diff --git a/imgui.cpp b/imgui.cpp index 5ffb3f49..66fd7e80 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -9438,7 +9438,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu g.LastItemData.ID = id; g.LastItemData.Rect = bb; g.LastItemData.NavRect = nav_bb_arg ? *nav_bb_arg : bb; - g.LastItemData.InFlags = g.CurrentItemFlags | extra_flags; + g.LastItemData.InFlags = g.CurrentItemFlags | g.NextItemData.ItemFlags | extra_flags; g.LastItemData.StatusFlags = ImGuiItemStatusFlags_None; // Directional navigation processing @@ -9470,6 +9470,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu IM_ASSERT(id != window->ID && "Cannot have an empty ID at the root of a window. If you need an empty label, use ## and read the FAQ about how the ID Stack works!"); } g.NextItemData.Flags = ImGuiNextItemDataFlags_None; + g.NextItemData.ItemFlags = ImGuiItemFlags_None; #ifdef IMGUI_ENABLE_TEST_ENGINE if (id != 0) diff --git a/imgui.h b/imgui.h index a3a5b2a3..8b311754 100644 --- a/imgui.h +++ b/imgui.h @@ -1294,7 +1294,7 @@ enum ImGuiHoveredFlags_ ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 5, // Return true even if a popup window is normally blocking access to this item/window //ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 6, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet. ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 7, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns. - ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, // IsItemHovered() only: Return true even if the position is obstructed or overlapped by another window + ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, // IsItemHovered() only: Return true even if the position is obstructed or overlapped by another WINDOW. ImGuiHoveredFlags_AllowWhenDisabled = 1 << 9, // IsItemHovered() only: Return true even if the item is disabled ImGuiHoveredFlags_NoNavOverride = 1 << 10, // IsItemHovered() only: Disable using gamepad/keyboard navigation state when active, always query mouse ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped, diff --git a/imgui_internal.h b/imgui_internal.h index 06262364..b895d983 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1179,13 +1179,14 @@ enum ImGuiNextItemDataFlags_ struct ImGuiNextItemData { ImGuiNextItemDataFlags Flags; + ImGuiItemFlags ItemFlags; float Width; // Set by SetNextItemWidth() ImGuiID FocusScopeId; // Set by SetNextItemMultiSelectData() (!= 0 signify value has been set, so it's an alternate version of HasSelectionData, we don't use Flags for this because they are cleared too early. This is mostly used for debugging) ImGuiCond OpenCond; bool OpenVal; // Set by SetNextItemOpen() ImGuiNextItemData() { memset(this, 0, sizeof(*this)); } - inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; } // Also cleared manually by ItemAdd()! + inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; ItemFlags = ImGuiItemFlags_None; } // Also cleared manually by ItemAdd()! }; // Status storage for the last submitted item diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 299581f4..0eca3015 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -1163,10 +1163,8 @@ bool ImGui::CheckboxFlagsT(const char* label, T* flags, T flags_value) if (!all_on && any_on) { ImGuiContext& g = *GImGui; - ImGuiItemFlags backup_item_flags = g.CurrentItemFlags; - g.CurrentItemFlags |= ImGuiItemFlags_MixedValue; + g.NextItemData.ItemFlags |= ImGuiItemFlags_MixedValue; pressed = Checkbox(label, &all_on); - g.CurrentItemFlags = backup_item_flags; } else { @@ -4959,11 +4957,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ { // For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (ref issue #4761)... Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y)); - ImGuiItemFlags backup_item_flags = g.CurrentItemFlags; - g.CurrentItemFlags |= ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop; + g.NextItemData.ItemFlags |= ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop; EndChild(); item_data_backup.StatusFlags |= (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredWindow); - g.CurrentItemFlags = backup_item_flags; // ...and then we need to undo the group overriding last item data, which gets a bit messy as EndGroup() tries to forward scrollbar being active... // FIXME: This quite messy/tricky, should attempt to get rid of the child window.