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Version 1.89.6
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@ -32,9 +32,11 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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VERSION 1.89.6 WIP (In Progress)
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VERSION 1.89.6 (Released 2023-05-31)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89.6
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Breaking changes:
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- Clipper: Commented out obsolete redirection constructor which was marked obsolete in 1.79:
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@ -654,7 +654,7 @@ You may take a look at:
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- [Quotes](https://github.com/ocornut/imgui/wiki/Quotes)
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- [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui)
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- [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors)
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- [Gallery](https://github.com/ocornut/imgui/issues/5886)
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- [Gallery](https://github.com/ocornut/imgui/issues/6478)
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##### [Return to Index](#index)
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@ -700,7 +700,7 @@ There is an auto-generated [c-api for Dear ImGui (cimgui)](https://github.com/ci
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- Individuals: you can support continued maintenance and development via PayPal donations. See [README](https://github.com/ocornut/imgui/blob/master/docs/README.md).
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- If you are experienced with Dear ImGui and C++, look at [GitHub Issues](https://github.com/ocornut/imgui/issues), [GitHub Discussions](https://github.com/ocornut/imgui/discussions), the [Wiki](https://github.com/ocornut/imgui/wiki), read [docs/TODO.txt](https://github.com/ocornut/imgui/blob/master/docs/TODO.txt), and see how you want to help and can help!
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- Disclose your usage of Dear ImGui via a dev blog post, a tweet, a screenshot, a mention somewhere, etc.
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You may post screenshots or links in the [gallery threads](https://github.com/ocornut/imgui/issues/5886). Visuals are ideal as they inspire other programmers. Disclosing your use of Dear ImGui helps the library grow credibility, and helps other teams and programmers with taking decisions.
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You may post screenshots or links in the [gallery threads](https://github.com/ocornut/imgui/issues/6478). Visuals are ideal as they inspire other programmers. Disclosing your use of Dear ImGui helps the library grow credibility, and helps other teams and programmers with taking decisions.
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- If you have issues or if you need to hack into the library, even if you don't expect any support it is useful that you share your issues or sometimes incomplete PR.
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##### [Return to Index](#index)
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@ -135,7 +135,7 @@ Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.
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### Gallery
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For more user-submitted screenshots of projects using Dear ImGui, check out the [Gallery Threads](https://github.com/ocornut/imgui/issues/5886)!
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For more user-submitted screenshots of projects using Dear ImGui, check out the [Gallery Threads](https://github.com/ocornut/imgui/issues/6478)!
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For a list of third-party widgets and extensions, check out the [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) wiki page.
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@ -166,7 +166,7 @@ We occasionally tag [Releases](https://github.com/ocornut/imgui/releases) (with
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**Who uses Dear ImGui?**
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See the [Quotes](https://github.com/ocornut/imgui/wiki/Quotes), [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors), and [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) Wiki pages for an idea of who is using Dear ImGui. Please add your game/software if you can! Also, see the [Gallery Threads](https://github.com/ocornut/imgui/issues/5886)!
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See the [Quotes](https://github.com/ocornut/imgui/wiki/Quotes), [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors), and [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) Wiki pages for an idea of who is using Dear ImGui. Please add your game/software if you can! Also, see the [Gallery Threads](https://github.com/ocornut/imgui/issues/6478)!
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How to help
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-----------
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20
imgui.cpp
20
imgui.cpp
@ -1,4 +1,4 @@
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// dear imgui, v1.89.6 WIP
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// dear imgui, v1.89.6
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// (main code and documentation)
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// Help:
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@ -11,7 +11,7 @@
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// - FAQ http://dearimgui.com/faq
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// - Homepage & latest https://github.com/ocornut/imgui
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// - Releases & changelog https://github.com/ocornut/imgui/releases
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// - Gallery https://github.com/ocornut/imgui/issues/5886 (please post your screenshots/video there!)
