mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 03:47:00 +00:00
Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. (#3496, #4797)
Amend 48f26333
This commit is contained in:
parent
b47507951e
commit
d3ad2f357f
@ -50,6 +50,8 @@ Other changes:
|
||||
unclipped bounding boxes would interfere with other columns. (#2221) [@zzzyap, @ocornut]
|
||||
- Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags
|
||||
erroneously initializing default nav layer to menu layer.
|
||||
- Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow
|
||||
opening another via simple hovering. (#3496, #4797)
|
||||
- Debug Tools: Debug Log: Fixed not parsing 0xXXXXXXXX values for geo-locating on mouse
|
||||
hover hover when the identifier is at the end of the line. (#5855)
|
||||
- Backends: Clear bits sets io.BackendFlags on backend Shutdown(). (#6334, #6335] [@GereonV]
|
||||
|
2
imgui.h
2
imgui.h
@ -23,7 +23,7 @@
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
|
||||
#define IMGUI_VERSION "1.89.6 WIP"
|
||||
#define IMGUI_VERSION_NUM 18953
|
||||
#define IMGUI_VERSION_NUM 18954
|
||||
#define IMGUI_HAS_TABLE
|
||||
|
||||
/*
|
||||
|
@ -7098,9 +7098,9 @@ static bool IsRootOfOpenMenuSet()
|
||||
|
||||
// Initially we used 'upper_popup->OpenParentId == window->IDStack.back()' to differentiate multiple menu sets from each others
|
||||
// (e.g. inside menu bar vs loose menu items) based on parent ID.
|
||||
// This would however prevent the use of e.g. PuhsID() user code submitting menus.
|
||||
// This would however prevent the use of e.g. PushID() user code submitting menus.
|
||||
// Previously this worked between popup and a first child menu because the first child menu always had the _ChildWindow flag,
|
||||
// making hovering on parent popup possible while first child menu was focused - but this was generally a bug with other side effects.
|
||||
// making hovering on parent popup possible while first child menu was focused - but this was generally a bug with other side effects.
|
||||
// Instead we don't treat Popup specifically (in order to consistently support menu features in them), maybe the first child menu of a Popup
|
||||
// doesn't have the _ChildWindow flag, and we rely on this IsRootOfOpenMenuSet() check to allow hovering between root window/popup and first child menu.
|
||||
// In the end, lack of ID check made it so we could no longer differentiate between separate menu sets. To compensate for that, we at least check parent window nav layer.
|
||||
@ -7108,7 +7108,9 @@ static bool IsRootOfOpenMenuSet()
|
||||
// open on hover, but that should be a lesser problem, because if such menus are close in proximity in window content then it won't feel weird and if they are far apart
|
||||
// it likely won't be a problem anyone runs into.
|
||||
const ImGuiPopupData* upper_popup = &g.OpenPopupStack[g.BeginPopupStack.Size];
|
||||
return (window->DC.NavLayerCurrent == upper_popup->ParentNavLayer && upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu));
|
||||
if (window->DC.NavLayerCurrent != upper_popup->ParentNavLayer)
|
||||
return false;
|
||||
return upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu) && ImGui::IsWindowChildOf(upper_popup->Window, window, true);
|
||||
}
|
||||
|
||||
bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
|
Loading…
Reference in New Issue
Block a user