ocornut
0312a29e4c
ImageButton(): clarify purpose of size. ( #6901 , #5533 , #4471 , #2464 , #1390 ).
...
Amend 4a2ae06ca
2023-10-05 18:51:45 +02:00
ocornut
2c07d581de
TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. ( #3151 , #3565 , #2451 , #2438 )
2023-10-05 15:05:58 +02:00
ocornut
28b237f94d
Separator(): Altered end-points to use more standard boundaries. ( #205 , #4787 , #1643 , #759 )
2023-10-03 15:26:35 +02:00
ocornut
330d763477
Separator: clarified setting the ImGuiSeparatorFlags_SpanAllColumns flag. ( #759 )
...
Technically a no-op.
2023-10-03 15:24:42 +02:00
ocornut
456aa3bc0a
Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. ( #6869 )
...
Regression from 0dec430
2023-09-27 16:34:31 +02:00
ocornut
94da5842ef
Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). ( #6861 )
2023-09-26 11:18:29 +02:00
ocornut
e5ca5351d5
TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. ( #6862 )
...
Amend 4a814244
2023-09-25 20:40:01 +02:00
ocornut
ef8ff1b5d8
TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. ( #6820 , #4859 , #5022 , #5239 )
...
Cherry-picked from docking's 64b1e44
2023-09-18 15:29:42 +02:00
ocornut
b101cf46b6
ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
2023-09-15 18:43:04 +02:00
ocornut
8a2cd81091
TypingSelect: always enable nav highlight.
...
Otherwise in non multi-select contexts as nav dosn't automatically select result would not always be visible.
2023-09-15 16:58:06 +02:00
ocornut
223b19f116
Fixed warning when builidng with IMGUI_DISABLE_DEBUG_TOOLS.
2023-09-14 18:37:30 +02:00
ocornut
779568bb38
TypingSelect: tidy up some more + split ino functions to make reuse simpler.
2023-09-14 18:36:21 +02:00
ocornut
661a70fc79
TypingSelect: fast switch between characters in + debug, internal renames.
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-09-14 17:45:54 +02:00
ocornut
c86ce70968
Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
2023-09-12 20:29:36 +02:00
ocornut
f336e639e9
TypingSelect: rework GetTypingSelectRequest(), provide TypingSelectFindResult().
...
Amend 9714594
2023-09-12 16:36:54 +02:00
ocornut
0e1ce76ea8
InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. ( #6802 , #3092 , #5759 , #787 )
...
+ Added test in ImGuiTestSuite: "widgets_inputtext_multiline_enter"
2023-09-11 11:41:56 +02:00
ocornut
0962c9fb72
TypingSelect: Added first version of GetTypingSelectRequest() API.
...
# Conflicts:
# imgui_internal.h
# imgui_widgets.cpp
2023-09-08 17:20:03 +02:00
ocornut
fa2e5710ac
MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. ( #6789 )
...
In dire need of removing BeginGroup()/EndGroup() from menu-bar code, fo r sanity.
2023-09-06 15:35:03 +02:00
ocornut
d8ef864b02
InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. ( #6783 , #6000 )
...
Amend 57a5b73a4c
2023-09-06 11:28:14 +02:00
ocornut
cf1c4a0cb1
BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false.
2023-09-05 16:47:00 +02:00
ocornut
fef3389157
Version 1.89.9
2023-09-04 14:30:32 +02:00
ocornut
3816d478df
ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization.
...
# Conflicts:
# imgui_widgets.cpp
2023-09-01 15:25:47 +02:00
ocornut
f93d0befaf
Slider: fixed support for ImGuiItemFlags_ReadOnly/ImGuiSliderFlags_ReadOnly although it is technically unused/undocumented. ( #6758 )
...
Amend fdc526e8f
2023-08-29 12:19:15 +02:00
ocornut
33ea1e8b78
ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. ( #6722 )
2023-08-28 10:38:13 +02:00
ocornut
4a81424492
CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. ( #6749 )
2023-08-25 14:14:34 +02:00
ocornut
b41811a68c
CollapseButton: handle clipping better + align circle like in docking branch.
...
