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Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects.
- Afaik the "to allow ImGuiListClipper to function" was added early during Tables development (prior to commit 55) and later replaced by support in ImGuiListCipper, it seems unnecessary. - Also removed RowPosY2 being accted in TableEndCell(). + Comments about2bb9e35
+ fix examplebb224c8
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@ -55,6 +55,12 @@ Other changes:
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- Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set.
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(#3092, #5759, #787)
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While this was generally desired and requested by many, note that its addition means
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that some types of UI may become more fastidious to use TAB key with, if the navigation
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cursor cycles through too many items. You can mark items items as not tab-spottable:
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- Public API: PushTabStop(false) / PopTabStop()
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- Internal: PushItemFlag(ImGuiItemFlags_NoTabStop, true);
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- Internal: Directly pass ImGuiItemFlags_NoTabStop to ItemAdd() for custom widgets.
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- Nav: Tabbing/Shift-Tabbing can more reliably be used to step out of an item that is not
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tab-stoppable. (#3092, #5759, #787)
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- Nav: Made Enter key submit the same type of Activation event as Space key,
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@ -66,6 +72,8 @@ Other changes:
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result lead to an incorrect calculation and loss of navigation id. (#6171)
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- Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible.
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(#2814, #2812) [@DomGries]
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- Tables: Fixed an issue where user's Y cursor movement within a hidden column would
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have side-effects.
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- IO: Lifted constraint to call io.AddEventXXX functions from current context. (#4921, #5856, #6199)
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- InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab
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for completion or textinput is active (regresion from 1.89).
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@ -127,6 +127,8 @@ static bool InitWGPU()
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static void MainLoopStep(void* window)
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{
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ImGuiIO& io = ImGui::GetIO();
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glfwPollEvents();
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int width, height;
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2
imgui.h
2
imgui.h
@ -23,7 +23,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.4 WIP"
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#define IMGUI_VERSION_NUM 18936
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#define IMGUI_VERSION_NUM 18937
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#define IMGUI_HAS_TABLE
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/*
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@ -1999,10 +1999,6 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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window->WorkRect.Max.x = column->WorkMaxX;
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window->DC.ItemWidth = column->ItemWidth;
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// To allow ImGuiListClipper to function we propagate our row height
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if (!column->IsEnabled)
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window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2);
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window->SkipItems = column->IsSkipItems;
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if (column->IsSkipItems)
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{
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@ -2049,7 +2045,8 @@ void ImGui::TableEndCell(ImGuiTable* table)
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else
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p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen;
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*p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
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table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
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if (column->IsEnabled)
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table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
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column->ItemWidth = window->DC.ItemWidth;
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// Propagate text baseline for the entire row
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