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// - Gallery https://github.com/ocornut/imgui/issues/6478 (please post your screenshots/video there!)
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// - Wiki https://github.com/ocornut/imgui/wiki (lots of good stuff there)
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// - Glossary https://github.com/ocornut/imgui/wiki/Glossary
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// - Issues & support https://github.com/ocornut/imgui/issues
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@ -4916,7 +4916,7 @@ void ImGui::EndFrame()
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ImGuiPlatformImeData* ime_data = &g.PlatformImeData;
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if (g.IO.SetPlatformImeDataFn && memcmp(ime_data, &g.PlatformImeDataPrev, sizeof(ImGuiPlatformImeData)) != 0)
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{
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IMGUI_DEBUG_LOG_IO("Calling io.SetPlatformImeDataFn(): WantVisible: %d, InputPos (%.2f,%.2f)\n", ime_data->WantVisible, ime_data->InputPos.x, ime_data->InputPos.y);
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IMGUI_DEBUG_LOG_IO("[io] Calling io.SetPlatformImeDataFn(): WantVisible: %d, InputPos (%.2f,%.2f)\n", ime_data->WantVisible, ime_data->InputPos.x, ime_data->InputPos.y);
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ImGuiViewport* viewport = GetMainViewport();
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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if (viewport->PlatformHandleRaw == NULL && g.IO.ImeWindowHandle != NULL)
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@ -8559,7 +8559,7 @@ static void LockWheelingWindow(ImGuiWindow* window, float wheel_amount)
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g.WheelingWindowReleaseTimer = 0.0f;
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if (g.WheelingWindow == window)
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return;
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IMGUI_DEBUG_LOG_IO("LockWheelingWindow() \"%s\"\n", window ? window->Name : "NULL");
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IMGUI_DEBUG_LOG_IO("[io] LockWheelingWindow() \"%s\"\n", window ? window->Name : "NULL");
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g.WheelingWindow = window;
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g.WheelingWindowRefMousePos = g.IO.MousePos;
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if (window == NULL)
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@ -8723,12 +8723,12 @@ static const char* GetMouseSourceName(ImGuiMouseSource source)
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static void DebugPrintInputEvent(const char* prefix, const ImGuiInputEvent* e)
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{
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ImGuiContext& g = *GImGui;
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if (e->Type == ImGuiInputEventType_MousePos) { if (e->MousePos.PosX == -FLT_MAX && e->MousePos.PosY == -FLT_MAX) IMGUI_DEBUG_LOG_IO("%s: MousePos (-FLT_MAX, -FLT_MAX)\n", prefix); else IMGUI_DEBUG_LOG_IO("%s: MousePos (%.1f, %.1f) (%s)\n", prefix, e->MousePos.PosX, e->MousePos.PosY, GetMouseSourceName(e->MouseWheel.MouseSource)); return; }
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if (e->Type == ImGuiInputEventType_MouseButton) { IMGUI_DEBUG_LOG_IO("%s: MouseButton %d %s (%s)\n", prefix, e->MouseButton.Button, e->MouseButton.Down ? "Down" : "Up", GetMouseSourceName(e->MouseWheel.MouseSource)); return; }
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if (e->Type == ImGuiInputEventType_MouseWheel) { IMGUI_DEBUG_LOG_IO("%s: MouseWheel (%.3f, %.3f) (%s)\n", prefix, e->MouseWheel.WheelX, e->MouseWheel.WheelY, GetMouseSourceName(e->MouseWheel.MouseSource)); return; }
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if (e->Type == ImGuiInputEventType_Key) { IMGUI_DEBUG_LOG_IO("%s: Key \"%s\" %s\n", prefix, ImGui::GetKeyName(e->Key.Key), e->Key.Down ? "Down" : "Up"); return; }
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if (e->Type == ImGuiInputEventType_Text) { IMGUI_DEBUG_LOG_IO("%s: Text: %c (U+%08X)\n", prefix, e->Text.Char, e->Text.Char); return; }
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if (e->Type == ImGuiInputEventType_Focus) { IMGUI_DEBUG_LOG_IO("%s: AppFocused %d\n", prefix, e->AppFocused.Focused); return; }
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if (e->Type == ImGuiInputEventType_MousePos) { if (e->MousePos.PosX == -FLT_MAX && e->MousePos.PosY == -FLT_MAX) IMGUI_DEBUG_LOG_IO("[io] %s: MousePos (-FLT_MAX, -FLT_MAX)\n", prefix); else IMGUI_DEBUG_LOG_IO("[io] %s: MousePos (%.1f, %.1f) (%s)\n", prefix, e->MousePos.PosX, e->MousePos.PosY, GetMouseSourceName(e->MouseWheel.MouseSource)); return; }
