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Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
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@ -462,8 +462,9 @@ void ImGui_ImplAllegro5_Shutdown()
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if (bd->ClipboardTextData)
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al_free(bd->ClipboardTextData);
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io.BackendPlatformUserData = nullptr;
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io.BackendPlatformName = io.BackendRendererName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_HasMouseCursors;
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IM_DELETE(bd);
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}
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@ -269,6 +269,8 @@ bool ImGui_ImplAndroid_Init(ANativeWindow* window)
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void ImGui_ImplAndroid_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.BackendPlatformName = nullptr;
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}
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void ImGui_ImplAndroid_NewFrame()
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@ -567,6 +567,7 @@ void ImGui_ImplDX10_Shutdown()
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if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@ -583,6 +583,7 @@ void ImGui_ImplDX11_Shutdown()
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if (bd->pd3dDeviceContext) { bd->pd3dDeviceContext->Release(); }
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@ -739,6 +739,7 @@ void ImGui_ImplDX12_Shutdown()
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delete[] bd->pFrameResources;
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@ -304,6 +304,7 @@ void ImGui_ImplDX9_Shutdown()
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if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@ -643,6 +643,7 @@ void ImGui_ImplGlfw_Shutdown()
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad);
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IM_DELETE(bd);
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}
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@ -191,6 +191,8 @@ void ImGui_ImplGLUT_InstallFuncs()
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void ImGui_ImplGLUT_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.BackendPlatformName = nullptr;
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}
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void ImGui_ImplGLUT_NewFrame()
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@ -135,6 +135,12 @@ bool ImGui_ImplMetal_Init(id<MTLDevice> device)
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void ImGui_ImplMetal_Shutdown()
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{
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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ImGui_ImplMetal_DestroyDeviceObjects();
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ImGui_ImplMetal_DestroyBackendData();
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}
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@ -355,6 +355,7 @@ void ImGui_ImplOpenGL3_Shutdown()
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ImGui_ImplOpenGL3_DestroyDeviceObjects();
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@ -476,12 +476,19 @@ bool ImGui_ImplOSX_Init(NSView* view)
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void ImGui_ImplOSX_Shutdown()
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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bd->Observer = nullptr;
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if (bd->Monitor != nullptr)
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{
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[NSEvent removeMonitor:bd->Monitor];
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bd->Monitor = nullptr;
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}
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasGamepad);
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ImGui_ImplOSX_DestroyBackendData();
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}
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@ -491,6 +491,7 @@ void ImGui_ImplSDL2_Shutdown()
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad);
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IM_DELETE(bd);
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}
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@ -425,6 +425,7 @@ void ImGui_ImplSDL3_Shutdown()
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad);
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IM_DELETE(bd);
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}
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@ -86,6 +86,7 @@ void ImGui_ImplSDLRenderer_Shutdown()
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@ -1000,6 +1000,7 @@ void ImGui_ImplVulkan_Shutdown()
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ImGui_ImplVulkan_DestroyDeviceObjects();
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@ -751,6 +751,7 @@ void ImGui_ImplWGPU_Shutdown()
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@ -178,6 +178,7 @@ void ImGui_ImplWin32_Shutdown()
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad);
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IM_DELETE(bd);
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}
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@ -42,6 +42,9 @@ Breaking changes:
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Other changes:
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- Backends: Clear bits sets io.BackendFlags on backend Shutdown(). (#6334, #6335] [@GereonV]
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Potentially this would facilitate switching runtime backend mid-session.
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-----------------------------------------------------------------------
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