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Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522)
Rework/revert intent of c1a61d25a
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@ -47,6 +47,9 @@ Other changes:
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- InputText: Fixed a case where deactivation frame would write to underlying
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buffer or call CallbackResize although unnecessary, in a frame where the
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return value was false.
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- Scrollbar: layout needs to take account of window border size, so a border size
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will slightly reduce scrollbar size. Generally we tried to make it that window
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border size has no incidence on layout but this can't work with thick borders. (#2522)
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- IO: Added io.ClearEventsQueue() to clear incoming inputs events. (#4921)
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May be useful in conjunction with io.ClearInputsKeys() if you need to clear
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both current inputs state and queued events (e.g. when using blocking native
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@ -875,9 +875,9 @@ ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis)
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const float scrollbar_size = window->ScrollbarSizes[axis ^ 1]; // (ScrollbarSizes.x = width of Y scrollbar; ScrollbarSizes.y = height of X scrollbar)
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IM_ASSERT(scrollbar_size > 0.0f);
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if (axis == ImGuiAxis_X)
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return ImRect(inner_rect.Min.x, ImMax(outer_rect.Min.y, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x, outer_rect.Max.y);
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return ImRect(inner_rect.Min.x, ImMax(outer_rect.Min.y, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x - border_size, outer_rect.Max.y - border_size);
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else
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return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y, outer_rect.Max.x, inner_rect.Max.y);
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return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y, outer_rect.Max.x - border_size, inner_rect.Max.y - border_size);
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}
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void ImGui::Scrollbar(ImGuiAxis axis)
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