mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787)
+ Added test in ImGuiTestSuite: "widgets_inputtext_multiline_enter"
This commit is contained in:
parent
bd63a9f056
commit
0e1ce76ea8
@ -58,6 +58,8 @@ Other changes:
|
||||
it does, this has been a common pitfall leading to more or less subtle issues. (#3164, #3309, #6800)
|
||||
- InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer.
|
||||
(regression from 1.89.2, only happened in some states). (#6783, #6000)
|
||||
- InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't
|
||||
be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787)
|
||||
- BeginListBox(): Fixed not consuming SetNextWindowXXX data when returning false.
|
||||
- MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously
|
||||
register contents size in a way that would affect the scrolling layer.
|
||||
|
2
imgui.h
2
imgui.h
@ -26,7 +26,7 @@
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
|
||||
#define IMGUI_VERSION "1.90 WIP"
|
||||
#define IMGUI_VERSION_NUM 18991
|
||||
#define IMGUI_VERSION_NUM 18992
|
||||
#define IMGUI_HAS_TABLE
|
||||
|
||||
/*
|
||||
|
@ -4124,13 +4124,18 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
item_data_backup = g.LastItemData;
|
||||
window->DC.CursorPos = backup_pos;
|
||||
|
||||
// Prevent NavActivate reactivating in BeginChild().
|
||||
const ImGuiID backup_activate_id = g.NavActivateId;
|
||||
if (g.ActiveId == id) // Prevent reactivation
|
||||
g.NavActivateId = 0;
|
||||
|
||||
// We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug.
|
||||
// FIXME-NAV: Pressing NavActivate will trigger general child activation right before triggering our own below. Harmless but bizarre.
|
||||
PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
|
||||
PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
|
||||
PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
|
||||
PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Ensure no clip rect so mouse hover can reach FramePadding edges
|
||||
bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove);
|
||||
g.NavActivateId = backup_activate_id;
|
||||
PopStyleVar(3);
|
||||
PopStyleColor();
|
||||
if (!child_visible)
|
||||
|
Loading…
Reference in New Issue
Block a user