lukaasm 
							
						 
					 
					
						
						
							
						
						0948cfc19e 
					 
					
						
						
							
							InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. ( #6341 )  
						
						
						
						
					 
					
						2023-04-18 11:35:12 +02:00 
						 
				 
			
				
					
						
							
							
								lukaasm 
							
						 
					 
					
						
						
							
						
						e49d31a1c9 
					 
					
						
						
							
							Tables: do not show empty tooltip when user submits TableHeader with no label to display. ( #6342 )  
						
						
						
						
					 
					
						2023-04-18 11:25:07 +02:00 
						 
				 
			
				
					
						
							
							
								Faisal Arshed 
							
						 
					 
					
						
						
							
						
						f94a8344f6 
					 
					
						
						
							
							Fix minor typos in FAQ ( #6328 )  
						
						
						
						
					 
					
						2023-04-17 15:00:10 +02:00 
						 
				 
			
				
					
						
							
							
								Gereon V 
							
						 
					 
					
						
						
							
						
						055e71518e 
					 
					
						
						
							
							Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 ,  #6335 )  
						
						... 
						
						
						
						Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad. 
						
						
					 
					
						2023-04-17 14:57:12 +02:00 
						 
				 
			
				
					
						
							
							
								Gereon V 
							
						 
					 
					
						
						
							
						
						f304603e13 
					 
					
						
						
							
							Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). ( #6337 )  
						
						
						
						
					 
					
						2023-04-17 14:44:56 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						064153fca4 
					 
					
						
						
							
							Version 1.89.6 WIP  
						
						
						
						
					 
					
						2023-04-17 14:40:00 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1ebb913827 
					 
					
						
						
							
							Version 1.89.5  
						
						
						
						
					 
					
						2023-04-13 16:17:49 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6324280432 
					 
					
						
						
							
							Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. ( #6109 ,  #6172 ,  #6101 )  
						
						... 
						
						
						
						Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR 
						
						
					 
					
						2023-04-13 15:48:19 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						995f92a456 
					 
					
						
						
							
							Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows.  
						
						... 
						
						
						
						+ Added ImGuiDebugLogFlags_EventSelection unused in this branch. 
						
						
					 
					
						2023-04-12 21:38:47 +02:00 
						 
				 
			
				
					
						
							
							
								Elie Michel 
							
						 
					 
					
						
						
							
						
						d81f2ae4fb 
					 
					
						
						
							
							Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. ( #6188 )  
						
						... 
						
						
						
						Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.
Also ensures that the size of the uniform buffer is aligned to 16 bytes. 
						
						
					 
					
						2023-04-11 16:03:26 +02:00 
						 
				 
			
				
					
						
							
							
								Elie Michel 
							
						 
					 
					
						
						
							
						
						e67f2f4791 
					 
					
						
						
							
							Backends: WebGPU: Align buffer sizes upon creation. ( #6188 )  
						
						... 
						
						
						
						Amend from original pr to use a macro. 
						
						
					 
					
						2023-04-11 15:46:05 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cbdac1e150 
					 
					
						
						
							
							Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.  
						
						... 
						
						
						
						In theory supporting multiple contexts (untested). 
						
						
					 
					
						2023-04-11 15:25:21 +02:00 
						 
				 
			
				
					
						
							
							
								Michael Martz 
							
						 
					 
					
						
						
							
						
						506f7e0074 
					 
					
						
						
							
							Using nullptr in locations where warning disable is not convenient.  ( #6313 ,  #4537 )  
						
						
						
						
					 
					
						2023-04-11 11:33:50 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9203883bbe 
					 
					
						
						
							
							Comments + Metal using SetTexID(0) for consistency.  
						
						
						
						
					 
					
						2023-04-11 11:22:42 +02:00 
						 
				 
			
				
					
						
							
							
								David Maas 
							
						 
					 
					
						
						
							
						
						e92b29ad53 
					 
					
						
						
							
							Backends: OSX: Added support for io.AddMouseSourceEvent(). ( #6314 )  
						
						... 
						
						
						
						Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.
# Conflicts:
#	docs/CHANGELOG.txt 
						
						
					 
					
						2023-04-11 10:14:53 +02:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
							
						
						db4c4e3321 
					 
					
						
						
							
							Backends: Android: Added support for io.AddMouseSourceEvent(). ( #6315 ,  #6318 ,  #2702 ,  #4921 )  
						
						
						
						
					 
					
						2023-04-11 10:01:53 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a7703fe6f7 
					 
					
						
						
							
							Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). ( #6306 ,  #6071 ,  #1953 )  
						
						... 
						
