-04 20:18:57 +02:00
ocornut
13931fd851 Redirecting domain name
Tired of paying/maintaining two domains names and .org tend to be fluctuating + changing host company for sponsoring.
2023-04-03 15:07:20 +02:00
ocornut
5f301914a0 TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). (#2702) 2023-03-29 17:10:03 +02:00
ocornut
a38e3c222f Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. (#6272)
Note that this is not BayesBug's exact intended solution, so issues would be my responsibility ;)
Amended.
2023-03-29 12:51:41 +02:00
ocornut
7dcf129b3b Backends: OpenGL3: Properly restoring "no shader program bound". (#6267, #6220, #6224) 2023-03-23 13:27:55 +01:00
AJ Weeks
821814b450 InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. (#6067) 2023-03-22 20:48:47 +01:00
ocornut
89d09070e3 Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. (#4828, #3255, #5641) 2023-03-22 15:42:14 +01:00
ocornut
c98bad042d ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles. 2023-03-21 17:48:09 +01:00
PanForPancakes
9ac94ff001 ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. (#6254, #5200)
Amend f6460970
2023-03-21 17:47:56 +01:00
cfillion
7269498ecc IO: actually fixed adding events from inactive context (#6199, #6256, #4921, #5856) 2023-03-21 14:19:59 +01:00
David Briscoe
cac76b2754 Slider, Drags: skip %+ and %# format flags for scanning. (#6259)
(There are two additional unhandled flags that only affect padding: '-' and ' '. Formatting flags don't make sense in a SliderInt's format string, so I've omitted them)
2023-03-21 12:09:38 +01:00
ocornut
5a2b1e8482 InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true (#4714)
Altered ItemAdd() clipping rule to keep previous-frame ActiveId unclipped to support that late commit.

Also, MarkItemEdited() may in theory need to do:
if (g.ActiveIdPreviousFrame == id)
        g.ActiveIdPreviousFrameHasBeenEditedBefore = true;
But this should already be set so not adding now.
2023-03-16 21:12:57 +01:00
ocornut
5d4a8978bd Docs: added all older versions to Changelog. 2023-03-16 15:15:15 +01:00
Aiekick
91577c7f51 Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) 2023-03-16 11:59:45 +01:00
ocornut
301c956039 Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038) 2023-03-15 17:09:09 +01:00
ocornut
ae4dad09b5 Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243) 2023-03-15 15:04:07 +01:00
ocornut
0d606968d8 Backend: OpenGL3: Amend b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. (#6154, #4445, #3530) 2023-03-15 12:25:34 +01:00
ocornut
24a44b9abe Version 1.89.5 WIP 2023-03-15 12:25:20 +01:00
ocornut
f3f6295d53 Version 1.89.4
Commented out obsolete enums/functions names: ImGuiSliderFlags_ClampOnInput, ImGuiInputTextFlags_AlwaysInsertMode, ImDrawList::AddBezierCurve(), ImDrawList::PathBezierCurveTo()()
2023-03-14 16:36:19 +01:00
ocornut
e39c2552ac Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. (#6240) 2023-03-14 16:00:29 +01:00
ocornut
cc2177de15 Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options. 2023-03-14 15:25:13 +01:00
ocornut
c426e32247 Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects.
- Afaik the "to allow ImGuiListClipper to function" was added early during Tables development (prior to commit 55) and later replaced by support in ImGuiListCipper, it seems unnecessary.
- Also removed RowPosY2 being accted in TableEndCell().
+ Comments about 2bb9e35 + fix example bb224c8
2023-03-13 16:26:38 +01:00
domgho
6ca1556d02 Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible. (#2814, #2812) 2023-03-10 19:12:04 +01:00
ocornut
bb224c8aa1 Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default. 2023-03-10 18:35:52 +01:00
ocornut
2bb9e35a48 Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. (#3092, #5759, #787) 2023-03-10 18:35:52 +01:00
ocornut
e83fb468c6 Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). (#3092) 2023-03-09 18:53:57 +01:00
ocornut
a322122f74 InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active.
(regresion from 1.89) + removed unnecessary if block in NavProcessItem()
2023-03-09 16:24:03 +01:00
ocornut
3b2f617652 BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo.
Add SetWindowHiddendAndSkipItemsForCurrentFrame().
2023-03-09 15:16:40 +01:00
Marc Delorme
10ace228bc Make classes not depend on the implicit GImGui context (#6199, #5856, #6199): ImGuiIO
This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.

