mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-22 07:36:35 +00:00
Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. (#6512, #3909, #517)
This commit is contained in:
parent
b03a4993b3
commit
06f5b46133
@ -63,10 +63,12 @@ Other changes:
|
||||
isn't covered as much. (Match offset for drag and drop tooltips)
|
||||
- IsItemHovered: Tweaked default value of style.HoverDelayNormal from 0.30 to 0.40,
|
||||
Tweaked default value of style.HoverDelayShort from 0.10 to 0.15. (#1485)
|
||||
- Overlapping items: (#6512, #3909, #517)
|
||||
- Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap
|
||||
and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
|
||||
- Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything.
|
||||
- IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
|
||||
- IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
|
||||
- Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap
|
||||
and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
|
||||
- Tables: Fixed a regression in 1.89.6 leading to the first column of tables with either
|
||||
ScrollX or ScrollY flags from being impossible to resize. (#6503)
|
||||
- CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. (#6549) [@BobbyAnguelov]
|
||||
|
2
imgui.h
2
imgui.h
@ -23,7 +23,7 @@
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
|
||||
#define IMGUI_VERSION "1.89.7 WIP"
|
||||
#define IMGUI_VERSION_NUM 18965
|
||||
#define IMGUI_VERSION_NUM 18966
|
||||
#define IMGUI_HAS_TABLE
|
||||
|
||||
/*
|
||||
|
@ -524,7 +524,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||
g.HoveredWindow = backup_hovered_window;
|
||||
|
||||
// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one.
|
||||
if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0))
|
||||
if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && g.HoveredIdPreviousFrame != id)
|
||||
hovered = false;
|
||||
|
||||
// Mouse handling
|
||||
|
Loading…
Reference in New Issue
Block a user