mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Version 1.89.9 WIP
+ Minor typo fixes
This commit is contained in:
parent
f7eea63872
commit
d6d94d90bf
@ -63,7 +63,7 @@ List of Platforms Backends:
|
||||
imgui_impl_glfw.cpp ; GLFW (Windows, macOS, Linux, etc.) http://www.glfw.org/
|
||||
imgui_impl_osx.mm ; macOS native API (not as feature complete as glfw/sdl backends)
|
||||
imgui_impl_sdl2.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
|
||||
imgui_impl_sdl3.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org (*EXPERIMENTAL*)
|
||||
imgui_impl_sdl3.cpp ; SDL3 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org (*EXPERIMENTAL UNTIL SDL3 IS RELEASED*)
|
||||
imgui_impl_win32.cpp ; Win32 native API (Windows)
|
||||
imgui_impl_glut.cpp ; GLUT/FreeGLUT (this is prehistoric software and absolutely not recommended today!)
|
||||
|
||||
|
@ -36,6 +36,15 @@ HOW TO UPDATE?
|
||||
- Please report any issue!
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.89.9 WIP (In Progress)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Breaking changes:
|
||||
|
||||
Other changes:
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.89.8 (Released 2023-08-01)
|
||||
-----------------------------------------------------------------------
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.89.8
|
||||
// dear imgui, v1.89.9 WIP
|
||||
// (main code and documentation)
|
||||
|
||||
// Help:
|
||||
@ -4048,7 +4048,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
|
||||
return false;
|
||||
|
||||
// Test if using AllowOverlap and overlapped
|
||||
if ((g.LastItemData.InFlags & ImGuiItemflags_AllowOverlap) && id != 0)
|
||||
if ((g.LastItemData.InFlags & ImGuiItemFlags_AllowOverlap) && id != 0)
|
||||
if ((flags & ImGuiHoveredFlags_AllowWhenOverlappedByItem) == 0)
|
||||
if (g.HoveredIdPreviousFrame != g.LastItemData.ID)
|
||||
return false;
|
||||
@ -4116,7 +4116,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
|
||||
|
||||
// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match.
|
||||
// This allows using patterns where a later submitted widget overlaps a previous one. Generally perceived as a front-to-back hit-test.
|
||||
if (item_flags & ImGuiItemflags_AllowOverlap)
|
||||
if (item_flags & ImGuiItemFlags_AllowOverlap)
|
||||
{
|
||||
g.HoveredIdAllowOverlap = true;
|
||||
if (g.HoveredIdPreviousFrame != id)
|
||||
@ -5320,7 +5320,7 @@ bool ImGui::IsItemEdited()
|
||||
void ImGui::SetNextItemAllowOverlap()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.NextItemData.ItemFlags |= ImGuiItemflags_AllowOverlap;
|
||||
g.NextItemData.ItemFlags |= ImGuiItemFlags_AllowOverlap;
|
||||
}
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
|
10
imgui.h
10
imgui.h
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.89.8
|
||||
// dear imgui, v1.89.9 WIP
|
||||
// (headers)
|
||||
|
||||
// Help:
|
||||
@ -25,8 +25,8 @@
|
||||
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
|
||||
#define IMGUI_VERSION "1.89.8"
|
||||
#define IMGUI_VERSION_NUM 18980
|
||||
#define IMGUI_VERSION "1.89.9 WIP"
|
||||
#define IMGUI_VERSION_NUM 18981
|
||||
#define IMGUI_HAS_TABLE
|
||||
|
||||
/*
|
||||
@ -356,8 +356,8 @@ namespace ImGui
|
||||
IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options.
|
||||
IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags=0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. NB: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that! Please read the FAQ!
|
||||
IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives
|
||||
IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList API)
|
||||
IMGUI_API ImVec2 GetWindowSize(); // get current window size
|
||||
IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (note: it is unlikely you need to use this. Consider using current layout pos instead, GetScreenCursorPos())
|
||||
IMGUI_API ImVec2 GetWindowSize(); // get current window size (note: it is unlikely you need to use this. Consider using GetScreenCursorPos() and e.g. GetContentRegionAvail() instead)
|
||||
IMGUI_API float GetWindowWidth(); // get current window width (shortcut for GetWindowSize().x)
|
||||
IMGUI_API float GetWindowHeight(); // get current window height (shortcut for GetWindowSize().y)
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.89.8
|
||||
// dear imgui, v1.89.9 WIP
|
||||
// (demo code)
|
||||
|
||||
// Help:
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.89.8
|
||||
// dear imgui, v1.89.9 WIP
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.89.8
|
||||
// dear imgui, v1.89.9 WIP
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
|
||||
@ -800,7 +800,7 @@ enum ImGuiItemFlags_
|
||||
ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
|
||||
ImGuiItemFlags_ReadOnly = 1 << 7, // false // [ALPHA] Allow hovering interactions but underlying value is not changed.