						
						
						Amend 734c6af187 
						
						
					 
					
						2023-04-06 19:12:10 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						47a07d8476 
					 
					
						
						
							
							ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. ( #6304 )  
						
						... 
						
						
						
						+ Demo: use BeginDisabled() block in BackendFlags section.
I'd still consider this undefined behavior as some combination may not work properly, but let's fix things while we can as we encounter them. 
						
						
					 
					
						2023-04-05 18:34:49 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c9fe7ebc7b 
					 
					
						
						
							
							IO: Input queue trickling adjustment for touch screens. ( #2702 ,  #4921 )  
						
						... 
						
						
						
						+ amend two comments in imgui.h 
						
						
					 
					
						2023-04-04 21:05:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f070497cbd 
					 
					
						
						
							
							Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). ( #2334 ,  #2702 )  
						
						... 
						
						
						
						SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling. 
						
						
					 
					
						2023-04-04 20:19:01 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a16f99c6a2 
					 
					
						
						
							
							IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum.  ( #2702 ,  #2334 ,  #2372 ,  #3453 ,  #5693 )  
						
						
						
						
					 
					
						2023-04-04 20:18:57 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						13931fd851 
					 
					
						
						
							
							Redirecting domain name  
						
						... 
						
						
						
						Tired of paying/maintaining two domains names and .org tend to be fluctuating + changing host company for sponsoring. 
						
						
					 
					
						2023-04-03 15:07:20 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5f301914a0 
					 
					
						
						
							
							TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). ( #2702 )  
						
						
						
						
					 
					
						2023-03-29 17:10:03 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a38e3c222f 
					 
					
						
						
							
							Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. ( #6272 )  
						
						... 
						
						
						
						Note that this is not BayesBug's exact intended solution, so issues would be my responsibility ;)
Amended. 
						
						
					 
					
						2023-03-29 12:51:41 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7dcf129b3b 
					 
					
						
						
							
							Backends: OpenGL3: Properly restoring "no shader program bound". ( #6267 ,  #6220 ,  #6224 )  
						
						
						
						
					 
					
						2023-03-23 13:27:55 +01:00 
						 
				 
			
				
					
						
							
							
								AJ Weeks 
							
						 
					 
					
						
						
							
						
						821814b450 
					 
					
						
						
							
							InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. ( #6067 )  
						
						
						
						
					 
					
						2023-03-22 20:48:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						89d09070e3 
					 
					
						
						
							
							Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. ( #4828 ,  #3255 ,  #5641 )  
						
						
						
						
					 
					
						2023-03-22 15:42:14 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c98bad042d 
					 
					
						
						
							
							ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles.  
						
						
						
						
					 
					
						2023-03-21 17:48:09 +01:00 
						 
				 
			
				
					
						
							
							
								PanForPancakes 
							
						 
					 
					
						
						
							
						
						9ac94ff001 
					 
					
						
						
							
							ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. ( #6254 ,  #5200 )  
						
						... 
						
						
						
						Amend f6460970 
						
						
					 
					
						2023-03-21 17:47:56 +01:00 
						 
				 
			
				
					
						
							
							
								cfillion 
							
						 
					 
					
						
						
							
						
						7269498ecc 
					 
					
						
						
							
							IO: actually fixed adding events from inactive context ( #6199 ,  #6256 ,  #4921 ,  #5856 )  
						
						
						
						
					 
					
						2023-03-21 14:19:59 +01:00 
						 
				 
			
				
					
						
							
							
								David Briscoe 
							
						 
					 
					
						
						
							
						
						cac76b2754 
					 
					
						
						
							
							Slider, Drags: skip %+ and %# format flags for scanning. ( #6259 )  
						
						... 
						
						
						
						(There are two additional unhandled flags that only affect padding: '-' and ' '. Formatting flags don't make sense in a SliderInt's format string, so I've omitted them) 
						
						
					 
					
						2023-03-21 12:09:38 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5a2b1e8482 
					 
					
						
						
							
							InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true ( #4714 )  
						
						... 
						
						
						
						Altered ItemAdd() clipping rule to keep previous-frame ActiveId unclipped to support that late commit.
Also, MarkItemEdited() may in theory need to do:
if (g.ActiveIdPreviousFrame == id)
        g.ActiveIdPreviousFrameHasBeenEditedBefore = true;
But this should already be set so not adding now. 
						
						
					 
					
						2023-03-16 21:12:57 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5d4a8978bd 
					 
					
						
						
							
							Docs: added all older versions to Changelog.  
						
