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@ -64,6 +64,9 @@ Other changes:
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- Misc: Added ImVec2 unary minus operator. (#6368) [@Koostosh]
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- Debug Tools: Debug Log: Fixed not parsing 0xXXXXXXXX values for geo-locating on mouse
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hover hover when the identifier is at the end of the line. (#5855)
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- Debug Tools: Added 'io.ConfigDebugIgnoreFocusLoss' option to disable 'io.AddFocusEvent(false)'
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handling. May facilitate interactions with a debugger when focus loss leads to clearing
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inputs data. (#4388, #4921)
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- Backends: Clear bits sets io.BackendFlags on backend Shutdown(). (#6334, #6335] [@GereonV]
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Potentially this would facilitate switching runtime backend mid-session.
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- Backends: Win32: Added ImGui_ImplWin32_InitForOpenGL() to facilitate combining raw
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@ -1540,7 +1540,7 @@ void ImGuiIO::AddFocusEvent(bool focused)
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// Filter duplicate
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const ImGuiInputEvent* latest_event = FindLatestInputEvent(&g, ImGuiInputEventType_Focus);
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const bool latest_focused = latest_event ? latest_event->AppFocused.Focused : !g.IO.AppFocusLost;
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if (latest_focused == focused)
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if (latest_focused == focused || (ConfigDebugIgnoreFocusLoss && !focused))
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return;
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ImGuiInputEvent e;
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12
imgui.h
12
imgui.h
@ -1952,11 +1952,15 @@ struct ImGuiIO
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// Debug options
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// - tools to test correct Begin/End and BeginChild/EndChild behaviors.
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// - presently Begn()/End() and BeginChild()EndChild() needs to ALWAYS be called in tandem, regardless of return value of BeginXXX()
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// - presently Begin()/End() and BeginChild()/EndChild() needs to ALWAYS be called in tandem, regardless of return value of BeginXXX()
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// this is inconsistent with other BeginXXX functions and create confusion for many users.
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// - we expect to update the API eventually. In the meanwhile we provided tools to facilitate checking user-code behavior.
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bool ConfigDebugBeginReturnValueOnce; // = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
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bool ConfigDebugBeginReturnValueLoop; // = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
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// - we expect to update the API eventually. In the meanwhile we provide tools to facilitate checking user-code behavior.
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bool ConfigDebugBeginReturnValueOnce;// = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
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bool ConfigDebugBeginReturnValueLoop;// = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
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// - option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data.
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// - backends may have other side-effects on focus loss, so this will reduce side-effects but not necessary remove all of them.
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// - consider using e.g. Win32's IsDebuggerPresent() as an additional filter (or see ImOsIsDebuggerPresent() in imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version).
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bool ConfigDebugIgnoreFocusLoss; // = false // Ignore io.AddFocusEvent(false), consequently not calling io.ClearInputKeys() in input processing.
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//------------------------------------------------------------------
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// Platform Functions
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@ -471,6 +471,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::SameLine(); HelpMarker("First calls to Begin()/BeginChild() will return false.\n\nTHIS OPTION IS DISABLED because it needs to be set at application boot-time to make sense. Showing the disabled option is a way to make this feature easier to discover");
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ImGui::Checkbox("io.ConfigDebugBeginReturnValueLoop", &io.ConfigDebugBeginReturnValueLoop);
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ImGui::SameLine(); HelpMarker("Some calls to Begin()/BeginChild() will return false.\n\nWill cycle through window depths then repeat. Windows should be flickering while running.");
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ImGui::Checkbox("io.ConfigDebugIgnoreFocusLoss", &io.ConfigDebugIgnoreFocusLoss);
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ImGui::SameLine(); HelpMarker("Option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data.");
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ImGui::TreePop();
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ImGui::Spacing();
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