Amend 6c3697f6
2023-08-25 14:11:33 +02:00
ocornut
ba1fa904a9
IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). ( #6719 , #2278 )
...
Amend 13f718337
2023-08-17 13:12:21 +02:00
ocornut
a1a7a1bc03
InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. ( #6719 , #2278 )
2023-08-17 13:02:56 +02:00
ocornut
bc3c0ce772
Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. ( #1079 , #1131 )
...
Added a stack for this purpose which other features might build on (e.g. #2920 ). However this is currently gated by many tests and not a performance concern, but making stack happen all the time may be undesirable.
2023-08-08 14:07:00 +02:00
Johannes Barthelmes
b7a7d673b9
Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX ( #6675 , #6679 )
2023-08-03 20:13:31 +02:00
ocornut
d6d94d90bf
Version 1.89.9 WIP
...
+ Minor typo fixes
2023-08-03 19:19:21 +02:00
ocornut
f7eea63872
Version v1.89.8
2023-08-01 12:53:57 +02:00
ocornut
79d6f4e211
Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. ( #6653 , #4791 )
2023-07-27 19:45:28 +02:00
ocornut
0e8eb8c48e
Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
...
Our codebase requires VS2012+ since a while.
2023-07-13 12:38:16 +02:00
ocornut
b7cdb5a31e
Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. ( #2522 )
...
Rework/revert intent of c1a61d25a
.
2023-07-11 15:01:25 +02:00
ocornut
b32ef809c3
InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
2023-07-06 19:32:28 +02:00
ocornut
3349296370
InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. ( #5688 , #2620 )
...
This makes is more obvious that value_change==true when apply_new_text != NULL.
2023-07-06 19:32:01 +02:00
ocornut
3fe4319314
Version 1.89.8 WIP
2023-07-05 14:17:46 +02:00
ocornut
d4ddc46e77
InputText: Fixed a crash on deactivating a ReadOnly buffer. ( #6570 , #6292 , #4714 )
...
This will be part of 1.89.7 Tagged relase.
2023-07-04 16:20:51 +02:00
ocornut
cb9015e254
Version 1.89.7
2023-07-04 14:56:09 +02:00
ocornut
64172685d6
InputText: ImGuiInputTextCallbackData::InsertChars() accept (NULL,NULL) range, in order to conform to common idioms. ( #6565 , #6566 , #3615 )
2023-07-03 11:58:17 +02:00
ocornut
a02315e1c4
Combo: Made simple/legacy Combo() function not returns true when picking already selected item. ( #1182 )
2023-06-28 15:47:10 +02:00
ocornut
6137443d24
Overlap: moved ImGuiItemflags_AllowOverlap handling from ButtoBehavior() to ItemHoverable() now that it is possible. ( #6512 , #3909 , #517 )
...
This allows DragXXX, SliderXXX, PlotXXX etc to honor SetNextItemAllowOverlap().
2023-06-28 14:42:14 +02:00
ocornut
4dee919bc0
(Breaking) Internals: added ImGuiItemFlags param to ItemHoverable(), so it can be called from ButtonBehavior() not following an ItemAdd().
...
This also allow moving AllowOverlap logic from ButtonBehavior() to ItemHoverable(), allowing other widgets to honor it. (#6512 , #3909 , #517 )
2023-06-28 14:42:14 +02:00
ocornut
8439a73645
Overlap: Added 'SetNextItemAllowOverlap()' as a replacement for 'SetItemAllowOverlap()'. ( #6512 , #3909 , #517 )
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2023-06-28 14:40:47 +02:00
ocornut
a9a5cbf431
Overlap: Internals: add NextItemData.ItemFlags to facilitate implementation of SetNextItemAllowOverlap() + potentially remove extra_flags from ItemAdd(). ( #6512 , #3909 )
2023-06-28 14:40:47 +02:00
ocornut
07e24b4058
ButtonBehavior: pull ImGuiButtonFlags_Repeat from ImGuiItemFlags_ButtonRepeat, matching ItemHoverable() logic. So more widgets can take advantage of Repeat logic.
2023-06-28 14:40:47 +02:00
ocornut
51f564eea6
(Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). ( #6512 , #3909 , #517 )
...
