mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. (#6869)
Regression from 0dec430
This commit is contained in:
parent
9ece0bdc02
commit
456aa3bc0a
@ -96,6 +96,8 @@ Other changes:
|
||||
- BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call
|
||||
to SameLine() followed by manual cursor manipulation.
|
||||
- BeginListBox(): Fixed not consuming SetNextWindowXXX data when returning false.
|
||||
- Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the
|
||||
parent-menu would erroneously close the child-menu. (Regression from 1.88). (#6869)
|
||||
- MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously
|
||||
register contents size in a way that would affect the scrolling layer.
|
||||
Was most often noticable when using an horizontal scrollbar. (#6789)
|
||||
|
@ -7497,7 +7497,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
// The 'HovereWindow == window' check creates an inconsistency (e.g. moving away from menu slowly tends to hit same window, whereas moving away fast does not)
|
||||
// But we also need to not close the top-menu menu when moving over void. Perhaps we should extend the triangle check to a larger polygon.
|
||||
// (Remember to test this on BeginPopup("A")->BeginMenu("B") sequence which behaves slightly differently as B isn't a Child of A and hovering isn't shared.)
|
||||
if (menu_is_open && !hovered && g.HoveredWindow == window && !moving_toward_child_menu && !g.NavDisableMouseHover)
|
||||
if (menu_is_open && !hovered && g.HoveredWindow == window && !moving_toward_child_menu && !g.NavDisableMouseHover && g.ActiveId == 0)
|
||||
want_close = true;
|
||||
|
||||
// Open
|
||||
|
Loading…
Reference in New Issue
Block a user