diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index df7738eb..8fe22f06 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -50,6 +50,8 @@ Other changes: unclipped bounding boxes would interfere with other columns. (#2221) [@zzzyap, @ocornut] - Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer. +- Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow + opening another via simple hovering. (#3496, #4797) - Debug Tools: Debug Log: Fixed not parsing 0xXXXXXXXX values for geo-locating on mouse hover hover when the identifier is at the end of the line. (#5855) - Backends: Clear bits sets io.BackendFlags on backend Shutdown(). (#6334, #6335] [@GereonV] diff --git a/imgui.h b/imgui.h index f787bf0b..e8b7e9eb 100644 --- a/imgui.h +++ b/imgui.h @@ -23,7 +23,7 @@ // Library Version // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345') #define IMGUI_VERSION "1.89.6 WIP" -#define IMGUI_VERSION_NUM 18953 +#define IMGUI_VERSION_NUM 18954 #define IMGUI_HAS_TABLE /* diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 3a2e6c26..31a1fa68 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -7098,9 +7098,9 @@ static bool IsRootOfOpenMenuSet() // Initially we used 'upper_popup->OpenParentId == window->IDStack.back()' to differentiate multiple menu sets from each others // (e.g. inside menu bar vs loose menu items) based on parent ID. - // This would however prevent the use of e.g. PuhsID() user code submitting menus. + // This would however prevent the use of e.g. PushID() user code submitting menus. // Previously this worked between popup and a first child menu because the first child menu always had the _ChildWindow flag, - // making hovering on parent popup possible while first child menu was focused - but this was generally a bug with other side effects. + // making hovering on parent popup possible while first child menu was focused - but this was generally a bug with other side effects. // Instead we don't treat Popup specifically (in order to consistently support menu features in them), maybe the first child menu of a Popup // doesn't have the _ChildWindow flag, and we rely on this IsRootOfOpenMenuSet() check to allow hovering between root window/popup and first child menu. // In the end, lack of ID check made it so we could no longer differentiate between separate menu sets. To compensate for that, we at least check parent window nav layer. @@ -7108,7 +7108,9 @@ static bool IsRootOfOpenMenuSet() // open on hover, but that should be a lesser problem, because if such menus are close in proximity in window content then it won't feel weird and if they are far apart // it likely won't be a problem anyone runs into. const ImGuiPopupData* upper_popup = &g.OpenPopupStack[g.BeginPopupStack.Size]; - return (window->DC.NavLayerCurrent == upper_popup->ParentNavLayer && upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu)); + if (window->DC.NavLayerCurrent != upper_popup->ParentNavLayer) + return false; + return upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu) && ImGui::IsWindowChildOf(upper_popup->Window, window, true); } bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)