+ Internals: Renamed 'ImGuiButtonFlags_AllowItemOverlap' to 'ImGuiButtonFlags_AllowOverlap' without redirection.
2023-06-28 14:37:05 +02:00
ocornut
06f5b46133
Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. ( #6512 , #3909 , #517 )
2023-06-27 15:46:35 +02:00
ocornut
d5d4d709c7
Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
...
Ensure DragXXX, SliderXXXX, InputText, PlotXXX follow same logic. Amend 251f178a6
, a33f0d1f7
2023-06-27 14:44:39 +02:00
ocornut
a2f6581171
Selectable: Fixed bad manual cherry-pick/merge (fixes 3ec128c
)
2023-06-27 10:57:08 +02:00
ocornut
3ec128c5fd
Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. ( #6512 , #3909 )
...
Essentially we are going to remove calls to SetItemAllowOverlap() and standardize the fact that only 'HoveredId == id' test from it is performed.
# Conflicts:
# imgui_widgets.cpp
2023-06-26 19:08:10 +02:00
ocornut
0a53b45858
CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. ( #6549 )
2023-06-26 11:15:55 +02:00
ocornut
94c46d7486
InputText: Fixed not returning true when buffer is cleared by ImGuiInputTextFlags_EscapeClearsAll. ( #5688 , #2620 )
2023-06-21 14:20:13 +02:00
Krzysztof Adamek
959a9c79bd
TreeNode: Added support for ImGuiTreeNodeFlags_UpsideDownArrow in frameless tree nodes ( #6517 , #6538 )
2023-06-20 15:30:40 +02:00
ocornut
b60acfa87d
Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section.
2023-06-20 15:04:14 +02:00
ocornut
d96bbf0aae
TreeNode: Added undocumented ImGuiTreeNodeFlags_UpsideDownArrow flag. ( #6517 )
...
+ Minor tweak comment/layout in ImGuiIO
2023-06-19 14:33:23 +02:00
ocornut
15d74bad1d
Internals: Tooltips: renamed internal flags (expecting to expose later when we publish priority stuff).
2023-06-16 16:55:51 +02:00
ocornut
a134892a3d
BeginComboPreview: fix when part of preview rect is clipped by parent window. ( #6501 , #1658 )
2023-06-09 13:41:11 +02:00
ocornut
61ebb37843
Version 1.89.7 WIP
2023-06-01 11:22:43 +02:00
ocornut
5319d1cffa
Version 1.89.6
2023-05-31 14:47:32 +02:00
ocornut
45c8c3b611
Listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago: ListBoxHeader(), ListBoxFooter().
...
+ Added default parameter to SeparatorEx() amend 2c558d5
2023-05-22 10:09:20 +02:00
ocornut
2c558d5741
Internals: SeparatorEx(): expose thickness + add misc comments relating to Separators.
2023-05-20 16:25:14 +02:00
ocornut
6656553fa4
Nav: Record/restore preferred position on each given axis.
...
Tagging #6344 #6003 #2694 #1688 as it relates to scoring, however this doesn't technically fix any of them fully yet.
But e.g. once we restore axial path for #2694 this commit will allow going back and forth to initial location.
2023-05-09 17:26:27 +02:00
ocornut
6cdedf5834
Drag, Sliders: if the format string doesn't contain any %, when using CTRL+Click to input we use a default format. ( #6405 )
2023-05-09 12:04:04 +02:00
ocornut
d3ad2f357f
Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. ( #3496 , #4797 )
...
Amend 48f26333
2023-04-25 12:17:37 +02:00
ocornut
01ca196530
Focus: move focused child restore code in FocusWindow() with ImGuiFocusRequestFlags_RestoreFocusedChild flag. ( #6357 )
...
# Conflicts:
# imgui.cpp
2023-04-21 19:07:08 +02:00
ocornut
30eceaf95f
Focus: start moving modal check into FocusWindow(), add ImGuiFocusRequestFlags_UnlessBelowModal (currently opt-in, should try to make opt-out). ( #6357 , #4317 )
2023-04-21 19:06:11 +02:00
ocornut
f0fe1957a8
Focus: merge extra param for FocusTopMostWindowUnderOne() from docking branch to facilitate merge.