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if (e->Type == ImGuiInputEventType_MouseButton) { IMGUI_DEBUG_LOG_IO("[io] %s: MouseButton %d %s (%s)\n", prefix, e->MouseButton.Button, e->MouseButton.Down ? "Down" : "Up", GetMouseSourceName(e->MouseWheel.MouseSource)); return; }
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if (e->Type == ImGuiInputEventType_MouseWheel) { IMGUI_DEBUG_LOG_IO("[io] %s: MouseWheel (%.3f, %.3f) (%s)\n", prefix, e->MouseWheel.WheelX, e->MouseWheel.WheelY, GetMouseSourceName(e->MouseWheel.MouseSource)); return; }
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if (e->Type == ImGuiInputEventType_Key) { IMGUI_DEBUG_LOG_IO("[io] %s: Key \"%s\" %s\n", prefix, ImGui::GetKeyName(e->Key.Key), e->Key.Down ? "Down" : "Up"); return; }
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if (e->Type == ImGuiInputEventType_Text) { IMGUI_DEBUG_LOG_IO("[io] %s: Text: %c (U+%08X)\n", prefix, e->Text.Char, e->Text.Char); return; }
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if (e->Type == ImGuiInputEventType_Focus) { IMGUI_DEBUG_LOG_IO("[io] %s: AppFocused %d\n", prefix, e->AppFocused.Focused); return; }
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}
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#endif
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8
imgui.h
8
imgui.h
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// dear imgui, v1.89.6 WIP
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// dear imgui, v1.89.6
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// (headers)
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// Help:
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@ -11,7 +11,7 @@
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// - FAQ http://dearimgui.com/faq
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// - Homepage & latest https://github.com/ocornut/imgui
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// - Releases & changelog https://github.com/ocornut/imgui/releases
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// - Gallery https://github.com/ocornut/imgui/issues/5886 (please post your screenshots/video there!)
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// - Gallery https://github.com/ocornut/imgui/issues/6478 (please post your screenshots/video there!)
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// - Wiki https://github.com/ocornut/imgui/wiki (lots of good stuff there)
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// - Glossary https://github.com/ocornut/imgui/wiki/Glossary
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// - Issues & support https://github.com/ocornut/imgui/issues
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@ -22,8 +22,8 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.89.6 WIP"
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#define IMGUI_VERSION_NUM 18959
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#define IMGUI_VERSION "1.89.6"
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#define IMGUI_VERSION_NUM 18960
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#define IMGUI_HAS_TABLE
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/*
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// dear imgui, v1.89.6 WIP
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// dear imgui, v1.89.6
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// (demo code)
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// Help:
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// dear imgui, v1.89.6 WIP
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// dear imgui, v1.89.6
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// (drawing and font code)
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/*
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// dear imgui, v1.89.6 WIP
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// dear imgui, v1.89.6
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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// dear imgui, v1.89.6 WIP
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// dear imgui, v1.89.6
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// (tables and columns code)
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/*
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// dear imgui, v1.89.6 WIP
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// dear imgui, v1.89.6
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// (widgets code)
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/*
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