About ImGuiIO:
- ImGuiIO depends on ImGuiContext because some of its method want to event to `g.InputEventQueue`.
- To make ImGuiIO aware of the context to use, context which creates the ImGuiIO is given as argument of ImGuiIO constructor.
- The assert `IM_ASSERT(&g.IO == this && "Can only add events to current context.")` has been removed since it does not make sense anymore

NOTE: ImGuiIO could be completely independent of ImGuiContext if the InputEventQueue was moved from ImGuiContext to ImGuiIO, but since
ImGuiIO is a public class it would expose InputEvent type. Solving this problem is out of the current scope, but it is interesting to notice.
2023-03-08 15:39:22 +01:00
ocornut
5a1e6b60a2 Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. (#6171) 2023-03-08 14:03:58 +01:00
ocornut
c9a53aa74d Nav: Made Enter key submit the same type of Activation event as Space key. (#5606)
Instead of adding NavActivateInputId support in ButtonBehavior() started untangling the mess.
2023-03-07 18:41:49 +01:00
duddel
57d0fcd021 Examples: Fix Android example build for Gradle 8. (#6229) 2023-03-07 14:01:20 +01:00
Cyphall
66b762577c Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224) 2023-03-06 11:55:55 +01:00
Adam Kewley
2496b973f9 Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) 2023-02-23 15:07:15 +01:00
ocornut
e9743d85dd Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. (#6183, #5817) 2023-02-21 21:23:54 +01:00
ocornut
a1b8457cb5 Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. (#6164, #6137, #5966, #2832) 2023-02-15 19:23:12 +01:00
ocornut
5d74891285 Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. (#6045, #6162) 2023-02-15 18:11:41 +01:00
ocornut
204cb4d226 Version 1.89.4 WIP 2023-02-15 15:35:56 +01:00
ocornut
458a109031 Version 1.89.3 2023-02-14 16:00:18 +01:00
Laurens Holst
b0c1816664 Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x (#6154, #4445, #3530)
GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above.
So we have to parse GL_VERSION under GL 2.x
Reference https://www.khronos.org/opengl/wiki/OpenGL_Context#Context_information_queries
Regressed since 459de65477
See https://github.com/ocornut/imgui/pull/3530
2023-02-14 15:39:49 +01:00
ocornut
fa0852f9e5 ColorEdit, ColorPicker: Fixed hue/saturation preservation logic from interfering with the displayed value (but not stored value) of others widgets instances. (#6155)
Amend 30546bc0, accb0261b, 38d22bc4
2023-02-14 15:35:00 +01:00
ocornut
092b6825ac Fonts: Assert that in each GlyphRanges[] pairs first is <= second. 2023-02-14 15:00:12 +01:00
ocornut
99c0bd65df Added SeparatorText() widget. (#1643) 2023-02-10 12:16:41 +01:00
ocornut
fac19e1883 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) 2023-02-07 19:29:44 +01:00
ocornut
13fbd99491 Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. (#6146)
More update upcoming in docking branch.
2023-02-07 16:07:53 +01:00
ocornut
1b27ac982f Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146)
+ CI: Update Windows CI to update SDL 2.26.3 instead of 2.0.10
2023-02-07 12:04:38 +01:00
ocornut
ea39841fcd Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705) 2023-02-03 22:39:43 +01:00
ocornut
f43c6ea6a4 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)"
This reverts commit 96ab68eee0.

# Conflicts:
#	docs/CHANGELOG.txt
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_sdl_opengl3/main.cpp
2023-02-03 22:17:40 +01:00
ocornut
f799a293c8 Tables: Solved an ID conflict issue with multiple-instances of a same table. Storing instance id for convenience. (#6140)
TableGetColumnResizeID() are still using an incorrect table, but having only one-level left tends to cancel things out.
2023-02-03 20:03:03 +01:00
ocornut
a085581057 Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). (#6142) 2023-02-03 17:53:53 +01:00