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IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. (#1485)
Update demo accordingly.
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@ -50,7 +50,12 @@ Other changes:
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where user may not be callinga constructor manually. (#5856)
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- Modals: In the case of nested modal, made sure that focused or appearing windows are
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moved below the lowest blocking modal (rather than the highest one). (#4317)
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- IsItemHovered: Tweaked default value of style.HoverDelayNormal from 0.30 to 0.40,
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- IsItemHovered: Added ImGuiHoveredFlags_ForTooltip as a shortcut for using _Stationary
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and _DelayNormal flags. (#1485)
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- IsItemHovered: Added ImGuiHoveredFlags_Stationary to add a stationary test on
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hovering a new item. Added style.HoverStationaryDelay (default 0.15 sec). Once the mouse
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has been stationary once the state is preserved. (#1485)
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- IsItemHovered: Tweaked default value style.HoverDelayNormal from 0.30 to 0.40,
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Tweaked default value of style.HoverDelayShort from 0.10 to 0.15. (#1485)
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- Tooltips: Tweak default offset for non-drag and drop tooltips so underlying items
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isn't covered as much. (Match offset for drag and drop tooltips)
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@ -562,7 +567,7 @@ Other Changes:
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- ColorEdit3: fixed id collision leading to an assertion. (#5707)
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- IsItemHovered: Added ImGuiHoveredFlags_DelayNormal and ImGuiHoveredFlags_DelayShort flags,
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allowing to introduce a shared delay for tooltip idioms. The delays are respectively
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io.HoverDelayNormal (default to 0.30f) and io.HoverDelayFast (default to 0.10f). (#1485)
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io.HoverDelayNormal (default to 0.30f) and io.HoverDelayShort (default to 0.10f). (#1485)
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- IsItemHovered: Added ImGuiHoveredFlags_NoSharedDelay to disable sharing delays between items,
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so moving from one item to a nearby one will requires delay to elapse again. (#1485)
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- Tables: activating an ID (e.g. clicking button inside) column doesn't prevent columns
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32
imgui.cpp
32
imgui.cpp
@ -1164,6 +1164,7 @@ ImGuiStyle::ImGuiStyle()
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CircleTessellationMaxError = 0.30f; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry.
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// Behaviors
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HoverStationaryDelay = 0.15f; // Delay for IsItemHovered(ImGuiHoveredFlags_Stationary). Time required to consider mouse stationary.
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HoverDelayShort = 0.15f; // Delay for IsItemHovered(ImGuiHoveredFlags_DelayShort). Usually used along with HoverStationaryDelay.
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HoverDelayNormal = 0.40f; // Delay for IsItemHovered(ImGuiHoveredFlags_DelayNormal). "
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@ -3992,12 +3993,19 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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delay = g.Style.HoverDelayNormal;
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else
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delay = 0.0f;
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if (delay > 0.0f)
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if (delay > 0.0f || (flags & ImGuiHoveredFlags_Stationary))
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{
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ImGuiID hover_delay_id = (g.LastItemData.ID != 0) ? g.LastItemData.ID : window->GetIDFromRectangle(g.LastItemData.Rect);
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if ((flags & ImGuiHoveredFlags_NoSharedDelay) && (g.HoverItemDelayIdPreviousFrame != hover_delay_id))
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g.HoverItemDelayTimer = 0.0f;
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g.HoverItemDelayId = hover_delay_id;
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// When changing hovered item we requires a bit of stationary delay before activating hover timer,
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// but once unlocked on a given item we also moving.
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//if (g.HoverDelayTimer >= delay && (g.HoverDelayTimer - g.IO.DeltaTime < delay || g.MouseStationaryTimer - g.IO.DeltaTime < g.Style.HoverStationaryDelay)) { IMGUI_DEBUG_LOG("HoverDelayTimer = %f/%f, MouseStationaryTimer = %f\n", g.HoverDelayTimer, delay, g.MouseStationaryTimer); }
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if ((flags & ImGuiHoveredFlags_Stationary) != 0 && g.HoverItemUnlockedStationaryId != hover_delay_id)
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return false;
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if (g.HoverItemDelayTimer < delay)
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return false;
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}
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@ -4543,11 +4551,18 @@ void ImGui::NewFrame()
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}
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#endif
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// Record when we have been stationary as this state is preserved while over same item.
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// FIXME: The way this is expressed means user cannot alter HoverStationaryDelay during the frame to use varying values.
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// To allow this we should store HoverItemMaxStationaryTime+ID and perform the >= check in IsItemHovered() function.
