mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-22 15:46:35 +00:00
Overlap: Internals: add NextItemData.ItemFlags to facilitate implementation of SetNextItemAllowOverlap() + potentially remove extra_flags from ItemAdd(). (#6512, #3909)
This commit is contained in:
parent
07e24b4058
commit
a9a5cbf431
@ -9438,7 +9438,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
|
||||
g.LastItemData.ID = id;
|
||||
g.LastItemData.Rect = bb;
|
||||
g.LastItemData.NavRect = nav_bb_arg ? *nav_bb_arg : bb;
|
||||
g.LastItemData.InFlags = g.CurrentItemFlags | extra_flags;
|
||||
g.LastItemData.InFlags = g.CurrentItemFlags | g.NextItemData.ItemFlags | extra_flags;
|
||||
g.LastItemData.StatusFlags = ImGuiItemStatusFlags_None;
|
||||
|
||||
// Directional navigation processing
|
||||
@ -9470,6 +9470,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
|
||||
IM_ASSERT(id != window->ID && "Cannot have an empty ID at the root of a window. If you need an empty label, use ## and read the FAQ about how the ID Stack works!");
|
||||
}
|
||||
g.NextItemData.Flags = ImGuiNextItemDataFlags_None;
|
||||
g.NextItemData.ItemFlags = ImGuiItemFlags_None;
|
||||
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
if (id != 0)
|
||||
|
2
imgui.h
2
imgui.h
@ -1294,7 +1294,7 @@ enum ImGuiHoveredFlags_
|
||||
ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 5, // Return true even if a popup window is normally blocking access to this item/window
|
||||
//ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 6, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
|
||||
ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 7, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
|
||||
ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, // IsItemHovered() only: Return true even if the position is obstructed or overlapped by another window
|
||||
ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, // IsItemHovered() only: Return true even if the position is obstructed or overlapped by another WINDOW.
|
||||
ImGuiHoveredFlags_AllowWhenDisabled = 1 << 9, // IsItemHovered() only: Return true even if the item is disabled
|
||||
ImGuiHoveredFlags_NoNavOverride = 1 << 10, // IsItemHovered() only: Disable using gamepad/keyboard navigation state when active, always query mouse
|
||||
ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
|
||||
|
@ -1179,13 +1179,14 @@ enum ImGuiNextItemDataFlags_
|
||||
struct ImGuiNextItemData
|
||||
{
|
||||
ImGuiNextItemDataFlags Flags;
|
||||
ImGuiItemFlags ItemFlags;
|
||||
float Width; // Set by SetNextItemWidth()
|
||||
ImGuiID FocusScopeId; // Set by SetNextItemMultiSelectData() (!= 0 signify value has been set, so it's an alternate version of HasSelectionData, we don't use Flags for this because they are cleared too early. This is mostly used for debugging)
|
||||
ImGuiCond OpenCond;
|
||||
bool OpenVal; // Set by SetNextItemOpen()
|
||||
|
||||
ImGuiNextItemData() { memset(this, 0, sizeof(*this)); }
|
||||
inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; } // Also cleared manually by ItemAdd()!
|
||||
inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; ItemFlags = ImGuiItemFlags_None; } // Also cleared manually by ItemAdd()!
|
||||
};
|
||||
|
||||
// Status storage for the last submitted item
|
||||
|
@ -1163,10 +1163,8 @@ bool ImGui::CheckboxFlagsT(const char* label, T* flags, T flags_value)
|
||||
if (!all_on && any_on)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiItemFlags backup_item_flags = g.CurrentItemFlags;
|
||||
g.CurrentItemFlags |= ImGuiItemFlags_MixedValue;
|
||||
g.NextItemData.ItemFlags |= ImGuiItemFlags_MixedValue;
|
||||
pressed = Checkbox(label, &all_on);
|
||||
g.CurrentItemFlags = backup_item_flags;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -4959,11 +4957,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
{
|
||||
// For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (ref issue #4761)...
|
||||
Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y));
|
||||
ImGuiItemFlags backup_item_flags = g.CurrentItemFlags;
|
||||
g.CurrentItemFlags |= ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop;
|
||||
g.NextItemData.ItemFlags |= ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop;
|
||||
EndChild();
|
||||
item_data_backup.StatusFlags |= (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredWindow);
|
||||
g.CurrentItemFlags = backup_item_flags;
|
||||
|
||||
// ...and then we need to undo the group overriding last item data, which gets a bit messy as EndGroup() tries to forward scrollbar being active...
|
||||
// FIXME: This quite messy/tricky, should attempt to get rid of the child window.
|
||||
|
Loading…
Reference in New Issue
Block a user