2023-04-21 19:05:58 +02:00
lukaasm
0948cfc19e
InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. ( #6341 )
2023-04-18 11:35:12 +02:00
ocornut
064153fca4
Version 1.89.6 WIP
2023-04-17 14:40:00 +02:00
ocornut
1ebb913827
Version 1.89.5
2023-04-13 16:17:49 +02:00
ocornut
47a07d8476
ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. ( #6304 )
...
+ Demo: use BeginDisabled() block in BackendFlags section.
I'd still consider this undefined behavior as some combination may not work properly, but let's fix things while we can as we encounter them.
2023-04-05 18:34:49 +02:00
ocornut
e8206db829
InputText: Fixed crash introduced by 5a2b1e848
( #6292 , #4714 )
2023-04-02 17:29:56 +02:00
ocornut
5f301914a0
TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). ( #2702 )
2023-03-29 17:10:03 +02:00
AJ Weeks
821814b450
InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. ( #6067 )
2023-03-22 20:48:47 +01:00
ocornut
c98bad042d
ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles.
2023-03-21 17:48:09 +01:00
PanForPancakes
9ac94ff001
ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. ( #6254 , #5200 )
...
Amend f6460970
2023-03-21 17:47:56 +01:00
David Briscoe
cac76b2754
Slider, Drags: skip %+ and %# format flags for scanning. ( #6259 )
...
(There are two additional unhandled flags that only affect padding: '-' and ' '. Formatting flags don't make sense in a SliderInt's format string, so I've omitted them)
2023-03-21 12:09:38 +01:00
ocornut
5a2b1e8482
InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true ( #4714 )
...
Altered ItemAdd() clipping rule to keep previous-frame ActiveId unclipped to support that late commit.
Also, MarkItemEdited() may in theory need to do:
if (g.ActiveIdPreviousFrame == id)
g.ActiveIdPreviousFrameHasBeenEditedBefore = true;
But this should already be set so not adding now.
2023-03-16 21:12:57 +01:00
ocornut
314e6443c9
Internals: removed ImGuiInputSource_Nav enum,
...
Essentially finishing the work of removing Nav a dual input source (with e.g. removal of NavInput[]).
2023-03-16 20:28:05 +01:00
ocornut
c501c2d4cd
Internals: inverted a block in InputScalar() to facilitate reading/stepping in common case.
2023-03-16 15:15:12 +01:00
ocornut
24a44b9abe
Version 1.89.5 WIP
2023-03-15 12:25:20 +01:00
ocornut
f3f6295d53
Version 1.89.4
...
Commented out obsolete enums/functions names: ImGuiSliderFlags_ClampOnInput, ImGuiInputTextFlags_AlwaysInsertMode, ImDrawList::AddBezierCurve(), ImDrawList::PathBezierCurveTo()()
2023-03-14 16:36:19 +01:00
ocornut
552969e33e
BeginTooltip: correctly testing return value of BeginTooltipEx() even though it always return true in current code.
...
Amend 3b2f617
2023-03-14 14:28:41 +01:00
ocornut
a322122f74
InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active.
...
(regresion from 1.89) + removed unnecessary if block in NavProcessItem()
2023-03-09 16:24:03 +01:00
Marc Delorme
c8ad25caa6
Make classes not depend on the implicit GImGui context ( #5856 , #6199 ): ImGuiWindow, ImGuiInputTextCallbackData, ImGuiListClipper, ImGuiStackSizes
...
This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.
This commit modifies ImGuiInputTextCallback, ImGuiListClipper and ImGuiStackSize so those classes do not to depend on GImGui context anymore.
About ImGuiInputTextCallback:
- ImGuiInputTextCallback depends on ImGuiContext because it has a
`InsertChars` method adding character to `g.InputTextState`
- To make ImGuiInputTextCallback aware of which context to use, the
appropriate context is given as argument of ImGuiInputTextCallback
constructor.
About ImGuiListClipper:
- ImGuiListClipper apply to a context through its `Begin`, `End`, and `Step`
method.
- To make ImGuiListClipper aware of which context to use, the
appropriate context is given as argument of ImGuiListClipper
constructor.