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if (g.HoverItemDelayId != 0 && g.MouseStationaryTimer >= g.Style.HoverStationaryDelay)
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g.HoverItemUnlockedStationaryId = g.HoverItemDelayId;
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else if (g.HoverItemDelayId == 0)
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g.HoverItemUnlockedStationaryId = 0;
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// Update hover delay for IsItemHovered() with delays and tooltips
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g.HoverItemDelayIdPreviousFrame = g.HoverItemDelayId;
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if (g.HoverItemDelayId != 0)
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{
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//if (g.IO.MouseDelta.x == 0.0f && g.IO.MouseDelta.y == 0.0f) // Need design/flags
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g.HoverItemDelayTimer += g.IO.DeltaTime;
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g.HoverItemDelayClearTimer = 0.0f;
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g.HoverItemDelayId = 0;
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@ -8535,9 +8550,17 @@ static void ImGui::UpdateMouseInputs()
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else
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io.MouseDelta = ImVec2(0.0f, 0.0f);
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// Update stationary timer. Only reset on 2 successive moving frames.
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// FIXME: May need to expose threshold or treat touch inputs differently.
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const float mouse_stationary_threshold = (io.MouseSource == ImGuiMouseSource_Mouse) ? 2.0f : 3.0f; // Slightly higher threshold for ImGuiMouseSource_TouchScreen/ImGuiMouseSource_Pen, may need rework.
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g.MouseMovingFrames = (ImLengthSqr(io.MouseDelta) >= mouse_stationary_threshold * mouse_stationary_threshold) ? (g.MouseMovingFrames + 1) : 0;
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if (g.MouseMovingFrames == 0)
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g.MouseStationaryTimer += io.DeltaTime;
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else if (g.MouseMovingFrames > 1)
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g.MouseStationaryTimer = 0.0f;
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// If mouse moved we re-enable mouse hovering in case it was disabled by gamepad/keyboard. In theory should use a >0.0f threshold but would need to reset in everywhere we set this to true.
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const bool is_stationary = (g.IO.MouseDelta.x == 0.0f && g.IO.MouseDelta.y == 0.0f);
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if (!is_stationary)
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if (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f)
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g.NavDisableMouseHover = false;
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io.MousePosPrev = io.MousePos;
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@ -13901,6 +13924,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Text("Mouse clicked:"); for (int i = 0; i < count; i++) if (IsMouseClicked(i)) { SameLine(); Text("b%d (%d)", i, io.MouseClickedCount[i]); }
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Text("Mouse released:"); for (int i = 0; i < count; i++) if (IsMouseReleased(i)) { SameLine(); Text("b%d", i); }
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Text("Mouse wheel: %.1f", io.MouseWheel);
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Text("MouseStationaryTimer: %.2f", g.MouseStationaryTimer);
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Text("Mouse source: %s", GetMouseSourceName(io.MouseSource));
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Text("Pen Pressure: %.1f", io.PenPressure); // Note: currently unused
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Unindent();
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13
imgui.h
13
imgui.h
@ -1285,10 +1285,14 @@ enum ImGuiHoveredFlags_
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ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
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ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows,
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// Mouse Hovering delays (for tooltips)
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ImGuiHoveredFlags_DelayShort = 1 << 11, // IsItemHovered() only: Return true after style.HoverDelayShort elapsed (~0.15 sec)
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ImGuiHoveredFlags_DelayNormal = 1 << 12, // IsItemHovered() only: Return true after style.HoverDelayNormal elapsed (~0.40 sec)
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ImGuiHoveredFlags_NoSharedDelay = 1 << 13, // IsItemHovered() only: Disable shared delay system where moving from one item to the next keeps the previous timer for a short time (standard for tooltips with long delays)
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// Mouse Hovering delays (e.g. for tooltips)
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// - for frequently actioned or hovered items providing a tooltip, you want may to use ImGuiHoveredFlags_ForTooltip (stationary + normal delay) so the tooltip doesn't show too often.
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// - for items which main purpose is to be hovered for a tooltip, or items with low affordance, prefer no delay or shorter delay.
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ImGuiHoveredFlags_Stationary = 1 << 11, // IsItemHovered() only: Require mouse to be stationary for style.HoverStationaryDelay (~0.15 sec) _at least one time_. After this, can move on same item.
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ImGuiHoveredFlags_DelayShort = 1 << 13, // IsItemHovered() only: Return true after style.HoverDelayShort elapsed (~0.15 sec) (shared between items) + requires mouse to be stationary for style.HoverStationaryDelay (once per item).
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ImGuiHoveredFlags_DelayNormal = 1 << 14, // IsItemHovered() only: Return true after style.HoverDelayNormal elapsed (~0.40 sec) (shared between items) + requires mouse to be stationary for style.HoverStationaryDelay (once per item).
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ImGuiHoveredFlags_NoSharedDelay = 1 << 15, // IsItemHovered() only: Disable shared delay system where moving from one item to the next keeps the previous timer for a short time (standard for tooltips with long delays)
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ImGuiHoveredFlags_ForTooltip = ImGuiHoveredFlags_Stationary | ImGuiHoveredFlags_DelayNormal,
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};
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// Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload()
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@ -1891,6 +1895,7 @@ struct ImGuiStyle
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ImVec4 Colors[ImGuiCol_COUNT];
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// Behaviors
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float HoverStationaryDelay; // Delay for IsItemHovered(ImGuiHoveredFlags_Stationary). Time required to consider mouse stationary.
