mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 03:47:00 +00:00
IsItemHovered, Tooltips: Tweak default delay again. (#1485)
Amend eec344c
This commit is contained in:
parent
d96bbf0aae
commit
f09ef23ae6
@ -43,8 +43,8 @@ Other changes:
|
||||
where user may not be callinga constructor manually. (#5856)
|
||||
- Modals: In the case of nested modal, made sure that focused or appearing windows are
|
||||
moved below the lowest blocking modal (rather than the highest one). (#4317)
|
||||
- IsItemHovered: Tweaked default value of io.HoverDelayNormal from 0.30 to 0.35 (used when
|
||||
using the ImGuiHoveredFlags_DelayNormal flag). (#1485)
|
||||
- IsItemHovered: Tweaked default value of io.HoverDelayNormal from 0.30 to 0.40,
|
||||
Tweaked default value of io.HoverDelayShort from 0.10 to 0.15. (#1485)
|
||||
- Tooltips: Tweak default offset for non-drag and drop tooltips so underlying items
|
||||
isn't covered as much. (Match offset for drag and drop tooltips)
|
||||
- Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra
|
||||
|
27
imgui.cpp
27
imgui.cpp
@ -1218,8 +1218,8 @@ ImGuiIO::ImGuiIO()
|
||||
#endif
|
||||
KeyRepeatDelay = 0.275f;
|
||||
KeyRepeatRate = 0.050f;
|
||||
HoverDelayNormal = 0.35f;
|
||||
HoverDelayShort = 0.10f;
|
||||
HoverDelayShort = 0.15f;
|
||||
HoverDelayNormal = 0.40f;
|
||||
UserData = NULL;
|
||||
|
||||
Fonts = NULL;
|
||||
@ -3981,10 +3981,10 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
|
||||
// Handle hover delay
|
||||
// (some ideas: https://www.nngroup.com/articles/timing-exposing-content)
|
||||
float delay;
|
||||
if (flags & ImGuiHoveredFlags_DelayNormal)
|
||||
delay = g.IO.HoverDelayNormal;
|
||||
else if (flags & ImGuiHoveredFlags_DelayShort)
|
||||
if (flags & ImGuiHoveredFlags_DelayShort)
|
||||
delay = g.IO.HoverDelayShort;
|
||||
else if (flags & ImGuiHoveredFlags_DelayNormal)
|
||||
delay = g.IO.HoverDelayNormal;
|
||||
else
|
||||
delay = 0.0f;
|
||||
if (delay > 0.0f)
|
||||
@ -10094,6 +10094,14 @@ void ImGui::EndTooltip()
|
||||
End();
|
||||
}
|
||||
|
||||
void ImGui::SetTooltip(const char* fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
SetTooltipV(fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void ImGui::SetTooltipV(const char* fmt, va_list args)
|
||||
{
|
||||
if (!BeginTooltipEx(ImGuiTooltipFlags_OverridePrevious, ImGuiWindowFlags_None))
|
||||
@ -10102,13 +10110,6 @@ void ImGui::SetTooltipV(const char* fmt, va_list args)
|
||||
EndTooltip();
|
||||
}
|
||||
|
||||
void ImGui::SetTooltip(const char* fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
SetTooltipV(fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] POPUPS
|
||||
@ -13588,7 +13589,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
else if (rect_type == WRT_InnerRect) { return window->InnerRect; }
|
||||
else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; }
|
||||
else if (rect_type == WRT_WorkRect) { return window->WorkRect; }
|
||||
else if (rect_type == WRT_Content) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
|
||||
else if (rect_type == WRT_Content) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
|
||||
else if (rect_type == WRT_ContentIdeal) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSizeIdeal); }
|
||||
else if (rect_type == WRT_ContentRegionRect) { return window->ContentRegionRect; }
|
||||
IM_ASSERT(0);
|
||||
|
12
imgui.h
12
imgui.h
@ -665,7 +665,7 @@ namespace ImGui
|
||||
IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL
|
||||
|
||||
// Tooltips
|
||||
// - Tooltip are windows following the mouse. They do not take focus away.
|
||||
// - Tooltips are windows following the mouse. They do not take focus away.
|
||||
IMGUI_API bool BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of items).
|
||||
IMGUI_API void EndTooltip(); // only call EndTooltip() if BeginTooltip() returns true!
|
||||
IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip().
|
||||
@ -1281,13 +1281,13 @@ enum ImGuiHoveredFlags_
|
||||
ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 7, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
|
||||
ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, // IsItemHovered() only: Return true even if the position is obstructed or overlapped by another window
|
||||
ImGuiHoveredFlags_AllowWhenDisabled = 1 << 9, // IsItemHovered() only: Return true even if the item is disabled
|
||||
ImGuiHoveredFlags_NoNavOverride = 1 << 10, // Disable using gamepad/keyboard navigation state when active, always query mouse.
|
||||
ImGuiHoveredFlags_NoNavOverride = 1 << 10, // IsItemHovered() only: Disable using gamepad/keyboard navigation state when active, always query mouse
|
||||
ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
|
||||
ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows,
|
||||
|
||||
// Mouse Hovering delays (for tooltips)
|
||||
ImGuiHoveredFlags_DelayNormal = 1 << 11, // IsItemHovered() only: Return true after io.HoverDelayNormal elapsed (~0.35 sec)
|
||||
ImGuiHoveredFlags_DelayShort = 1 << 12, // IsItemHovered() only: Return true after io.HoverDelayShort elapsed (~0.10 sec)
|
||||
ImGuiHoveredFlags_DelayShort = 1 << 11, // IsItemHovered() only: Return true after io.HoverDelayShort elapsed (~0.15 sec)
|
||||
ImGuiHoveredFlags_DelayNormal = 1 << 12, // IsItemHovered() only: Return true after io.HoverDelayNormal elapsed (~0.40 sec)
|
||||
ImGuiHoveredFlags_NoSharedDelay = 1 << 13, // IsItemHovered() only: Disable shared delay system where moving from one item to the next keeps the previous timer for a short time (standard for tooltips with long delays)
|
||||
};
|
||||
|
||||
@ -1929,8 +1929,8 @@ struct ImGuiIO
|
||||
float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging.
|
||||
float KeyRepeatDelay; // = 0.275f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.).
|
||||
float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds.
|
||||
float HoverDelayNormal; // = 0.35 sec // Delay on hovering before IsItemHovered(ImGuiHoveredFlags_DelayNormal) returns true.
|
||||
float HoverDelayShort; // = 0.10 sec // Delay on hovering before IsItemHovered(ImGuiHoveredFlags_DelayShort) returns true.
|
||||
float HoverDelayShort; // = 0.15 sec // Delay before IsItemHovered(ImGuiHoveredFlags_DelayShort) returns true.
|
||||
float HoverDelayNormal; // = 0.40 sec // Delay before IsItemHovered(ImGuiHoveredFlags_DelayNormal) returns true.
|
||||
void* UserData; // = NULL // Store your own data.
|
||||
|
||||
ImFontAtlas*Fonts; // <auto> // Font atlas: load, rasterize and pack one or more fonts into a single texture.
|
||||
|
Loading…
Reference in New Issue
Block a user