mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-22 15:46:35 +00:00
Clipper: Rework inner logic to allow functioning with a zero-clear constructor. (#5856)
This commit is contained in:
parent
9c16976749
commit
e95d66faa8
@ -38,6 +38,9 @@ Other changes:
|
||||
|
||||
- Tables: Fixed a regression in 1.89.6 leading to the first column of tables with either
|
||||
ScrollX or ScrollY flags from being impossible to resize. (#6503)
|
||||
- Clipper: Rework inner logic to allow functioning with a zero-clear constructor.
|
||||
This is order to facilitate usage for language bindings (e.g cimgui or dear_binding)
|
||||
where user may not be callinga constructor manually. (#5856)
|
||||
- Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra
|
||||
comments. Currently mainly for inspecting Docking .ini data, but makes saving slower.
|
||||
- Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508) [@jsm174]
|
||||
|
@ -2750,9 +2750,6 @@ static void ImGuiListClipper_SeekCursorForItem(ImGuiListClipper* clipper, int it
|
||||
ImGuiListClipper::ImGuiListClipper()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
Ctx = ImGui::GetCurrentContext();
|
||||
IM_ASSERT(Ctx != NULL);
|
||||
ItemsCount = -1;
|
||||
}
|
||||
|
||||
ImGuiListClipper::~ImGuiListClipper()
|
||||
@ -2762,6 +2759,9 @@ ImGuiListClipper::~ImGuiListClipper()
|
||||
|
||||
void ImGuiListClipper::Begin(int items_count, float items_height)
|
||||
{
|
||||
if (Ctx == NULL)
|
||||
Ctx = ImGui::GetCurrentContext();
|
||||
|
||||
ImGuiContext& g = *Ctx;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
IMGUI_DEBUG_LOG_CLIPPER("Clipper: Begin(%d,%.2f) in '%s'\n", items_count, items_height, window->Name);
|
||||
@ -2787,10 +2787,10 @@ void ImGuiListClipper::Begin(int items_count, float items_height)
|
||||
|
||||
void ImGuiListClipper::End()
|
||||
{
|
||||
ImGuiContext& g = *Ctx;
|
||||
if (ImGuiListClipperData* data = (ImGuiListClipperData*)TempData)
|
||||
{
|
||||
// In theory here we should assert that we are already at the right position, but it seems saner to just seek at the end and not assert/crash the user.
|
||||
ImGuiContext& g = *Ctx;
|
||||
IMGUI_DEBUG_LOG_CLIPPER("Clipper: End() in '%s'\n", g.CurrentWindow->Name);
|
||||
if (ItemsCount >= 0 && ItemsCount < INT_MAX && DisplayStart >= 0)
|
||||
ImGuiListClipper_SeekCursorForItem(this, ItemsCount);
|
||||
|
Loading…
Reference in New Issue
Block a user