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float HoverDelayShort; // Delay for IsItemHovered(ImGuiHoveredFlags_DelayShort). Usually used along with HoverStationaryDelay.
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float HoverDelayNormal; // Delay for IsItemHovered(ImGuiHoveredFlags_DelayNormal). "
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@ -629,16 +629,16 @@ static void ShowDemoWindowWidgets()
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{
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// Tooltips
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IMGUI_DEMO_MARKER("Widgets/Basic/Tooltips");
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//ImGui::AlignTextToFramePadding();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("Tooltips:");
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ImGui::SameLine();
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ImGui::SmallButton("Basic");
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ImGui::Button("Basic");
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("I am a tooltip");
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ImGui::SameLine();
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ImGui::SmallButton("Fancy");
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ImGui::Button("Fancy");
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if (ImGui::IsItemHovered() && ImGui::BeginTooltip())
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{
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ImGui::Text("I am a fancy tooltip");
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@ -648,11 +648,22 @@ static void ShowDemoWindowWidgets()
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ImGui::EndTooltip();
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}
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// Showcase use of ImGuiHoveredFlags_ForTooltip which is an alias for ImGuiHoveredFlags_DelayNormal + ImGuiHoveredFlags_Stationary.
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// - ImGuiHoveredFlags_DelayNormal requires an hovering delay (default to 0.40 sec)
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// - ImGuiHoveredFlags_Stationary requires mouse to be stationary (default to 0.15 sec) at least once on a new item.
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// We show two items to showcase how the main delay is by default shared between items,
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// so once in "tooltip mode" moving to another tooltip only requires the stationary delay.
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ImGui::SameLine();
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ImGui::SmallButton("Delayed");
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_DelayNormal)) // With a delay
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ImGui::Button("Delayed1");
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_ForTooltip))
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ImGui::SetTooltip("I am a tooltip with a delay.");
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ImGui::SameLine();
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ImGui::Button("Delayed2");
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_ForTooltip))
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ImGui::SetTooltip("I am another tooltip with a delay.");
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ImGui::SameLine();
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HelpMarker(
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"Tooltip are created by using the IsItemHovered() function over any kind of item.");
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@ -2377,8 +2388,10 @@ static void ShowDemoWindowWidgets()
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if (item_type == 15){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
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bool hovered_delay_none = ImGui::IsItemHovered();
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bool hovered_delay_stationary = ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary);
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bool hovered_delay_short = ImGui::IsItemHovered(ImGuiHoveredFlags_DelayShort);
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bool hovered_delay_normal = ImGui::IsItemHovered(ImGuiHoveredFlags_DelayNormal);
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bool hovered_delay_tooltip = ImGui::IsItemHovered(ImGuiHoveredFlags_ForTooltip); // = Normal + Stationary
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// Display the values of IsItemHovered() and other common item state functions.
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// Note that the ImGuiHoveredFlags_XXX flags can be combined.
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@ -2425,7 +2438,13 @@ static void ShowDemoWindowWidgets()
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ImGui::GetItemRectSize().x, ImGui::GetItemRectSize().y
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);
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ImGui::BulletText(
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"w/ Hovering Delay: None = %d, Fast %d, Normal = %d", hovered_delay_none, hovered_delay_short, hovered_delay_normal);
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"with Hovering Delay or Stationary test:\n"
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"IsItemHovered() = = %d\n"
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"IsItemHovered(_Stationary) = %d\n"
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"IsItemHovered(_DelayShort) = %d\n"
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"IsItemHovered(_DelayNormal) = %d\n"
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"IsItemHovered(_Tooltip) = %d",
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hovered_delay_none, hovered_delay_stationary, hovered_delay_short, hovered_delay_normal, hovered_delay_tooltip);
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if (item_disabled)
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ImGui::EndDisabled();
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@ -1963,9 +1963,12 @@ struct ImGuiContext
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ImGuiID HoverItemDelayIdPreviousFrame;
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float HoverItemDelayTimer; // Currently used by IsItemHovered()
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float HoverItemDelayClearTimer; // Currently used by IsItemHovered(): grace time before g.TooltipHoverTimer gets cleared.
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ImGuiID HoverItemUnlockedStationaryId;
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// Mouse state
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ImGuiMouseCursor MouseCursor;
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int MouseMovingFrames;
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float MouseStationaryTimer;
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ImVec2 MouseLastValidPos;
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// Widget state
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@ -2164,10 +2167,12 @@ struct ImGuiContext
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TablesTempDataStacked = 0;
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CurrentTabBar = NULL;
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HoverItemDelayId = HoverItemDelayIdPreviousFrame = 0;
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HoverItemDelayId = HoverItemDelayIdPreviousFrame = HoverItemUnlockedStationaryId = 0;
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HoverItemDelayTimer = HoverItemDelayClearTimer = 0.0f;
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MouseCursor = ImGuiMouseCursor_Arrow;
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MouseMovingFrames = 0;
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MouseStationaryTimer = 0.0f;
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TempInputId = 0;
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ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_;
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