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	Debug: fix display order of InputText's data CurLenA/CurLenW (#6143)
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			@@ -4864,7 +4864,7 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
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    ImStb::StbUndoState* undo_state = &stb_state->undostate;
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    Text("ID: 0x%08X, ActiveID: 0x%08X", state->ID, g.ActiveId);
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    DebugLocateItemOnHover(state->ID);
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    Text("CurLenW: %d, CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenA, state->CurLenW, stb_state->cursor, stb_state->select_start, stb_state->select_end);
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    Text("CurLenW: %d, CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenW, state->CurLenA, stb_state->cursor, stb_state->select_start, stb_state->select_end);
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    Text("has_preferred_x: %d (%.2f)", stb_state->has_preferred_x, stb_state->preferred_x);
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    Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point);
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    if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 15), true)) // Visualize undo state
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