						
						
						
					 
					
						2023-03-16 15:15:15 +01:00 
						 
				 
			
				
					
						
							
							
								Aiekick 
							
						 
					 
					
						
						
							
						
						91577c7f51 
					 
					
						
						
							
							Backends: GLFW: Fixed key modifiers handling on secondary viewports. ( #6248 ,  #6034 )  
						
						
						
						
					 
					
						2023-03-16 11:59:45 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						301c956039 
					 
					
						
						
							
							Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. ( #3038 )  
						
						
						
						
					 
					
						2023-03-15 17:09:09 +01:00 
						 
				 
			
				
					
						
							
							
								Ambrose Bonnaire-Sergeant 
							
						 
					 
					
						
						
							
						
						8b6e021f35 
					 
					
						
						
							
							Demo: Fixed typos. ( #6247 )  
						
						
						
						
					 
					
						2023-03-15 15:55:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ae4dad09b5 
					 
					
						
						
							
							Examples: SDL3: Updated for latest WIP SDL3 branch. ( #6243 )  
						
						
						
						
					 
					
						2023-03-15 15:04:07 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0d606968d8 
					 
					
						
						
							
							Backend: OpenGL3: Amend  b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. ( #6154 ,  #4445 ,  #3530 )  
						
						
						
						
					 
					
						2023-03-15 12:25:34 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						24a44b9abe 
					 
					
						
						
							
							Version 1.89.5 WIP  
						
						
						
						
					 
					
						2023-03-15 12:25:20 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f3f6295d53 
					 
					
						
						
							
							Version 1.89.4  
						
						... 
						
						
						
						Commented out obsolete enums/functions names: ImGuiSliderFlags_ClampOnInput, ImGuiInputTextFlags_AlwaysInsertMode, ImDrawList::AddBezierCurve(), ImDrawList::PathBezierCurveTo()() 
						
						
					 
					
						2023-03-14 16:36:19 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e39c2552ac 
					 
					
						
						
							
							Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. ( #6240 )  
						
						
						
						
					 
					
						2023-03-14 16:00:29 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cc2177de15 
					 
					
						
						
							
							Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options.  
						
						
						
						
					 
					
						2023-03-14 15:25:13 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c426e32247 
					 
					
						
						
							
							Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects.  
						
						... 
						
						
						
						- Afaik the "to allow ImGuiListClipper to function" was added early during Tables development (prior to commit 55) and later replaced by support in ImGuiListCipper, it seems unnecessary.
- Also removed RowPosY2 being accted in TableEndCell().
+ Comments about 2bb9e35bb224c8 
						
						
					 
					
						2023-03-13 16:26:38 +01:00 
						 
				 
			
				
					
						
							
							
								domgho 
							
						 
					 
					
						
						
							
						
						6ca1556d02 
					 
					
						
						
							
							Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible. ( #2814 ,  #2812 )  
						
						
						
						
					 
					
						2023-03-10 19:12:04 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bb224c8aa1 
					 
					
						
						
							
							Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default.  
						
						
						
						
					 
					
						2023-03-10 18:35:52 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2bb9e35a48 
					 
					
						
						
							
							Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. ( #3092 ,  #5759 ,  #787 )  
						
						
						
						
					 
					
						2023-03-10 18:35:52 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e83fb468c6 
					 
					
						
						
							
							Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). ( #3092 )  
						
						
						
						
					 
					
						2023-03-09 18:53:57 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a322122f74 
					 
					
						
						
							
							InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active.  
						
						... 
						
						
						
						(regresion from 1.89) + removed unnecessary if block in NavProcessItem() 
						
						
					 
					
						2023-03-09 16:24:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3b2f617652 
					 
					
						
						
							
							BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo.  
						
						... 
						
						
						
						Add SetWindowHiddendAndSkipItemsForCurrentFrame(). 
						
						
					 
					
						2023-03-09 15:16:40 +01:00 
						 
				 
			
				
					
						
							
							
								Marc Delorme 
							
						 
					 
					
						
						
							
						
						10ace228bc 
					 
					
						
						
							
							Make classes not depend on the implicit GImGui context ( #6199 ,  #5856 ,  #6199 ): ImGuiIO  
						
						... 
						
						
						
						This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.
About ImGuiIO:
- ImGuiIO depends on ImGuiContext because some of its method want to event to `g.InputEventQueue`.
- To make ImGuiIO aware of the context to use, context which creates the ImGuiIO is given as argument of ImGuiIO constructor.
- The assert `IM_ASSERT(&g.IO == this && "Can only add events to current context.")` has been removed since it does not make sense anymore
NOTE: ImGuiIO could be completely independent of ImGuiContext if the InputEventQueue was moved from ImGuiContext to ImGuiIO, but since
ImGuiIO is a public class it would expose InputEvent type. Solving this problem is out of the current scope, but it is interesting to notice. 
						
						
					 
					
						2023-03-08 15:39:22 +01:00