- Since the behavior is different than previously the class has been
renamed ImGuiListClipperEx
- In order to preserve backward compatibility, a subclass of ImGuiListClipperEx
named ImGuiListClipper has been defined and forward the implicit context
to ImGuiListClipperEx parent.
About ImGuiTextFilter:
- ImGuiTextFilter depends on the implicit context because the Draw(..)
method call ImGui::InputText(...)
- Instead from that commit the Draw(...) method takes an explicit context
as first argument
- Since the behavior is different than previously the class has been
renamed ImGuiTextFilterEx
- In order to preserve backward compatibility, a subclass of ImGuiTextFilterEx
named ImGuiTextFilter has been defined. This subclass has a draw method
override which and forward the implicit context to the parent class Draw(...)
About ImGuiStackSizes:
- ImGuiStackSizes was depending on ImGuiContext because of its
`SetToCurrentState` and `CompareWithCurrentState` method
- ImGuiStackSizes is an helper object use
for comparing state of context. It does not necessarily need to
compare the same context. For that reason, as opposed to previous
classes it takes the context it wants to compare to as argument of
its method.
- For this occasion `SetToCurrentState` and `CompareWithCurrentState`
have been renamed `SetToContextState` and `CompareWithContextState`
to match the new method signature.
ImGuiListClipper
ImGuiInputTextCallbackData
2023-03-08 15:55:38 +01:00
ocornut
c9a53aa74d
Nav: Made Enter key submit the same type of Activation event as Space key. ( #5606 )
...
Instead of adding NavActivateInputId support in ButtonBehavior() started untangling the mess.
2023-03-07 18:41:49 +01:00
ocornut
b6586bb06d
TestEngine: update IMGUI_TEST_ENGINE_ITEM_ADD() hooks to support passing item in flags.
2023-03-06 18:10:04 +01:00
ocornut
696a533532
TestEngine: added ImGuiItemStatusFlags_Inputable flag report to facilitate fuzzing.
2023-02-16 12:15:06 +01:00
ocornut
a1b8457cb5
Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. ( #6164 , #6137 , #5966 , #2832 )
2023-02-15 19:23:12 +01:00
ocornut
204cb4d226
Version 1.89.4 WIP
2023-02-15 15:35:56 +01:00
ocornut
458a109031
Version 1.89.3
2023-02-14 16:00:18 +01:00
ocornut
fa0852f9e5
ColorEdit, ColorPicker: Fixed hue/saturation preservation logic from interfering with the displayed value (but not stored value) of others widgets instances. ( #6155 )
...
Amend 30546bc0
, accb0261b
, 38d22bc4
2023-02-14 15:35:00 +01:00
ocornut
99c0bd65df
Added SeparatorText() widget. ( #1643 )
2023-02-10 12:16:41 +01:00
ocornut
e816bc6723
Merge misc changes from docking branch to reduce small drift.
...
In particular:
- imgui.cpp : move UpdateInputEvents() higher in NewFrame() to match docking + update RenderMouseCursor() to match.
- imgui_draw.cpp: ImDrawList::_ResetForNewFrame() change from c807192ab
- Backends: SDL2. Add MouseWindowID + change SDL_CaptureMouse() test to match docking branch. Not strictly necessary but aimed at reducing drift because we go on and fork this file.
+ moved responsability of checking valid names to TabBarGetTabName() to simplify both branches.
2023-02-07 13:22:23 +01:00
Giuseppe Barbieri
c75410e72c
Debug: fix display order of InputText's data CurLenA/CurLenW ( #6143 )
2023-02-03 17:55:26 +01:00
ocornut
d719776460
Internals: added 'ImGuiButtonFlags flags' to ImageButtonEx(). ( #6126 )
2023-01-31 11:30:27 +01:00
ocornut
f142887088
Combo: Allow SetNextWindowSize() to alter combo popup size. ( #6130 )
...
Amend a5e939214
2023-01-31 11:23:24 +01:00
ocornut
27f2dd56d6
Internals: move "%s" skip-formatting logic to ImFormatStringToTempBuffer() function, meaning Text() and all the *V() functions can also benefit from it. ( #3466 )
...
Amend 645a6e0
and 23a785a
.
2023-01-27 15:24:23 +01:00