|
||||
ImGuiItemFlags_NoWindowHoverableCheck = 1 << 8, // false // Disable hoverable check in ItemHoverable()
|
||||
ImGuiItemflags_AllowOverlap = 1 << 9, // false // Allow being overlapped by another widget. Not-hovered to Hovered transition deferred by a frame.
|
||||
ImGuiItemFlags_AllowOverlap = 1 << 9, // false // Allow being overlapped by another widget. Not-hovered to Hovered transition deferred by a frame.
|
||||
|
||||
// Controlled by widget code
|
||||
ImGuiItemFlags_Inputable = 1 << 10, // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature.
|
||||
@ -1178,7 +1178,7 @@ enum ImGuiNextItemDataFlags_
|
||||
struct ImGuiNextItemData
|
||||
{
|
||||
ImGuiNextItemDataFlags Flags;
|
||||
ImGuiItemFlags ItemFlags; // Currently only tested/used for ImGuiItemflags_AllowOverlap.
|
||||
ImGuiItemFlags ItemFlags; // Currently only tested/used for ImGuiItemFlags_AllowOverlap.
|
||||
float Width; // Set by SetNextItemWidth()
|
||||
ImGuiID FocusScopeId; // Set by SetNextItemMultiSelectData() (!= 0 signify value has been set, so it's an alternate version of HasSelectionData, we don't use Flags for this because they are cleared too early. This is mostly used for debugging)
|
||||
ImGuiCond OpenCond;
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.89.8
|
||||
// dear imgui, v1.89.9 WIP
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.89.8
|
||||
// dear imgui, v1.89.9 WIP
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
@ -492,7 +492,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||
// Note that _both_ ButtonFlags and ItemFlags are valid sources, so copy one into the item_flags and only check that.
|
||||
ImGuiItemFlags item_flags = (g.LastItemData.ID == id ? g.LastItemData.InFlags : g.CurrentItemFlags);
|
||||
if (flags & ImGuiButtonFlags_AllowOverlap)
|
||||
item_flags |= ImGuiItemflags_AllowOverlap;
|
||||
item_flags |= ImGuiItemFlags_AllowOverlap;
|
||||
if (flags & ImGuiButtonFlags_Repeat)
|
||||
item_flags |= ImGuiItemFlags_ButtonRepeat;
|
||||
|
||||
@ -6176,7 +6176,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
}
|
||||
|
||||
ImGuiButtonFlags button_flags = ImGuiTreeNodeFlags_None;
|
||||
if ((flags & ImGuiTreeNodeFlags_AllowOverlap) || (g.LastItemData.InFlags & ImGuiItemflags_AllowOverlap))
|
||||
if ((flags & ImGuiTreeNodeFlags_AllowOverlap) || (g.LastItemData.InFlags & ImGuiItemFlags_AllowOverlap))
|
||||
button_flags |= ImGuiButtonFlags_AllowOverlap;
|
||||
if (!is_leaf)
|
||||
button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
|
||||
@ -6506,7 +6506,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
if (flags & ImGuiSelectableFlags_SelectOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; }
|
||||
if (flags & ImGuiSelectableFlags_SelectOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; }
|
||||
if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; }
|
||||
if ((flags & ImGuiSelectableFlags_AllowOverlap) || (g.LastItemData.InFlags & ImGuiItemflags_AllowOverlap)) { button_flags |= ImGuiButtonFlags_AllowOverlap; }
|
||||
if ((flags & ImGuiSelectableFlags_AllowOverlap) || (g.LastItemData.InFlags & ImGuiItemFlags_AllowOverlap)) { button_flags |= ImGuiButtonFlags_AllowOverlap; }
|
||||
|
||||
const bool was_selected = selected;
|
||||
bool hovered, held;
|
||||
|
Loading…
Reference in New Issue
Block a user