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Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(). (#6424, #3841) + commented out obsolete ImGuiListClipper() constructor.
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@ -37,6 +37,10 @@ HOW TO UPDATE?
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Breaking changes:
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- Clipper: Commented out obsolete redirection constructor which was marked obsolete in 1.79:
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'ImGuiListClipper(int items_count, float items_height)' --> Use 'ImGuiListClipper() + clipper.Begin().clipper.Begin()'.
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- Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(), kept
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inline redirection function (introduced in 1.86 andrarely used). (#6424, #3841)
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- Backends: GLUT: Removed call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame().
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It needs to be called from the main app loop, like with every other backends. (#6337) [@GereonV]
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@ -928,7 +932,7 @@ Other Changes:
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Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is
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still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut]
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- Clipper: added ForceDisplayRangeByIndices() to force a given item (or several) to be stepped out
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during a clipping operation. (#3841) [@@GamingMinds-DanielC]
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during a clipping operation. (#3841) [@GamingMinds-DanielC]
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- Clipper: rework so gamepad/keyboard navigation doesn't create spikes in number of items requested
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by the clipper to display. (#3841)
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- Clipper: fixed content height declaration slightly mismatching the value of when not using a clipper.
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@ -397,7 +397,10 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2023/03/14 (1.89.4) - commented out redirecting enums/functions names that were marked obsolete two years ago:
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- 2023/05/15 (1.86.6) - clipper: commented out obsolete redirection constructor 'ImGuiListClipper(int items_count, float items_height = -1.0f)' that was marked obsolete in 1.79. Use default constructor + clipper.Begin().
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- 2023/05/15 (1.89.6) - clipper: renamed ImGuiListClipper::ForceDisplayRangeByIndices() to ImGuiListClipper::IncludeRangeByIndices().
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- 2023/03/14 (1.89.4) - commented out redirecting enums/functions names that were marked obsolete two years ago:
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- ImGuiSliderFlags_ClampOnInput -> use ImGuiSliderFlags_AlwaysClamp
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- ImGuiInputTextFlags_AlwaysInsertMode -> use ImGuiInputTextFlags_AlwaysOverwrite
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- ImDrawList::AddBezierCurve() -> use ImDrawList::AddBezierCubic()
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@ -2803,7 +2806,7 @@ void ImGuiListClipper::End()
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ItemsCount = -1;
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}
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void ImGuiListClipper::ForceDisplayRangeByIndices(int item_min, int item_max)
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void ImGuiListClipper::IncludeRangeByIndices(int item_min, int item_max)
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{
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ImGuiListClipperData* data = (ImGuiListClipperData*)TempData;
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IM_ASSERT(DisplayStart < 0); // Only allowed after Begin() and if there has not been a specified range yet.
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7
imgui.h
7
imgui.h
@ -2344,11 +2344,12 @@ struct ImGuiListClipper
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IMGUI_API void End(); // Automatically called on the last call of Step() that returns false.
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IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items.
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// Call ForceDisplayRangeByIndices() before first call to Step() if you need a range of items to be displayed regardless of visibility.
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IMGUI_API void ForceDisplayRangeByIndices(int item_min, int item_max); // item_max is exclusive e.g. use (42, 42+1) to make item 42 always visible BUT due to alignment/padding of certain items it is likely that an extra item may be included on either end of the display range.
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// Call IncludeRangeByIndices() before first call to Step() if you need a range of items to be displayed regardless of visibility.
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IMGUI_API void IncludeRangeByIndices(int item_begin, int item_end); // item_end is exclusive e.g. use (42, 42+1) to make item 42 always visible BUT due to alignment/padding of certain items it is possible/likely that an extra item may be included on either end of the display range.
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
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inline void ForceDisplayRangeByIndices(int item_begin, int item_end) { IncludeRangeByIndices(item_begin, item_end); } // [renamed in 1.89.6]
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//inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
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#endif
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};
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