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	Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. (#6516, #5725, #5961, #5975)
Amend fe0a24f
			
			
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		| @@ -42,6 +42,8 @@ Other changes: | ||||
| - Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. | ||||
|   This seems to happens on some Windows setup when peripherals disconnect, and is likely | ||||
|   to also happen on browser+Emscripten. Matches similar 1.89.4 fix in SDL backend. (#6491) | ||||
| - Examples: Win32+OpenGL3: Changed DefWindowProc() to DefWindowProcW() to match other examples | ||||
|   and support the example app being compiled without UNICODE. (#6516, #5725, #5961, #5975) | ||||
|  | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|   | ||||
| @@ -230,5 +230,5 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) | ||||
|         ::PostQuitMessage(0); | ||||
|         return 0; | ||||
|     } | ||||
|     return ::DefWindowProc(hWnd, msg, wParam, lParam); | ||||
|     return ::DefWindowProcW(hWnd, msg, wParam, lParam); | ||||
| } | ||||
|   | ||||
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